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Make Ref parameters references wherever possible in TiledWallData.
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@ -56,12 +56,12 @@ Ref<Texture> TiledWallData::get_texture(const int index) const {
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return _textures.get(index);
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return _textures.get(index);
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}
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}
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void TiledWallData::set_texture(const int index, const Ref<Texture> texture) {
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void TiledWallData::set_texture(const int index, const Ref<Texture> &texture) {
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ERR_FAIL_INDEX(index, _textures.size());
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ERR_FAIL_INDEX(index, _textures.size());
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_textures.set(index, texture);
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_textures.set(index, texture);
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}
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}
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void TiledWallData::add_texture(const Ref<Texture> texture) {
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void TiledWallData::add_texture(const Ref<Texture> &texture) {
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_textures.push_back(texture);
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_textures.push_back(texture);
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}
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}
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void TiledWallData::remove_texture(const int index) {
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void TiledWallData::remove_texture(const int index) {
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@ -100,12 +100,12 @@ Ref<Texture> TiledWallData::get_flavour_texture(const int index) const {
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return _flavour_textures.get(index);
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return _flavour_textures.get(index);
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}
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}
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void TiledWallData::set_flavour_texture(const int index, const Ref<Texture> texture) {
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void TiledWallData::set_flavour_texture(const int index, const Ref<Texture> &texture) {
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ERR_FAIL_INDEX(index, _flavour_textures.size());
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ERR_FAIL_INDEX(index, _flavour_textures.size());
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_flavour_textures.set(index, texture);
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_flavour_textures.set(index, texture);
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}
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}
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void TiledWallData::add_flavour_texture(const Ref<Texture> texture) {
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void TiledWallData::add_flavour_texture(const Ref<Texture> &texture) {
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_flavour_textures.push_back(texture);
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_flavour_textures.push_back(texture);
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}
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}
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void TiledWallData::remove_flavour_texture(const int index) {
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void TiledWallData::remove_flavour_texture(const int index) {
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@ -61,8 +61,8 @@ public:
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//textures
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//textures
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Ref<Texture> get_texture(const int index) const;
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Ref<Texture> get_texture(const int index) const;
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void set_texture(const int index, const Ref<Texture> texture);
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void set_texture(const int index, const Ref<Texture> &texture);
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void add_texture(const Ref<Texture> texture);
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void add_texture(const Ref<Texture> &texture);
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void remove_texture(const int index);
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void remove_texture(const int index);
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int get_texture_count() const;
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int get_texture_count() const;
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@ -72,8 +72,8 @@ public:
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//flavour_textures
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//flavour_textures
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Ref<Texture> get_flavour_texture(const int index) const;
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Ref<Texture> get_flavour_texture(const int index) const;
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void set_flavour_texture(const int index, const Ref<Texture> texture);
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void set_flavour_texture(const int index, const Ref<Texture> &texture);
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void add_flavour_texture(const Ref<Texture> texture);
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void add_flavour_texture(const Ref<Texture> &texture);
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void remove_flavour_texture(const int index);
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void remove_flavour_texture(const int index);
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int get_flavour_texture_count() const;
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int get_flavour_texture_count() const;
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