diff --git a/prop_instance.cpp b/prop_instance.cpp index bb111ec..26ae904 100644 --- a/prop_instance.cpp +++ b/prop_instance.cpp @@ -8,8 +8,29 @@ #if VERSION_MAJOR > 3 #include "core/config/engine.h" + +#define VARIANT_ARRAY_GET(arr) \ + Vector r; \ + for (int i = 0; i < arr.size(); i++) { \ + r.push_back(arr[i]); \ + } \ + return r; + +#include "servers/rendering_server.h" +typedef class RenderingServer VS; + #else #include "core/engine.h" + +#define VARIANT_ARRAY_GET(arr) \ + Vector r; \ + for (int i = 0; i < arr.size(); i++) { \ + r.push_back(arr[i].get_ref_ptr()); \ + } \ + return r; + +#include "servers/visual_server.h" + #endif Ref PropInstance::get_prop_data() { @@ -21,61 +42,170 @@ void PropInstance::set_prop_data(const Ref &data) { _prop_data = data; - build(); + queue_build(); } -bool PropInstance::get_auto_bake() const { - return _auto_bake; +Ref PropInstance::get_job() { + return _job; } -void PropInstance::set_auto_bake(const bool value) { - _auto_bake = value; +void PropInstance::set_job(const Ref &job) { + _job = job; } -bool PropInstance::get_snap_to_mesh() const { - return _snap_to_mesh; -} -void PropInstance::set_snap_to_mesh(const bool value) { - _snap_to_mesh = value; +#ifdef TEXTURE_PACKER_PRESENT +bool PropInstance::get_merge_textures() const { + return _merge_textures; } -Vector3 PropInstance::get_snap_axis() const { - return _snap_axis; +void PropInstance::set_merge_textures(const bool value) { + _merge_textures = value; } -void PropInstance::set_snap_axis(const Vector3 &value) { - _snap_axis = value; +#endif + +//Materials +Ref PropInstance::material_get(const int index) { + ERR_FAIL_INDEX_V(index, _materials.size(), Ref(NULL)); + + return _materials[index]; } -void PropInstance::bake() { - _baking = true; - _bake_queued = false; +void PropInstance::material_add(const Ref &value) { + ERR_FAIL_COND(!value.is_valid()); + + _materials.push_back(value); +} + +int PropInstance::material_get_num() const { + return _materials.size(); +} + +void PropInstance::materials_clear() { + _materials.clear(); +} + +Vector PropInstance::materials_get() { + VARIANT_ARRAY_GET(_materials); +} + +void PropInstance::materials_set(const Vector &materials) { + _materials.clear(); + + for (int i = 0; i < materials.size(); i++) { + Ref material = Ref(materials[i]); + + _materials.push_back(material); + } +} + +//Meshes +RID PropInstance::mesh_get(const int index) { + ERR_FAIL_INDEX_V(index, _meshes.size(), RID()); + + return _meshes[index]; +} + +void PropInstance::mesh_add(const RID value) { + _meshes.push_back(value); +} + +int PropInstance::mesh_get_num() const { + return _meshes.size(); +} + +void PropInstance::meshs_clear() { + _meshes.clear(); +} + +Vector PropInstance::meshes_get() { + Vector r; + for (int i = 0; i < _meshes.size(); i++) { + r.push_back(_meshes[i]); + } + return r; +} + +void PropInstance::meshes_set(const Vector &meshs) { + _meshes.clear(); + + for (int i = 0; i < _meshes.size(); i++) { + RID mesh = RID(meshs[i]); + + _meshes.push_back(mesh); + } +} + +//Collider +RID PropInstance::collider_get(const int index) { + ERR_FAIL_INDEX_V(index, _colliders.size(), RID()); + + return _colliders[index]; +} + +void PropInstance::collider_add(const RID value) { + _colliders.push_back(value); +} + +int PropInstance::collider_get_num() const { + return _colliders.size(); +} + +void PropInstance::colliders_clear() { + _colliders.clear(); +} + +Vector PropInstance::colliders_get() { + Vector r; + for (int i = 0; i < _colliders.size(); i++) { + r.push_back(_colliders[i]); + } + return r; +} + +void PropInstance::colliders_set(const Vector &colliders) { + _colliders.clear(); + + for (int i = 0; i < colliders.size(); i++) { + RID collider = (colliders[i]); + + _colliders.push_back(collider); + } +} + +float PropInstance::get_first_lod_distance_squared() { + return _first_lod_distance_squared; +} +void PropInstance::set_first_lod_distance_squared(const float dist) { + _first_lod_distance_squared = dist; +} + +float PropInstance::get_lod_reduction_distance_squared() { + return _lod_reduction_distance_squared; +} +void PropInstance::set_lod_reduction_distance_squared(const float dist) { + _lod_reduction_distance_squared = dist; +} + +void PropInstance::free_meshes() { +} +void PropInstance::free_colliders() { +} + +void PropInstance::init_materials() { + call("_init_materials"); +} +void PropInstance::_init_materials() { +} + +void PropInstance::build() { + _building = true; + _build_queued = false; if (!_job.is_valid()) { - _job.instance(); + _job = Ref(memnew(PropInstancePropJob())); } _job->set_prop_instace(this); -} - -void PropInstance::bake_finished() { - _baking = false; - - if (_bake_queued) { - call_deferred("bake"); - } -} - -void PropInstance::queue_bake() { - if (!_bake_queued) { - _bake_queued = true; - - if (!_baking) { - call_deferred("bake"); - } - } -} - -void PropInstance::build() { if (!is_inside_tree()) { return; } @@ -107,20 +237,40 @@ void PropInstance::build() { // n->set_owner(get_tree()->get_edited_scene_root()); } } +} +void PropInstance::queue_build() { +} + +void PropInstance::build_finished() { + _building = false; + + if (_build_queued) { + call_deferred("build"); + } +} + +void PropInstance::_build_finished() { } PropInstance::PropInstance() { - _baking = false; - _bake_queued = false; - _snap_to_mesh = false; - _snap_axis = Vector3(0, -1, 0); - //_job.instance(); - //_job->connect("completed", this, "bake_finished", Vector(), Object::CONNECT_DEFERRED); + _build_queued = false; + _building = false; + +#ifdef TEXTURE_PACKER_PRESENT + _merge_textures = true; +#endif + + _first_lod_distance_squared = 20; + _lod_reduction_distance_squared = 10; } + PropInstance::~PropInstance() { - //_job.unref(); + _job.unref(); + _prop_data.unref(); + + _materials.clear(); } void PropInstance::_notification(int p_what) { @@ -130,6 +280,14 @@ void PropInstance::_notification(int p_what) { build(); } } + case NOTIFICATION_EXIT_TREE: { + if (_job.is_valid()) { + _job->set_cancelled(true); + } + + free_meshes(); + free_colliders(); + } } } @@ -138,19 +296,71 @@ void PropInstance::_bind_methods() { ClassDB::bind_method(D_METHOD("set_prop_data", "value"), &PropInstance::set_prop_data); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "prop_data", PROPERTY_HINT_RESOURCE_TYPE, "PropData"), "set_prop_data", "get_prop_data"); - ClassDB::bind_method(D_METHOD("get_auto_bake"), &PropInstance::get_auto_bake); - ClassDB::bind_method(D_METHOD("set_auto_bake", "value"), &PropInstance::set_auto_bake); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_bake"), "set_auto_bake", "get_auto_bake"); + ClassDB::bind_method(D_METHOD("get_job"), &PropInstance::get_job); + ClassDB::bind_method(D_METHOD("set_job", "value"), &PropInstance::set_job); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "job", PROPERTY_HINT_RESOURCE_TYPE, "PropInstanceJob", 0), "set_job", "get_job"); - ClassDB::bind_method(D_METHOD("get_snap_to_mesh"), &PropInstance::get_snap_to_mesh); - ClassDB::bind_method(D_METHOD("set_snap_to_mesh", "value"), &PropInstance::set_snap_to_mesh); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_to_mesh"), "set_snap_to_mesh", "get_snap_to_mesh"); +#ifdef TEXTURE_PACKER_PRESENT + ClassDB::bind_method(D_METHOD("get_merge_textures"), &PropInstance::get_merge_textures); + ClassDB::bind_method(D_METHOD("set_merge_textures", "value"), &PropInstance::set_merge_textures); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "merge_textures"), "set_merge_textures", "get_merge_textures"); +#endif - ClassDB::bind_method(D_METHOD("get_snap_axis"), &PropInstance::get_snap_axis); - ClassDB::bind_method(D_METHOD("set_snap_axis", "value"), &PropInstance::set_snap_axis); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "snap_axis"), "set_snap_axis", "get_snap_axis"); + ///Materials + ClassDB::bind_method(D_METHOD("material_get", "index"), &PropInstance::material_get); + ClassDB::bind_method(D_METHOD("material_add", "value"), &PropInstance::material_add); + ClassDB::bind_method(D_METHOD("material_get_num"), &PropInstance::material_get_num); + ClassDB::bind_method(D_METHOD("materials_clear"), &PropInstance::materials_clear); - ClassDB::bind_method(D_METHOD("bake"), &PropInstance::bake); - ClassDB::bind_method(D_METHOD("queue_bake"), &PropInstance::queue_bake); - ClassDB::bind_method(D_METHOD("bake_finished"), &PropInstance::bake_finished); + ClassDB::bind_method(D_METHOD("materials_get"), &PropInstance::materials_get); + ClassDB::bind_method(D_METHOD("materials_set"), &PropInstance::materials_set); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "materials", PROPERTY_HINT_NONE, "17/17:Material", PROPERTY_USAGE_DEFAULT, "Material"), "materials_set", "materials_get"); + + //Meshes + ClassDB::bind_method(D_METHOD("mesh_get", "index"), &PropInstance::mesh_get); + ClassDB::bind_method(D_METHOD("mesh_add", "value"), &PropInstance::mesh_add); + ClassDB::bind_method(D_METHOD("mesh_get_num"), &PropInstance::mesh_get_num); + ClassDB::bind_method(D_METHOD("meshs_clear"), &PropInstance::meshs_clear); + + ClassDB::bind_method(D_METHOD("meshes_get"), &PropInstance::meshes_get); + ClassDB::bind_method(D_METHOD("meshes_set"), &PropInstance::meshes_set); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "meshes", PROPERTY_HINT_NONE, "", 0), "meshes_set", "meshes_get"); + + //Colliders + ClassDB::bind_method(D_METHOD("collider_get", "index"), &PropInstance::collider_get); + ClassDB::bind_method(D_METHOD("collider_add", "value"), &PropInstance::collider_add); + ClassDB::bind_method(D_METHOD("collider_get_num"), &PropInstance::collider_get_num); + ClassDB::bind_method(D_METHOD("colliders_clear"), &PropInstance::colliders_clear); + + ClassDB::bind_method(D_METHOD("colliders_get"), &PropInstance::colliders_get); + ClassDB::bind_method(D_METHOD("colliders_set"), &PropInstance::colliders_set); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "colliders", PROPERTY_HINT_NONE, "", 0), "colliders_set", "colliders_get"); + + //--- + ClassDB::bind_method(D_METHOD("get_first_lod_distance_squared"), &PropInstance::get_first_lod_distance_squared); + ClassDB::bind_method(D_METHOD("set_first_lod_distance_squared", "value"), &PropInstance::set_first_lod_distance_squared); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "first_lod_distance_squared"), "set_first_lod_distance_squared", "get_first_lod_distance_squared"); + + ClassDB::bind_method(D_METHOD("get_lod_reduction_distance_squared"), &PropInstance::get_lod_reduction_distance_squared); + ClassDB::bind_method(D_METHOD("set_lod_reduction_distance_squared", "value"), &PropInstance::set_lod_reduction_distance_squared); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "lod_reduction_distance_squared"), "set_lod_reduction_distance_squared", "get_lod_reduction_distance_squared"); + + //--- + ClassDB::bind_method(D_METHOD("free_meshes"), &PropInstance::free_meshes); + ClassDB::bind_method(D_METHOD("free_colliders"), &PropInstance::free_colliders); + + //--- + BIND_VMETHOD(MethodInfo("_init_materials")); + + ClassDB::bind_method(D_METHOD("init_materials"), &PropInstance::init_materials); + ClassDB::bind_method(D_METHOD("_init_materials"), &PropInstance::_init_materials); + + //--- + ClassDB::bind_method(D_METHOD("build"), &PropInstance::build); + ClassDB::bind_method(D_METHOD("queue_build"), &PropInstance::queue_build); + ClassDB::bind_method(D_METHOD("build_finished"), &PropInstance::build_finished); + + BIND_VMETHOD(MethodInfo("_build_finished")); + + ClassDB::bind_method(D_METHOD("_build_finished"), &PropInstance::_build_finished); } diff --git a/prop_instance.h b/prop_instance.h index 823a11b..84ca163 100644 --- a/prop_instance.h +++ b/prop_instance.h @@ -48,20 +48,57 @@ public: Ref get_prop_data(); void set_prop_data(const Ref &data); - bool get_auto_bake() const; - void set_auto_bake(const bool value); + Ref get_job(); + void set_job(const Ref &job); - bool get_snap_to_mesh() const; - void set_snap_to_mesh(const bool value); +#ifdef TEXTURE_PACKER_PRESENT + bool get_merge_textures() const; + void set_merge_textures(const bool value); +#endif - Vector3 get_snap_axis() const; - void set_snap_axis(const Vector3 &value); + ///Materials + Ref material_get(const int index); + void material_add(const Ref &value); + int material_get_num() const; + void materials_clear(); - void bake(); - void queue_bake(); - void bake_finished(); + Vector materials_get(); + void materials_set(const Vector &materials); + + //Meshes + RID mesh_get(const int index); + void mesh_add(const RID value); + int mesh_get_num() const; + void meshs_clear(); + + Vector meshes_get(); + void meshes_set(const Vector &meshes); + + //Colliders + RID collider_get(const int index); + void collider_add(const RID value); + int collider_get_num() const; + void colliders_clear(); + + Vector colliders_get(); + void colliders_set(const Vector &colliders); + + float get_first_lod_distance_squared(); + void set_first_lod_distance_squared(const float dist); + + float get_lod_reduction_distance_squared(); + void set_lod_reduction_distance_squared(const float dist); + + void free_meshes(); + void free_colliders(); + + void init_materials(); + virtual void _init_materials(); void build(); + void queue_build(); + void build_finished(); + virtual void _build_finished(); PropInstance(); ~PropInstance(); @@ -72,18 +109,22 @@ protected: private: Ref _prop_data; - bool _auto_bake; - bool _bake_queued; - bool _baking; - bool _snap_to_mesh; - Vector3 _snap_axis; + + bool _build_queued; + bool _building; Ref _job; - bool _merge_extures; - Vector > _original_materials;//if !_merge_extures, just use this ? +#ifdef TEXTURE_PACKER_PRESENT + bool _merge_textures; +#endif - static HashMap, Ref > _material_map; + Vector > _materials; + Vector _meshes; + Vector _colliders; + + float _first_lod_distance_squared; + float _lod_reduction_distance_squared; }; #endif