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https://github.com/Relintai/props.git
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Added PropInstance. This module will be reworked to be Node based. This design will simplify everything.
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@ -28,6 +28,8 @@ sources = [
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"prop_tool/prop_tool_scene.cpp",
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"prop_tool/prop_tool_scene.cpp",
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"prop_tool/prop_tool_light.cpp",
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"prop_tool/prop_tool_light.cpp",
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"prop_tool/prop_tool_mesh.cpp",
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"prop_tool/prop_tool_mesh.cpp",
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"prop_instance.cpp",
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]
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]
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if env['tools']:
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if env['tools']:
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32
prop_instance.cpp
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32
prop_instance.cpp
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@ -0,0 +1,32 @@
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#include "prop_instance.h"
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bool PropInstance::get_snap_to_mesh() const {
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return _snap_to_mesh;
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}
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void PropInstance::set_snap_to_mesh(const bool value) {
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_snap_to_mesh = value;
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}
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Vector3 PropInstance::get_snap_axis() const {
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return _snap_axis;
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}
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void PropInstance::set_snap_axis(const Vector3 &value) {
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_snap_axis = value;
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}
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PropInstance::PropInstance() {
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_snap_to_mesh = false;
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_snap_axis = Vector3(0, -1, 0);
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}
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PropInstance::~PropInstance() {
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}
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void PropInstance::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_snap_to_mesh"), &PropInstance::get_snap_to_mesh);
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ClassDB::bind_method(D_METHOD("set_snap_to_mesh", "value"), &PropInstance::set_snap_to_mesh);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_to_mesh"), "set_snap_to_mesh", "get_snap_to_mesh");
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ClassDB::bind_method(D_METHOD("get_snap_axis"), &PropInstance::get_snap_axis);
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ClassDB::bind_method(D_METHOD("set_snap_axis", "value"), &PropInstance::set_snap_axis);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "snap_axis"), "set_snap_axis", "get_snap_axis");
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}
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51
prop_instance.h
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51
prop_instance.h
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/*
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Copyright (c) 2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef PROP_INSTANCE_H
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#define PROP_INSTANCE_H
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#include "scene/3d/spatial.h"
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#include "core/math/vector3.h"
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class PropInstance : public Spatial {
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GDCLASS(PropInstance, Spatial);
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public:
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bool get_snap_to_mesh() const;
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void set_snap_to_mesh(const bool value);
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Vector3 get_snap_axis() const;
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void set_snap_axis(const Vector3 &value);
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PropInstance();
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~PropInstance();
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protected:
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static void _bind_methods();
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private:
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bool _snap_to_mesh;
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Vector3 _snap_axis;
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};
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#endif
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@ -40,9 +40,7 @@ SOFTWARE.
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#include "prop_tool/prop_tool_prop.h"
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#include "prop_tool/prop_tool_prop.h"
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#include "prop_tool/prop_tool_scene.h"
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#include "prop_tool/prop_tool_scene.h"
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#ifdef TOOLS_ENABLED
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#include "prop_instance.h"
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#include "prop_tool/prop_tool_editor_plugin.h"
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#endif
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void register_props_types() {
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void register_props_types() {
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ClassDB::register_class<PropData>();
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ClassDB::register_class<PropData>();
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@ -53,6 +51,7 @@ void register_props_types() {
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ClassDB::register_class<PropDataProp>();
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ClassDB::register_class<PropDataProp>();
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ClassDB::register_class<PropDataEntity>();
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ClassDB::register_class<PropDataEntity>();
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ClassDB::register_class<GroundClutter>();
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ClassDB::register_class<GroundClutterFoliage>();
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ClassDB::register_class<GroundClutterFoliage>();
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ClassDB::register_class<PropTool>();
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ClassDB::register_class<PropTool>();
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@ -62,9 +61,7 @@ void register_props_types() {
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ClassDB::register_class<PropToolLight>();
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ClassDB::register_class<PropToolLight>();
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ClassDB::register_class<PropToolScene>();
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ClassDB::register_class<PropToolScene>();
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#ifdef TOOLS_ENABLED
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ClassDB::register_class<PropInstance>();
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EditorPlugins::add_by_type<PropToolEditorPlugin>();
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#endif
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}
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}
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void unregister_props_types() {
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void unregister_props_types() {
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