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Added setup_cache and setup_rects methods to the TiledWallData.
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@ -57,6 +57,8 @@ SOFTWARE.
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arr_into.push_back(e); \
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arr_into.push_back(e); \
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}
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}
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#include "../material_cache/prop_material_cache.h"
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const String TiledWallData::BINDING_STRING_TILED_WALL_TILING_TYPE = "None,Horizontal,Vertical,Both";
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const String TiledWallData::BINDING_STRING_TILED_WALL_TILING_TYPE = "None,Horizontal,Vertical,Both";
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TiledWallData::TiledWallTilingType TiledWallData::get_tiling_type() const {
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TiledWallData::TiledWallTilingType TiledWallData::get_tiling_type() const {
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@ -214,6 +216,43 @@ void TiledWallData::add_textures_into(Ref<TexturePacker> texture_packer) {
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}
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}
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#endif
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#endif
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void TiledWallData::setup_cache(Ref<PropMaterialCache> cache) {
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call("_setup_cache", cache);
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}
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void TiledWallData::_setup_cache(Ref<PropMaterialCache> cache) {
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if (cache->material_get_num() == 0) {
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for (int i = 0; i < _materials.size(); ++i) {
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const Ref<Material> &m = _materials[i];
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if (m.is_valid()) {
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cache->material_add(m);
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}
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}
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}
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for (int i = 0; i < _textures.size(); ++i) {
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const Ref<Texture> &t = _textures[i];
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if (t.is_valid()) {
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cache->texture_add(t);
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}
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}
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for (int i = 0; i < _flavour_textures.size(); ++i) {
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const Ref<Texture> &t = _flavour_textures[i];
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if (t.is_valid()) {
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cache->texture_add(t);
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}
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}
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}
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void TiledWallData::setup_rects(Ref<PropMaterialCache> cache) {
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call("_setup_rects", cache);
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}
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void TiledWallData::_setup_rects(Ref<PropMaterialCache> cache) {
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}
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void TiledWallData::copy_from(const Ref<TiledWallData> &tiled_wall_data) {
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void TiledWallData::copy_from(const Ref<TiledWallData> &tiled_wall_data) {
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ERR_FAIL_COND(!tiled_wall_data.is_valid());
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ERR_FAIL_COND(!tiled_wall_data.is_valid());
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@ -287,6 +326,16 @@ void TiledWallData::_bind_methods() {
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ClassDB::bind_method(D_METHOD("add_textures_into", "texture_packer"), &TiledWallData::add_textures_into);
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ClassDB::bind_method(D_METHOD("add_textures_into", "texture_packer"), &TiledWallData::add_textures_into);
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#endif
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#endif
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BIND_VMETHOD(MethodInfo("_setup_cache", PropertyInfo(Variant::OBJECT, "cache", PROPERTY_HINT_RESOURCE_TYPE, "PropMaterialCache")));
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ClassDB::bind_method(D_METHOD("setup_cache", "cache"), &TiledWallData::setup_cache);
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ClassDB::bind_method(D_METHOD("_setup_cache", "cache"), &TiledWallData::_setup_cache);
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BIND_VMETHOD(MethodInfo("_setup_rects", PropertyInfo(Variant::OBJECT, "cache", PROPERTY_HINT_RESOURCE_TYPE, "PropMaterialCache")));
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ClassDB::bind_method(D_METHOD("setup_rects", "cache"), &TiledWallData::setup_rects);
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ClassDB::bind_method(D_METHOD("_setup_rects", "cache"), &TiledWallData::_setup_rects);
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ClassDB::bind_method(D_METHOD("copy_from", "prop_data"), &TiledWallData::copy_from);
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ClassDB::bind_method(D_METHOD("copy_from", "prop_data"), &TiledWallData::copy_from);
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BIND_ENUM_CONSTANT(TILED_WALL_TILING_TYPE_NONE);
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BIND_ENUM_CONSTANT(TILED_WALL_TILING_TYPE_NONE);
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@ -40,13 +40,15 @@ SOFTWARE.
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#include "core/version.h"
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#include "core/version.h"
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#include "scene/resources/texture.h"
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#include "scene/resources/material.h"
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#include "scene/resources/material.h"
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#include "scene/resources/texture.h"
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#if TEXTURE_PACKER_PRESENT
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#if TEXTURE_PACKER_PRESENT
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#include "../../texture_packer/texture_packer.h"
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#include "../../texture_packer/texture_packer.h"
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#endif
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#endif
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class PropMaterialCache;
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class TiledWallData : public Resource {
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class TiledWallData : public Resource {
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GDCLASS(TiledWallData, Resource);
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GDCLASS(TiledWallData, Resource);
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@ -100,6 +102,12 @@ public:
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void add_textures_into(Ref<TexturePacker> texture_packer);
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void add_textures_into(Ref<TexturePacker> texture_packer);
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#endif
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#endif
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void setup_cache(Ref<PropMaterialCache> cache);
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void _setup_cache(Ref<PropMaterialCache> cache);
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void setup_rects(Ref<PropMaterialCache> cache);
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void _setup_rects(Ref<PropMaterialCache> cache);
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void copy_from(const Ref<TiledWallData> &tiled_wall_data);
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void copy_from(const Ref<TiledWallData> &tiled_wall_data);
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TiledWallData();
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TiledWallData();
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