mirror of
https://github.com/Relintai/props.git
synced 2024-11-12 10:15:25 +01:00
Split PropInstance into PropInstance and PropInstanceMerger.
This commit is contained in:
parent
dbc9529f21
commit
cbb2028d64
1
SCsub
1
SCsub
@ -34,6 +34,7 @@ sources = [
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"clutter/ground_clutter_foliage.cpp",
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"prop_instance.cpp",
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"prop_instance_merger.cpp",
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"prop_ess_entity.cpp",
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"prop_instance_job.cpp",
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"prop_instance_prop_job.cpp",
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@ -2,37 +2,8 @@
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#include "../mesh_data_resource/nodes/mesh_data_instance.h"
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//#include "../thread_pool/thread_pool.h"
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/config/engine.h"
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#define VARIANT_ARRAY_GET(arr) \
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Vector<Variant> r; \
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for (int i = 0; i < arr.size(); i++) { \
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r.push_back(arr[i]); \
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} \
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return r;
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#include "servers/rendering_server.h"
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typedef class RenderingServer VS;
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#else
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#include "core/engine.h"
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#define VARIANT_ARRAY_GET(arr) \
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Vector<Variant> r; \
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for (int i = 0; i < arr.size(); i++) { \
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r.push_back(arr[i].get_ref_ptr()); \
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} \
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return r;
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#include "servers/visual_server.h"
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#endif
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#if MESH_DATA_RESOURCE_PRESENT
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//define PROPS_PRESENT, so things compile. That module's scsub will define this too while compiling,
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//but not when included from here.
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@ -57,151 +28,6 @@ void PropInstance::set_prop_data(const Ref<PropData> &data) {
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queue_build();
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}
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Ref<PropInstanceJob> PropInstance::get_job() {
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return _job;
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}
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void PropInstance::set_job(const Ref<PropInstanceJob> &job) {
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_job = job;
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}
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#ifdef TEXTURE_PACKER_PRESENT
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bool PropInstance::get_merge_textures() const {
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return _merge_textures;
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}
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void PropInstance::set_merge_textures(const bool value) {
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_merge_textures = value;
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}
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#endif
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//Materials
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Ref<Material> PropInstance::material_get(const int index) {
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ERR_FAIL_INDEX_V(index, _materials.size(), Ref<Material>(NULL));
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return _materials[index];
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}
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void PropInstance::material_add(const Ref<Material> &value) {
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ERR_FAIL_COND(!value.is_valid());
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_materials.push_back(value);
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}
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int PropInstance::material_get_num() const {
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return _materials.size();
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}
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void PropInstance::materials_clear() {
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_materials.clear();
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}
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Vector<Variant> PropInstance::materials_get() {
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VARIANT_ARRAY_GET(_materials);
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}
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void PropInstance::materials_set(const Vector<Variant> &materials) {
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_materials.clear();
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for (int i = 0; i < materials.size(); i++) {
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Ref<Material> material = Ref<Material>(materials[i]);
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_materials.push_back(material);
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}
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}
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//Meshes
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RID PropInstance::mesh_get(const int index) {
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ERR_FAIL_INDEX_V(index, _meshes.size(), RID());
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return _meshes[index];
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}
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void PropInstance::mesh_add(const RID value) {
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_meshes.push_back(value);
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}
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int PropInstance::mesh_get_num() const {
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return _meshes.size();
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}
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void PropInstance::meshs_clear() {
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_meshes.clear();
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}
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Vector<Variant> PropInstance::meshes_get() {
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Vector<Variant> r;
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for (int i = 0; i < _meshes.size(); i++) {
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r.push_back(_meshes[i]);
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}
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return r;
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}
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void PropInstance::meshes_set(const Vector<Variant> &meshs) {
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_meshes.clear();
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for (int i = 0; i < _meshes.size(); i++) {
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RID mesh = RID(meshs[i]);
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_meshes.push_back(mesh);
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}
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}
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//Collider
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RID PropInstance::collider_get(const int index) {
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ERR_FAIL_INDEX_V(index, _colliders.size(), RID());
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return _colliders[index];
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}
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void PropInstance::collider_add(const RID value) {
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_colliders.push_back(value);
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}
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int PropInstance::collider_get_num() const {
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return _colliders.size();
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}
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void PropInstance::colliders_clear() {
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_colliders.clear();
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}
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Vector<Variant> PropInstance::colliders_get() {
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Vector<Variant> r;
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for (int i = 0; i < _colliders.size(); i++) {
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r.push_back(_colliders[i]);
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}
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return r;
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}
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void PropInstance::colliders_set(const Vector<Variant> &colliders) {
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_colliders.clear();
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for (int i = 0; i < colliders.size(); i++) {
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RID collider = (colliders[i]);
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_colliders.push_back(collider);
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}
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}
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float PropInstance::get_first_lod_distance_squared() {
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return _first_lod_distance_squared;
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}
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void PropInstance::set_first_lod_distance_squared(const float dist) {
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_first_lod_distance_squared = dist;
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}
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float PropInstance::get_lod_reduction_distance_squared() {
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return _lod_reduction_distance_squared;
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}
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void PropInstance::set_lod_reduction_distance_squared(const float dist) {
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_lod_reduction_distance_squared = dist;
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}
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void PropInstance::free_meshes() {
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}
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void PropInstance::free_colliders() {
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}
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void PropInstance::init_materials() {
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call("_init_materials");
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}
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@ -227,12 +53,6 @@ void PropInstance::_build() {
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_building = true;
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_build_queued = false;
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if (!_job.is_valid()) {
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_job = Ref<PropInstanceJob>(memnew(PropInstancePropJob()));
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}
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_job->set_prop_instace(this);
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if (!is_inside_tree()) {
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return;
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}
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@ -342,21 +162,10 @@ void PropInstance::prop_preprocess(Transform transform, const Ref<PropData> &pro
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PropInstance::PropInstance() {
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_build_queued = false;
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_building = false;
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#ifdef TEXTURE_PACKER_PRESENT
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_merge_textures = true;
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#endif
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_first_lod_distance_squared = 20;
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_lod_reduction_distance_squared = 10;
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}
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PropInstance::~PropInstance() {
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_job.unref();
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_prop_data.unref();
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_materials.clear();
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}
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void PropInstance::_notification(int p_what) {
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@ -367,12 +176,6 @@ void PropInstance::_notification(int p_what) {
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}
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}
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case NOTIFICATION_EXIT_TREE: {
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if (_job.is_valid()) {
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_job->set_cancelled(true);
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}
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free_meshes();
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free_colliders();
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}
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}
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}
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@ -382,59 +185,6 @@ void PropInstance::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_prop_data", "value"), &PropInstance::set_prop_data);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "prop_data", PROPERTY_HINT_RESOURCE_TYPE, "PropData"), "set_prop_data", "get_prop_data");
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ClassDB::bind_method(D_METHOD("get_job"), &PropInstance::get_job);
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ClassDB::bind_method(D_METHOD("set_job", "value"), &PropInstance::set_job);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "job", PROPERTY_HINT_RESOURCE_TYPE, "PropInstanceJob", 0), "set_job", "get_job");
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#ifdef TEXTURE_PACKER_PRESENT
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ClassDB::bind_method(D_METHOD("get_merge_textures"), &PropInstance::get_merge_textures);
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ClassDB::bind_method(D_METHOD("set_merge_textures", "value"), &PropInstance::set_merge_textures);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "merge_textures"), "set_merge_textures", "get_merge_textures");
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#endif
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///Materials
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ClassDB::bind_method(D_METHOD("material_get", "index"), &PropInstance::material_get);
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ClassDB::bind_method(D_METHOD("material_add", "value"), &PropInstance::material_add);
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ClassDB::bind_method(D_METHOD("material_get_num"), &PropInstance::material_get_num);
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ClassDB::bind_method(D_METHOD("materials_clear"), &PropInstance::materials_clear);
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ClassDB::bind_method(D_METHOD("materials_get"), &PropInstance::materials_get);
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ClassDB::bind_method(D_METHOD("materials_set"), &PropInstance::materials_set);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "materials", PROPERTY_HINT_NONE, "17/17:Material", PROPERTY_USAGE_DEFAULT, "Material"), "materials_set", "materials_get");
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//Meshes
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ClassDB::bind_method(D_METHOD("mesh_get", "index"), &PropInstance::mesh_get);
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ClassDB::bind_method(D_METHOD("mesh_add", "value"), &PropInstance::mesh_add);
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ClassDB::bind_method(D_METHOD("mesh_get_num"), &PropInstance::mesh_get_num);
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ClassDB::bind_method(D_METHOD("meshs_clear"), &PropInstance::meshs_clear);
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ClassDB::bind_method(D_METHOD("meshes_get"), &PropInstance::meshes_get);
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ClassDB::bind_method(D_METHOD("meshes_set"), &PropInstance::meshes_set);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "meshes", PROPERTY_HINT_NONE, "", 0), "meshes_set", "meshes_get");
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//Colliders
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ClassDB::bind_method(D_METHOD("collider_get", "index"), &PropInstance::collider_get);
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ClassDB::bind_method(D_METHOD("collider_add", "value"), &PropInstance::collider_add);
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ClassDB::bind_method(D_METHOD("collider_get_num"), &PropInstance::collider_get_num);
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ClassDB::bind_method(D_METHOD("colliders_clear"), &PropInstance::colliders_clear);
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ClassDB::bind_method(D_METHOD("colliders_get"), &PropInstance::colliders_get);
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ClassDB::bind_method(D_METHOD("colliders_set"), &PropInstance::colliders_set);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "colliders", PROPERTY_HINT_NONE, "", 0), "colliders_set", "colliders_get");
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//---
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ClassDB::bind_method(D_METHOD("get_first_lod_distance_squared"), &PropInstance::get_first_lod_distance_squared);
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ClassDB::bind_method(D_METHOD("set_first_lod_distance_squared", "value"), &PropInstance::set_first_lod_distance_squared);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "first_lod_distance_squared"), "set_first_lod_distance_squared", "get_first_lod_distance_squared");
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ClassDB::bind_method(D_METHOD("get_lod_reduction_distance_squared"), &PropInstance::get_lod_reduction_distance_squared);
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ClassDB::bind_method(D_METHOD("set_lod_reduction_distance_squared", "value"), &PropInstance::set_lod_reduction_distance_squared);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "lod_reduction_distance_squared"), "set_lod_reduction_distance_squared", "get_lod_reduction_distance_squared");
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//---
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ClassDB::bind_method(D_METHOD("free_meshes"), &PropInstance::free_meshes);
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ClassDB::bind_method(D_METHOD("free_colliders"), &PropInstance::free_colliders);
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//---
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BIND_VMETHOD(MethodInfo("_init_materials"));
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@ -35,12 +35,8 @@ SOFTWARE.
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#include "core/math/vector3.h"
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#include "prop_instance_prop_job.h"
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#include "props/prop_data.h"
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class MeshDataInstance;
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class PropInstance : public Spatial {
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GDCLASS(PropInstance, Spatial);
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@ -48,50 +44,6 @@ public:
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Ref<PropData> get_prop_data();
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void set_prop_data(const Ref<PropData> &data);
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Ref<PropInstanceJob> get_job();
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void set_job(const Ref<PropInstanceJob> &job);
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#ifdef TEXTURE_PACKER_PRESENT
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bool get_merge_textures() const;
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void set_merge_textures(const bool value);
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#endif
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///Materials
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Ref<Material> material_get(const int index);
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void material_add(const Ref<Material> &value);
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int material_get_num() const;
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void materials_clear();
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Vector<Variant> materials_get();
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void materials_set(const Vector<Variant> &materials);
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//Meshes
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RID mesh_get(const int index);
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void mesh_add(const RID value);
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int mesh_get_num() const;
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void meshs_clear();
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Vector<Variant> meshes_get();
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void meshes_set(const Vector<Variant> &meshes);
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//Colliders
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RID collider_get(const int index);
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void collider_add(const RID value);
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int collider_get_num() const;
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void colliders_clear();
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Vector<Variant> colliders_get();
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void colliders_set(const Vector<Variant> &colliders);
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float get_first_lod_distance_squared();
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void set_first_lod_distance_squared(const float dist);
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float get_lod_reduction_distance_squared();
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void set_lod_reduction_distance_squared(const float dist);
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void free_meshes();
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void free_colliders();
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void init_materials();
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virtual void _init_materials();
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@ -111,24 +63,11 @@ protected:
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void _notification(int p_what);
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static void _bind_methods();
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private:
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protected:
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Ref<PropData> _prop_data;
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bool _build_queued;
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bool _building;
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Ref<PropInstancePropJob> _job;
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#ifdef TEXTURE_PACKER_PRESENT
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bool _merge_textures;
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#endif
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Vector<Ref<Material> > _materials;
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Vector<RID> _meshes;
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Vector<RID> _colliders;
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float _first_lod_distance_squared;
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float _lod_reduction_distance_squared;
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};
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#endif
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403
prop_instance_merger.cpp
Normal file
403
prop_instance_merger.cpp
Normal file
@ -0,0 +1,403 @@
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#include "prop_instance_merger.h"
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#include "../mesh_data_resource/nodes/mesh_data_instance.h"
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//#include "../thread_pool/thread_pool.h"
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/config/engine.h"
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#define VARIANT_ARRAY_GET(arr) \
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Vector<Variant> r; \
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for (int i = 0; i < arr.size(); i++) { \
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r.push_back(arr[i]); \
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} \
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return r;
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#include "servers/rendering_server.h"
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typedef class RenderingServer VS;
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#else
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#include "core/engine.h"
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#define VARIANT_ARRAY_GET(arr) \
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Vector<Variant> r; \
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for (int i = 0; i < arr.size(); i++) { \
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r.push_back(arr[i].get_ref_ptr()); \
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} \
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return r;
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#include "servers/visual_server.h"
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#endif
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#if MESH_DATA_RESOURCE_PRESENT
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//define PROPS_PRESENT, so things compile. That module's scsub will define this too while compiling,
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//but not when included from here.
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#define PROPS_PRESENT 1
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#include "../mesh_data_resource/props/prop_data_mesh_data.h"
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#endif
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#include "./props/prop_data_entry.h"
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#include "./props/prop_data_light.h"
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#include "./props/prop_data_prop.h"
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#include "./props/prop_data_scene.h"
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Ref<PropInstanceJob> PropInstanceMerger::get_job() {
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return _job;
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}
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void PropInstanceMerger::set_job(const Ref<PropInstanceJob> &job) {
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_job = job;
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}
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#ifdef TEXTURE_PACKER_PRESENT
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bool PropInstanceMerger::get_merge_textures() const {
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return _merge_textures;
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}
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void PropInstanceMerger::set_merge_textures(const bool value) {
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_merge_textures = value;
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}
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#endif
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//Materials
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Ref<Material> PropInstanceMerger::material_get(const int index) {
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ERR_FAIL_INDEX_V(index, _materials.size(), Ref<Material>(NULL));
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return _materials[index];
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}
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void PropInstanceMerger::material_add(const Ref<Material> &value) {
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ERR_FAIL_COND(!value.is_valid());
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_materials.push_back(value);
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}
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int PropInstanceMerger::material_get_num() const {
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return _materials.size();
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}
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void PropInstanceMerger::materials_clear() {
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_materials.clear();
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||||
}
|
||||
|
||||
Vector<Variant> PropInstanceMerger::materials_get() {
|
||||
VARIANT_ARRAY_GET(_materials);
|
||||
}
|
||||
|
||||
void PropInstanceMerger::materials_set(const Vector<Variant> &materials) {
|
||||
_materials.clear();
|
||||
|
||||
for (int i = 0; i < materials.size(); i++) {
|
||||
Ref<Material> material = Ref<Material>(materials[i]);
|
||||
|
||||
_materials.push_back(material);
|
||||
}
|
||||
}
|
||||
|
||||
//Meshes
|
||||
RID PropInstanceMerger::mesh_get(const int index) {
|
||||
ERR_FAIL_INDEX_V(index, _meshes.size(), RID());
|
||||
|
||||
return _meshes[index];
|
||||
}
|
||||
|
||||
void PropInstanceMerger::mesh_add(const RID value) {
|
||||
_meshes.push_back(value);
|
||||
}
|
||||
|
||||
int PropInstanceMerger::mesh_get_num() const {
|
||||
return _meshes.size();
|
||||
}
|
||||
|
||||
void PropInstanceMerger::meshs_clear() {
|
||||
_meshes.clear();
|
||||
}
|
||||
|
||||
Vector<Variant> PropInstanceMerger::meshes_get() {
|
||||
Vector<Variant> r;
|
||||
for (int i = 0; i < _meshes.size(); i++) {
|
||||
r.push_back(_meshes[i]);
|
||||
}
|
||||
return r;
|
||||
}
|
||||
|
||||
void PropInstanceMerger::meshes_set(const Vector<Variant> &meshs) {
|
||||
_meshes.clear();
|
||||
|
||||
for (int i = 0; i < _meshes.size(); i++) {
|
||||
RID mesh = RID(meshs[i]);
|
||||
|
||||
_meshes.push_back(mesh);
|
||||
}
|
||||
}
|
||||
|
||||
//Collider
|
||||
RID PropInstanceMerger::collider_get(const int index) {
|
||||
ERR_FAIL_INDEX_V(index, _colliders.size(), RID());
|
||||
|
||||
return _colliders[index];
|
||||
}
|
||||
|
||||
void PropInstanceMerger::collider_add(const RID value) {
|
||||
_colliders.push_back(value);
|
||||
}
|
||||
|
||||
int PropInstanceMerger::collider_get_num() const {
|
||||
return _colliders.size();
|
||||
}
|
||||
|
||||
void PropInstanceMerger::colliders_clear() {
|
||||
_colliders.clear();
|
||||
}
|
||||
|
||||
Vector<Variant> PropInstanceMerger::colliders_get() {
|
||||
Vector<Variant> r;
|
||||
for (int i = 0; i < _colliders.size(); i++) {
|
||||
r.push_back(_colliders[i]);
|
||||
}
|
||||
return r;
|
||||
}
|
||||
|
||||
void PropInstanceMerger::colliders_set(const Vector<Variant> &colliders) {
|
||||
_colliders.clear();
|
||||
|
||||
for (int i = 0; i < colliders.size(); i++) {
|
||||
RID collider = (colliders[i]);
|
||||
|
||||
_colliders.push_back(collider);
|
||||
}
|
||||
}
|
||||
|
||||
float PropInstanceMerger::get_first_lod_distance_squared() {
|
||||
return _first_lod_distance_squared;
|
||||
}
|
||||
void PropInstanceMerger::set_first_lod_distance_squared(const float dist) {
|
||||
_first_lod_distance_squared = dist;
|
||||
}
|
||||
|
||||
float PropInstanceMerger::get_lod_reduction_distance_squared() {
|
||||
return _lod_reduction_distance_squared;
|
||||
}
|
||||
void PropInstanceMerger::set_lod_reduction_distance_squared(const float dist) {
|
||||
_lod_reduction_distance_squared = dist;
|
||||
}
|
||||
|
||||
void PropInstanceMerger::free_meshes() {
|
||||
}
|
||||
void PropInstanceMerger::free_colliders() {
|
||||
}
|
||||
|
||||
void PropInstanceMerger::_init_materials() {
|
||||
}
|
||||
|
||||
void PropInstanceMerger::_build() {
|
||||
_building = true;
|
||||
_build_queued = false;
|
||||
|
||||
if (!_job.is_valid()) {
|
||||
_job = Ref<PropInstanceJob>(memnew(PropInstancePropJob()));
|
||||
}
|
||||
|
||||
_job->set_prop_instace(this);
|
||||
|
||||
if (!is_inside_tree()) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < get_child_count(); ++i) {
|
||||
Node *n = get_child(i);
|
||||
|
||||
//this way we won't delete the user's nodes
|
||||
if (n->get_owner() == NULL) {
|
||||
n->queue_delete();
|
||||
}
|
||||
}
|
||||
|
||||
if (!_prop_data.is_valid())
|
||||
return;
|
||||
|
||||
prop_preprocess(Transform(), _prop_data);
|
||||
}
|
||||
|
||||
void PropInstanceMerger::_build_finished() {
|
||||
}
|
||||
|
||||
void PropInstanceMerger::prop_preprocess(Transform transform, const Ref<PropData> &prop) {
|
||||
ERR_FAIL_COND(!prop.is_valid());
|
||||
|
||||
int count = prop->get_prop_count();
|
||||
for (int i = 0; i < count; ++i) {
|
||||
Ref<PropDataEntry> e = prop->get_prop(i);
|
||||
|
||||
if (!e.is_valid())
|
||||
continue;
|
||||
|
||||
Transform t = transform * e->get_transform();
|
||||
|
||||
Ref<PropDataProp> prop_entry_data = e;
|
||||
|
||||
if (prop_entry_data.is_valid()) {
|
||||
Ref<PropData> p = prop_entry_data->get_prop();
|
||||
|
||||
if (!p.is_valid())
|
||||
continue;
|
||||
|
||||
prop_preprocess(t, p);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
Ref<PropDataScene> scene_data = e;
|
||||
|
||||
if (scene_data.is_valid()) {
|
||||
Ref<PackedScene> sc = scene_data->get_scene();
|
||||
|
||||
if (!sc.is_valid())
|
||||
continue;
|
||||
|
||||
Node *n = sc->instance();
|
||||
add_child(n);
|
||||
n->set_owner(this);
|
||||
|
||||
Spatial *sp = Object::cast_to<Spatial>(n);
|
||||
|
||||
if (sp) {
|
||||
sp->set_transform(t);
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
/*
|
||||
//Will create a Terralight node, and prop
|
||||
//PropDataLight could use standard godot light nodes
|
||||
Ref<PropDataLight> light_data = entry;
|
||||
|
||||
if (light_data.is_valid()) {
|
||||
Ref<VoxelLight> light;
|
||||
light.instance();
|
||||
|
||||
light->set_world_position(wp.x / get_voxel_scale(), wp.y / get_voxel_scale(), wp.z / get_voxel_scale());
|
||||
light->set_color(light_data->get_light_color());
|
||||
light->set_size(light_data->get_light_size());
|
||||
|
||||
light_add(light);
|
||||
|
||||
continue;
|
||||
}
|
||||
*/
|
||||
|
||||
#if MESH_DATA_RESOURCE_PRESENT
|
||||
Ref<PropDataMeshData> mesh_data = e;
|
||||
|
||||
if (mesh_data.is_valid()) {
|
||||
Ref<MeshDataResource> mdr = mesh_data->get_mesh();
|
||||
|
||||
if (!mdr.is_valid())
|
||||
continue;
|
||||
|
||||
//add to job
|
||||
//job could merge textures if needed
|
||||
//chunk->mesh_data_resource_add(t, mdr, mesh_data->get_texture());
|
||||
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
PropInstanceMerger::PropInstanceMerger() {
|
||||
_build_queued = false;
|
||||
_building = false;
|
||||
|
||||
#ifdef TEXTURE_PACKER_PRESENT
|
||||
_merge_textures = true;
|
||||
#endif
|
||||
|
||||
_first_lod_distance_squared = 20;
|
||||
_lod_reduction_distance_squared = 10;
|
||||
}
|
||||
|
||||
PropInstanceMerger::~PropInstanceMerger() {
|
||||
_job.unref();
|
||||
|
||||
_prop_data.unref();
|
||||
|
||||
_materials.clear();
|
||||
}
|
||||
|
||||
void PropInstanceMerger::_notification(int p_what) {
|
||||
switch (p_what) {
|
||||
case NOTIFICATION_ENTER_TREE: {
|
||||
if (_prop_data.is_valid()) {
|
||||
build();
|
||||
}
|
||||
}
|
||||
case NOTIFICATION_EXIT_TREE: {
|
||||
if (_job.is_valid()) {
|
||||
_job->set_cancelled(true);
|
||||
}
|
||||
|
||||
free_meshes();
|
||||
free_colliders();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PropInstanceMerger::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_job"), &PropInstanceMerger::get_job);
|
||||
ClassDB::bind_method(D_METHOD("set_job", "value"), &PropInstanceMerger::set_job);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "job", PROPERTY_HINT_RESOURCE_TYPE, "PropInstanceJob", 0), "set_job", "get_job");
|
||||
|
||||
#ifdef TEXTURE_PACKER_PRESENT
|
||||
ClassDB::bind_method(D_METHOD("get_merge_textures"), &PropInstanceMerger::get_merge_textures);
|
||||
ClassDB::bind_method(D_METHOD("set_merge_textures", "value"), &PropInstanceMerger::set_merge_textures);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "merge_textures"), "set_merge_textures", "get_merge_textures");
|
||||
#endif
|
||||
|
||||
///Materials
|
||||
ClassDB::bind_method(D_METHOD("material_get", "index"), &PropInstanceMerger::material_get);
|
||||
ClassDB::bind_method(D_METHOD("material_add", "value"), &PropInstanceMerger::material_add);
|
||||
ClassDB::bind_method(D_METHOD("material_get_num"), &PropInstanceMerger::material_get_num);
|
||||
ClassDB::bind_method(D_METHOD("materials_clear"), &PropInstanceMerger::materials_clear);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("materials_get"), &PropInstanceMerger::materials_get);
|
||||
ClassDB::bind_method(D_METHOD("materials_set"), &PropInstanceMerger::materials_set);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "materials", PROPERTY_HINT_NONE, "17/17:Material", PROPERTY_USAGE_DEFAULT, "Material"), "materials_set", "materials_get");
|
||||
|
||||
//Meshes
|
||||
ClassDB::bind_method(D_METHOD("mesh_get", "index"), &PropInstanceMerger::mesh_get);
|
||||
ClassDB::bind_method(D_METHOD("mesh_add", "value"), &PropInstanceMerger::mesh_add);
|
||||
ClassDB::bind_method(D_METHOD("mesh_get_num"), &PropInstanceMerger::mesh_get_num);
|
||||
ClassDB::bind_method(D_METHOD("meshs_clear"), &PropInstanceMerger::meshs_clear);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("meshes_get"), &PropInstanceMerger::meshes_get);
|
||||
ClassDB::bind_method(D_METHOD("meshes_set"), &PropInstanceMerger::meshes_set);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "meshes", PROPERTY_HINT_NONE, "", 0), "meshes_set", "meshes_get");
|
||||
|
||||
//Colliders
|
||||
ClassDB::bind_method(D_METHOD("collider_get", "index"), &PropInstanceMerger::collider_get);
|
||||
ClassDB::bind_method(D_METHOD("collider_add", "value"), &PropInstanceMerger::collider_add);
|
||||
ClassDB::bind_method(D_METHOD("collider_get_num"), &PropInstanceMerger::collider_get_num);
|
||||
ClassDB::bind_method(D_METHOD("colliders_clear"), &PropInstanceMerger::colliders_clear);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("colliders_get"), &PropInstanceMerger::colliders_get);
|
||||
ClassDB::bind_method(D_METHOD("colliders_set"), &PropInstanceMerger::colliders_set);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "colliders", PROPERTY_HINT_NONE, "", 0), "colliders_set", "colliders_get");
|
||||
|
||||
//---
|
||||
ClassDB::bind_method(D_METHOD("get_first_lod_distance_squared"), &PropInstanceMerger::get_first_lod_distance_squared);
|
||||
ClassDB::bind_method(D_METHOD("set_first_lod_distance_squared", "value"), &PropInstanceMerger::set_first_lod_distance_squared);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "first_lod_distance_squared"), "set_first_lod_distance_squared", "get_first_lod_distance_squared");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_lod_reduction_distance_squared"), &PropInstanceMerger::get_lod_reduction_distance_squared);
|
||||
ClassDB::bind_method(D_METHOD("set_lod_reduction_distance_squared", "value"), &PropInstanceMerger::set_lod_reduction_distance_squared);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "lod_reduction_distance_squared"), "set_lod_reduction_distance_squared", "get_lod_reduction_distance_squared");
|
||||
|
||||
//---
|
||||
ClassDB::bind_method(D_METHOD("free_meshes"), &PropInstanceMerger::free_meshes);
|
||||
ClassDB::bind_method(D_METHOD("free_colliders"), &PropInstanceMerger::free_colliders);
|
||||
}
|
128
prop_instance_merger.h
Normal file
128
prop_instance_merger.h
Normal file
@ -0,0 +1,128 @@
|
||||
/*
|
||||
Copyright (c) 2020 Péter Magyar
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef PROP_INSTANCE_MERGER_H
|
||||
#define PROP_INSTANCE_MERGER_H
|
||||
|
||||
#include "prop_instance.h"
|
||||
|
||||
#include "core/version.h"
|
||||
|
||||
#if VERSION_MAJOR < 4
|
||||
#include "scene/3d/spatial.h"
|
||||
#else
|
||||
#include "scene/3d/node_3d.h"
|
||||
|
||||
#define Spatial Node3D
|
||||
#endif
|
||||
|
||||
#include "core/math/vector3.h"
|
||||
|
||||
#include "prop_instance_prop_job.h"
|
||||
|
||||
#include "props/prop_data.h"
|
||||
|
||||
class MeshDataInstance;
|
||||
|
||||
class PropInstanceMerger : public PropInstance {
|
||||
GDCLASS(PropInstanceMerger, PropInstance);
|
||||
|
||||
public:
|
||||
Ref<PropInstanceJob> get_job();
|
||||
void set_job(const Ref<PropInstanceJob> &job);
|
||||
|
||||
#ifdef TEXTURE_PACKER_PRESENT
|
||||
bool get_merge_textures() const;
|
||||
void set_merge_textures(const bool value);
|
||||
#endif
|
||||
|
||||
///Materials
|
||||
Ref<Material> material_get(const int index);
|
||||
void material_add(const Ref<Material> &value);
|
||||
int material_get_num() const;
|
||||
void materials_clear();
|
||||
|
||||
Vector<Variant> materials_get();
|
||||
void materials_set(const Vector<Variant> &materials);
|
||||
|
||||
//Meshes
|
||||
RID mesh_get(const int index);
|
||||
void mesh_add(const RID value);
|
||||
int mesh_get_num() const;
|
||||
void meshs_clear();
|
||||
|
||||
Vector<Variant> meshes_get();
|
||||
void meshes_set(const Vector<Variant> &meshes);
|
||||
|
||||
//Colliders
|
||||
RID collider_get(const int index);
|
||||
void collider_add(const RID value);
|
||||
int collider_get_num() const;
|
||||
void colliders_clear();
|
||||
|
||||
Vector<Variant> colliders_get();
|
||||
void colliders_set(const Vector<Variant> &colliders);
|
||||
|
||||
float get_first_lod_distance_squared();
|
||||
void set_first_lod_distance_squared(const float dist);
|
||||
|
||||
float get_lod_reduction_distance_squared();
|
||||
void set_lod_reduction_distance_squared(const float dist);
|
||||
|
||||
void free_meshes();
|
||||
void free_colliders();
|
||||
|
||||
virtual void _init_materials();
|
||||
|
||||
virtual void _build();
|
||||
virtual void _build_finished();
|
||||
|
||||
void prop_preprocess(Transform tarnsform, const Ref<PropData> &prop);
|
||||
|
||||
PropInstanceMerger();
|
||||
~PropInstanceMerger();
|
||||
|
||||
protected:
|
||||
void _notification(int p_what);
|
||||
static void _bind_methods();
|
||||
|
||||
private:
|
||||
Ref<PropData> _prop_data;
|
||||
|
||||
bool _build_queued;
|
||||
bool _building;
|
||||
|
||||
Ref<PropInstancePropJob> _job;
|
||||
|
||||
#ifdef TEXTURE_PACKER_PRESENT
|
||||
bool _merge_textures;
|
||||
#endif
|
||||
|
||||
Vector<Ref<Material> > _materials;
|
||||
Vector<RID> _meshes;
|
||||
Vector<RID> _colliders;
|
||||
|
||||
float _first_lod_distance_squared;
|
||||
float _lod_reduction_distance_squared;
|
||||
};
|
||||
|
||||
#endif
|
@ -41,6 +41,7 @@ SOFTWARE.
|
||||
|
||||
#include "prop_ess_entity.h"
|
||||
#include "prop_instance.h"
|
||||
#include "prop_instance_merger.h"
|
||||
|
||||
#include "prop_instance_job.h"
|
||||
#include "prop_instance_prop_job.h"
|
||||
@ -71,6 +72,7 @@ void register_props_types() {
|
||||
ClassDB::register_class<PropMesherJobStep>();
|
||||
|
||||
ClassDB::register_class<PropInstance>();
|
||||
ClassDB::register_class<PropInstanceMerger>();
|
||||
|
||||
ClassDB::register_class<PropESSEntity>();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user