Added generate_ao and generate_random_ao to PropMesher (From Terraman's prop job.). They are commented out for now.

This commit is contained in:
Relintai 2021-04-24 22:03:45 +02:00
parent 1ded44e130
commit acc9a386e1
2 changed files with 85 additions and 0 deletions

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@ -534,6 +534,85 @@ void PropMesher::add_mesh_data_resource_transform_colored(Ref<MeshDataResource>
}
#endif
//Data Management functions
void PropMesher::generate_ao() {
/*
ERR_FAIL_COND(!_chunk.is_valid());
int data_size_x = _chunk->get_data_size_x();
int data_size_z = _chunk->get_data_size_z();
ERR_FAIL_COND(data_size_x == 0 || data_size_z == 0);
int margin_start = _chunk->get_margin_start();
int margin_end = _chunk->get_margin_end();
int ssize_x = _chunk->get_size_x();
int ssize_z = _chunk->get_size_z();
int size_x = ssize_x + margin_end;
int size_z = ssize_z + margin_end;
for (int z = margin_start - 1; z < size_z - 1; ++z) {
for (int x = margin_start - 1; x < size_x - 1; ++x) {
int current = _chunk->get_voxel(x, z, TerraChunkDefault::DEFAULT_CHANNEL_ISOLEVEL);
int sum = _chunk->get_voxel(x + 1, z, TerraChunkDefault::DEFAULT_CHANNEL_ISOLEVEL);
sum += _chunk->get_voxel(x - 1, z, TerraChunkDefault::DEFAULT_CHANNEL_ISOLEVEL);
sum += _chunk->get_voxel(x, z + 1, TerraChunkDefault::DEFAULT_CHANNEL_ISOLEVEL);
sum += _chunk->get_voxel(x, z - 1, TerraChunkDefault::DEFAULT_CHANNEL_ISOLEVEL);
sum /= 6;
sum -= current;
if (sum < 0)
sum = 0;
_chunk->set_voxel(sum, x, z, TerraChunkDefault::DEFAULT_CHANNEL_AO);
}
}*/
}
void PropMesher::generate_random_ao(int seed, int octaves, int period, float persistence, float scale_factor) {
/*
ERR_FAIL_COND(!_chunk.is_valid());
int margin_start = _chunk->get_margin_start();
int margin_end = _chunk->get_margin_end();
int size_x = _chunk->get_size_x();
int size_z = _chunk->get_size_z();
int position_x = _chunk->get_position_x();
int position_z = _chunk->get_position_z();
Ref<OpenSimplexNoise> noise;
noise.instance();
noise->set_seed(seed);
noise->set_octaves(octaves);
noise->set_period(period);
noise->set_persistence(persistence);
for (int x = -margin_start; x < size_x + margin_end; ++x) {
for (int z = -margin_start; z < size_z + margin_end; ++z) {
float val = noise->get_noise_3d(x + (position_x * size_x), 0, z + (position_z * size_z));
val *= scale_factor;
if (val > 1)
val = 1;
if (val < 0)
val = -val;
_chunk->set_voxel(int(val * 255.0), x, z, TerraChunkDefault::DEFAULT_CHANNEL_RANDOM_AO);
}
}*/
}
void PropMesher::add_mesher(const Ref<PropMesher> &mesher) {
call("_add_mesher", mesher);
}
@ -945,6 +1024,9 @@ void PropMesher::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_mesh_data_resource_transform_colored", "mesh", "transform", "colors", "uv_rect"), &PropMesher::add_mesh_data_resource_transform_colored, DEFVAL(Rect2(0, 0, 1, 1)));
#endif
ClassDB::bind_method(D_METHOD("generate_ao"), &PropMesher::generate_ao);
ClassDB::bind_method(D_METHOD("generate_random_ao", "seed", "octaves", "period", "persistence", "scale_factor"), &PropMesher::generate_random_ao, DEFVAL(4), DEFVAL(30), DEFVAL(0.3), DEFVAL(0.6));
BIND_VMETHOD(MethodInfo("_add_mesher", PropertyInfo(Variant::OBJECT, "mesher", PROPERTY_HINT_RESOURCE_TYPE, "PropMesher")));
ClassDB::bind_method(D_METHOD("add_mesher", "mesher"), &PropMesher::add_mesher);
ClassDB::bind_method(D_METHOD("_add_mesher", "mesher"), &PropMesher::_add_mesher);

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@ -152,6 +152,9 @@ public:
void add_mesh_data_resource_transform_colored(Ref<MeshDataResource> mesh, const Transform transform, const PoolColorArray &colors, const Rect2 uv_rect = Rect2(0, 0, 1, 1));
#endif
void generate_ao();
void generate_random_ao(int seed, int octaves = 4, int period = 30, float persistence = 0.3, float scale_factor = 0.6);
void add_mesher(const Ref<PropMesher> &mesher);
void _add_mesher(const Ref<PropMesher> &mesher);