Ported the MaterialCache class from Terraman.

This commit is contained in:
Relintai 2021-08-09 13:13:21 +02:00
parent 33095a83a1
commit 6c8deb8956
6 changed files with 682 additions and 1 deletions

8
SCsub
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@ -7,7 +7,10 @@ module_env = env.Clone()
if os.path.isdir('../mesh_data_resource'):
module_env.Append(CPPDEFINES=['MESH_DATA_RESOURCE_PRESENT'])
has_texture_packer = False
if os.path.isdir('../texture_packer'):
has_texture_packer = True
module_env.Append(CPPDEFINES=['TEXTURE_PACKER_PRESENT'])
if os.path.isdir('../terraman'):
@ -51,8 +54,13 @@ sources = [
"jobs/prop_texture_job.cpp",
"jobs/prop_mesher_job_step.cpp",
"material_cache/prop_material_cache.cpp"
]
if has_texture_packer:
sources.append("material_cache/prop_material_cache_pcm.cpp")
if ARGUMENTS.get('custom_modules_shared', 'no') == 'yes':
# Shared lib compilation
module_env.Append(CCFLAGS=['-fPIC'])

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@ -0,0 +1,290 @@
/*
Copyright (c) 2019-2021 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "prop_material_cache.h"
#ifdef PROPS_PRESENT
#include "../../props/props/prop_data.h"
#include "../../props/props/prop_data_prop.h"
#if MESH_DATA_RESOURCE_PRESENT
#include "../../mesh_data_resource/props/prop_data_mesh_data.h"
#endif
#endif
#if VERSION_MAJOR > 3
#define VARIANT_ARRAY_GET(arr) \
Vector<Variant> r; \
for (int i = 0; i < arr.size(); i++) { \
r.push_back(arr[i]); \
} \
return r;
#else
#define VARIANT_ARRAY_GET(arr) \
Vector<Variant> r; \
for (int i = 0; i < arr.size(); i++) { \
r.push_back(arr[i].get_ref_ptr()); \
} \
return r;
#endif
bool PropMaterialCache::get_initialized() {
return _initialized;
}
void PropMaterialCache::set_initialized(const bool value) {
_initialized = value;
}
int PropMaterialCache::get_ref_count() {
return _ref_count;
}
void PropMaterialCache::set_ref_count(const int value) {
_ref_count = value;
}
void PropMaterialCache::inc_ref_count() {
_ref_count += 1;
}
void PropMaterialCache::dec_ref_count() {
_ref_count -= 1;
}
//Materials
Ref<Material> PropMaterialCache::material_get(const int index) {
ERR_FAIL_INDEX_V(index, _materials.size(), Ref<Material>(NULL));
return _materials[index];
}
Ref<Material> PropMaterialCache::material_lod_get(const int index) {
ERR_FAIL_COND_V(_materials.size() == 0, Ref<Material>(NULL));
if (index < 0) {
return _materials[0];
}
if (index >= _materials.size()) {
return _materials[_materials.size() - 1];
}
return _materials[index];
}
void PropMaterialCache::material_add(const Ref<Material> &value) {
ERR_FAIL_COND(!value.is_valid());
_materials.push_back(value);
}
void PropMaterialCache::material_set(const int index, const Ref<Material> &value) {
ERR_FAIL_INDEX(index, _materials.size());
_materials.set(index, value);
}
void PropMaterialCache::material_remove(const int index) {
_materials.remove(index);
}
int PropMaterialCache::material_get_num() const {
return _materials.size();
}
void PropMaterialCache::materials_clear() {
_materials.clear();
}
Vector<Variant> PropMaterialCache::materials_get() {
VARIANT_ARRAY_GET(_materials);
}
void PropMaterialCache::materials_set(const Vector<Variant> &materials) {
_materials.clear();
for (int i = 0; i < materials.size(); i++) {
Ref<Material> material = Ref<Material>(materials[i]);
_materials.push_back(material);
}
}
void PropMaterialCache::texture_add(const Ref<Texture> &texture) {
_textures.push_back(texture);
}
void PropMaterialCache::texture_remove(const Ref<Texture> &texture) {
for (int i = 0; i < _textures.size(); ++i) {
if (_textures[i] == texture) {
_textures.remove(i);
return;
}
}
}
void PropMaterialCache::texture_remove_index(const int index) {
ERR_FAIL_INDEX(index, _textures.size());
_textures.remove(index);
}
void PropMaterialCache::textures_clear() {
_textures.clear();
}
int PropMaterialCache::texture_count() {
return _textures.size();
}
Ref<Texture> PropMaterialCache::texture_get(const int index) {
ERR_FAIL_INDEX_V(index, _textures.size(), Ref<Texture>());
return _textures[index];
}
Ref<AtlasTexture> PropMaterialCache::texture_get_atlas(const int index) {
ERR_FAIL_INDEX_V(index, _textures.size(), Ref<AtlasTexture>());
return texture_get_atlas_tex(_textures[index]);
}
Ref<AtlasTexture> PropMaterialCache::texture_get_atlas_tex(const Ref<Texture> &texture) {
return Ref<AtlasTexture>();
}
Rect2 PropMaterialCache::texture_get_uv_rect(const Ref<Texture> &texture) {
return Rect2(0, 0, 1, 1);
}
#ifdef PROPS_PRESENT
void PropMaterialCache::prop_add_textures(const Ref<PropData> &prop) {
if (!prop.is_valid()) {
return;
}
for (int i = 0; i < prop->get_prop_count(); ++i) {
#if MESH_DATA_RESOURCE_PRESENT
Ref<PropDataMeshData> pdm = prop->get_prop(i);
if (pdm.is_valid()) {
Ref<Texture> tex = pdm->get_texture();
if (!tex.is_valid())
continue;
texture_add(tex);
}
#endif
Ref<PropDataProp> pdp = prop->get_prop(i);
if (pdp.is_valid()) {
prop_add_textures(pdp);
}
}
}
void PropMaterialCache::prop_remove_textures(const Ref<PropData> &prop) {
if (!prop.is_valid()) {
return;
}
for (int i = 0; i < prop->get_prop_count(); ++i) {
#if MESH_DATA_RESOURCE_PRESENT
Ref<PropDataMeshData> pdm = prop->get_prop(i);
if (pdm.is_valid()) {
Ref<Texture> tex = pdm->get_texture();
if (!tex.is_valid())
continue;
texture_remove(tex);
}
#endif
Ref<PropDataProp> pdp = prop->get_prop(i);
if (pdp.is_valid()) {
prop_remove_textures(pdp);
}
}
}
#endif
void PropMaterialCache::refresh_rects() {
_initialized = true;
}
void PropMaterialCache::setup_material_albedo(Ref<Texture> texture) {
if (has_method("_setup_material_albedo"))
call("_setup_material_albedo", texture);
}
PropMaterialCache::PropMaterialCache() {
_ref_count = 0;
_initialized = false;
}
PropMaterialCache::~PropMaterialCache() {
_materials.clear();
}
void PropMaterialCache::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_initialized"), &PropMaterialCache::get_initialized);
ClassDB::bind_method(D_METHOD("set_initialized", "value"), &PropMaterialCache::set_initialized);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "initialized"), "set_initialized", "get_initialized");
ClassDB::bind_method(D_METHOD("get_ref_count"), &PropMaterialCache::get_ref_count);
ClassDB::bind_method(D_METHOD("set_ref_count", "value"), &PropMaterialCache::set_ref_count);
ADD_PROPERTY(PropertyInfo(Variant::INT, "mat_ref_count"), "set_ref_count", "get_ref_count");
ClassDB::bind_method(D_METHOD("inc_ref_count"), &PropMaterialCache::inc_ref_count);
ClassDB::bind_method(D_METHOD("dec_ref_count"), &PropMaterialCache::dec_ref_count);
BIND_VMETHOD(MethodInfo("_setup_material_albedo", PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture")));
ClassDB::bind_method(D_METHOD("material_get", "index"), &PropMaterialCache::material_get);
ClassDB::bind_method(D_METHOD("material_lod_get", "index"), &PropMaterialCache::material_lod_get);
ClassDB::bind_method(D_METHOD("material_add", "value"), &PropMaterialCache::material_add);
ClassDB::bind_method(D_METHOD("material_set", "index", "value"), &PropMaterialCache::material_set);
ClassDB::bind_method(D_METHOD("material_remove", "index"), &PropMaterialCache::material_remove);
ClassDB::bind_method(D_METHOD("material_get_num"), &PropMaterialCache::material_get_num);
ClassDB::bind_method(D_METHOD("materials_clear"), &PropMaterialCache::materials_clear);
ClassDB::bind_method(D_METHOD("materials_get"), &PropMaterialCache::materials_get);
ClassDB::bind_method(D_METHOD("materials_set"), &PropMaterialCache::materials_set);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "materials", PROPERTY_HINT_NONE, "17/17:Material", PROPERTY_USAGE_DEFAULT, "Material"), "materials_set", "materials_get");
ClassDB::bind_method(D_METHOD("texture_add", "texture"), &PropMaterialCache::texture_add);
ClassDB::bind_method(D_METHOD("texture_remove", "texture"), &PropMaterialCache::texture_remove);
ClassDB::bind_method(D_METHOD("texture_remove_index", "index"), &PropMaterialCache::texture_remove_index);
ClassDB::bind_method(D_METHOD("textures_clear"), &PropMaterialCache::textures_clear);
ClassDB::bind_method(D_METHOD("texture_count"), &PropMaterialCache::texture_count);
ClassDB::bind_method(D_METHOD("texture_get", "index"), &PropMaterialCache::texture_get);
ClassDB::bind_method(D_METHOD("texture_get_atlas", "index"), &PropMaterialCache::texture_get_atlas);
ClassDB::bind_method(D_METHOD("texture_get_atlas_tex", "index"), &PropMaterialCache::texture_get_atlas_tex);
ClassDB::bind_method(D_METHOD("texture_get_uv_rect", "texture"), &PropMaterialCache::texture_get_uv_rect);
#ifdef PROPS_PRESENT
ClassDB::bind_method(D_METHOD("prop_add_textures", "prop"), &PropMaterialCache::prop_add_textures);
ClassDB::bind_method(D_METHOD("prop_remove_textures", "prop"), &PropMaterialCache::prop_remove_textures);
#endif
ClassDB::bind_method(D_METHOD("refresh_rects"), &PropMaterialCache::refresh_rects);
ClassDB::bind_method(D_METHOD("setup_material_albedo", "texture"), &PropMaterialCache::setup_material_albedo);
}

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@ -0,0 +1,97 @@
/*
Copyright (c) 2019-2021 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef PROP_MATERIAL_CACHE_H
#define PROP_MATERIAL_CACHE_H
#include "core/version.h"
#if VERSION_MAJOR > 3
#include "core/io/resource.h"
#include "core/math/color.h"
#include "core/templates/vector.h"
#else
#include "core/color.h"
#include "core/resource.h"
#include "core/vector.h"
#endif
#include "core/math/rect2.h"
#include "scene/resources/material.h"
class PropMaterialCache : public Resource {
GDCLASS(PropMaterialCache, Resource)
public:
bool get_initialized();
void set_initialized(const bool value);
int get_ref_count();
void set_ref_count(const int value);
void inc_ref_count();
void dec_ref_count();
Ref<Material> material_get(const int index);
Ref<Material> material_lod_get(const int index);
void material_add(const Ref<Material> &value);
void material_set(const int index, const Ref<Material> &value);
void material_remove(const int index);
int material_get_num() const;
void materials_clear();
Vector<Variant> materials_get();
void materials_set(const Vector<Variant> &materials);
virtual void texture_add(const Ref<Texture> &texture);
virtual void texture_remove(const Ref<Texture> &texture);
virtual void texture_remove_index(const int index);
virtual void textures_clear();
virtual int texture_count();
virtual Ref<Texture> texture_get(const int index);
virtual Ref<AtlasTexture> texture_get_atlas(const int index);
virtual Ref<AtlasTexture> texture_get_atlas_tex(const Ref<Texture> &texture);
virtual Rect2 texture_get_uv_rect(const Ref<Texture> &texture);
#ifdef PROPS_PRESENT
void prop_add_textures(const Ref<PropData> &prop);
void prop_remove_textures(const Ref<PropData> &prop);
#endif
virtual void refresh_rects();
void setup_material_albedo(Ref<Texture> texture);
PropMaterialCache();
~PropMaterialCache();
protected:
static void _bind_methods();
bool _initialized;
Vector<Ref<Material>> _materials;
Vector<Ref<Texture>> _textures;
int _ref_count;
};
#endif

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@ -0,0 +1,193 @@
/*
Copyright (c) 2019-2021 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "prop_material_cache_pcm.h"
#include "../../texture_packer/texture_packer.h"
#include "scene/resources/texture.h"
int PropMaterialCachePCM::get_texture_flags() const {
return _packer->get_texture_flags();
}
void PropMaterialCachePCM::set_texture_flags(const int flags) {
_packer->set_texture_flags(flags);
}
int PropMaterialCachePCM::get_max_atlas_size() const {
return _packer->get_max_atlas_size();
}
void PropMaterialCachePCM::set_max_atlas_size(const int size) {
_packer->set_max_atlas_size(size);
}
bool PropMaterialCachePCM::get_keep_original_atlases() const {
return _packer->get_keep_original_atlases();
}
void PropMaterialCachePCM::set_keep_original_atlases(const bool value) {
_packer->set_keep_original_atlases(value);
}
Color PropMaterialCachePCM::get_background_color() const {
return _packer->get_background_color();
}
void PropMaterialCachePCM::set_background_color(const Color &color) {
_packer->set_background_color(color);
}
int PropMaterialCachePCM::get_margin() const {
return _packer->get_margin();
}
void PropMaterialCachePCM::set_margin(const int margin) {
_packer->set_margin(margin);
}
Ref<AtlasTexture> PropMaterialCachePCM::texture_get_atlas_tex(const Ref<Texture> &texture) {
if (!_packer->contains_texture(texture)) {
return Ref<AtlasTexture>();
}
return _packer->get_texture(texture);
}
Rect2 PropMaterialCachePCM::texture_get_uv_rect(const Ref<Texture> &texture) {
if (!texture.is_valid()) {
return Rect2(0, 0, 1, 1);
}
Ref<AtlasTexture> at = _packer->get_texture(texture);
if (!at.is_valid()) {
return Rect2(0, 0, 1, 1);
}
Rect2 region = at->get_region();
Ref<Texture> tex = at->get_atlas();
if (!tex.is_valid()) {
return Rect2(0, 0, 1, 1);
}
Ref<Image> image = tex->get_data();
if (!image.is_valid()) {
return Rect2(0, 0, 1, 1);
}
float w = image->get_width();
float h = image->get_height();
region.position = Size2(region.position.x / w, region.position.y / h);
region.size = Size2(region.size.x / w, region.size.y / h);
return region;
}
void PropMaterialCachePCM::refresh_rects() {
bool texture_added = false;
for (int i = 0; i < _textures.size(); i++) {
Ref<Texture> tex = _textures.get(i);
ERR_CONTINUE(!tex.is_valid());
if (!_packer->contains_texture(tex)) {
_packer->add_texture(tex);
texture_added = true;
}
}
if (texture_added) {
_packer->merge();
ERR_FAIL_COND(_packer->get_texture_count() == 0);
Ref<Texture> tex = _packer->get_generated_texture(0);
setup_material_albedo(tex);
}
_initialized = true;
}
void PropMaterialCachePCM::_setup_material_albedo(Ref<Texture> texture) {
int count = material_get_num();
for (int i = 0; i < count; ++i) {
Ref<Material> m = material_get(i);
Ref<SpatialMaterial> spmat = m;
if (spmat.is_valid()) {
spmat->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture);
return;
}
Ref<ShaderMaterial> shmat = m;
if (shmat.is_valid()) {
shmat->set_shader_param("texture_albedo", texture);
}
}
}
PropMaterialCachePCM::PropMaterialCachePCM() {
_packer.instance();
#if GODOT4
#warning implement
#else
_packer->set_texture_flags(Texture::FLAG_MIPMAPS | Texture::FLAG_FILTER);
#endif
_packer->set_max_atlas_size(1024);
_packer->set_keep_original_atlases(false);
_packer->set_margin(0);
}
PropMaterialCachePCM::~PropMaterialCachePCM() {
_packer->clear();
_packer.unref();
}
void PropMaterialCachePCM::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_texture_flags"), &PropMaterialCachePCM::get_texture_flags);
ClassDB::bind_method(D_METHOD("set_texture_flags", "flags"), &PropMaterialCachePCM::set_texture_flags);
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic Linear,Convert to Linear,Mirrored Repeat,Video Surface"), "set_texture_flags", "get_texture_flags");
ClassDB::bind_method(D_METHOD("get_max_atlas_size"), &PropMaterialCachePCM::get_max_atlas_size);
ClassDB::bind_method(D_METHOD("set_max_atlas_size", "size"), &PropMaterialCachePCM::set_max_atlas_size);
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_atlas_size"), "set_max_atlas_size", "get_max_atlas_size");
ClassDB::bind_method(D_METHOD("get_keep_original_atlases"), &PropMaterialCachePCM::get_keep_original_atlases);
ClassDB::bind_method(D_METHOD("set_keep_original_atlases", "value"), &PropMaterialCachePCM::set_keep_original_atlases);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_original_atlases"), "set_keep_original_atlases", "get_keep_original_atlases");
ClassDB::bind_method(D_METHOD("get_background_color"), &PropMaterialCachePCM::get_background_color);
ClassDB::bind_method(D_METHOD("set_background_color", "color"), &PropMaterialCachePCM::set_background_color);
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_background_color", "get_background_color");
ClassDB::bind_method(D_METHOD("get_margin"), &PropMaterialCachePCM::get_margin);
ClassDB::bind_method(D_METHOD("set_margin", "size"), &PropMaterialCachePCM::set_margin);
ADD_PROPERTY(PropertyInfo(Variant::INT, "margin"), "set_margin", "get_margin");
ClassDB::bind_method(D_METHOD("_setup_material_albedo", "texture"), &PropMaterialCachePCM::_setup_material_albedo);
}

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@ -0,0 +1,81 @@
/*
Copyright (c) 2019-2021 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef PROP_MATERIAL_CACHE_PCM_H
#define PROP_MATERIAL_CACHE_PCM_H
#include "prop_material_cache.h"
#include "core/version.h"
#if VERSION_MAJOR > 3
#include "core/io/resource.h"
#include "core/math/color.h"
#include "core/templates/vector.h"
#else
#include "core/color.h"
#include "core/resource.h"
#include "core/vector.h"
#endif
#include "core/math/rect2.h"
#include "scene/resources/material.h"
class TexturePacker;
class PropData;
class PropMaterialCachePCM : public PropMaterialCache {
GDCLASS(PropMaterialCachePCM, PropMaterialCache);
public:
int get_texture_flags() const;
void set_texture_flags(const int flags);
int get_max_atlas_size() const;
void set_max_atlas_size(const int size);
bool get_keep_original_atlases() const;
void set_keep_original_atlases(const bool value);
Color get_background_color() const;
void set_background_color(const Color &color);
int get_margin() const;
void set_margin(const int margin);
Ref<AtlasTexture> texture_get_atlas_tex(const Ref<Texture> &texture);
Rect2 texture_get_uv_rect(const Ref<Texture> &texture);
void refresh_rects();
void _setup_material_albedo(Ref<Texture> texture);
PropMaterialCachePCM();
~PropMaterialCachePCM();
protected:
static void _bind_methods();
Ref<TexturePacker> _packer;
};
#endif

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@ -46,8 +46,8 @@ SOFTWARE.
#include "prop_instance_job.h"
#include "prop_instance_prop_job.h"
#include "jobs/prop_texture_job.h"
#include "jobs/prop_mesher_job_step.h"
#include "jobs/prop_texture_job.h"
#include "prop_scene_instance.h"
@ -58,6 +58,12 @@ SOFTWARE.
#include "prop_mesher.h"
#include "material_cache/prop_material_cache.h"
#ifdef TEXTURE_PACKER_PRESENT
#include "material_cache/prop_material_cache_pcm.h"
#endif
static PropUtils *prop_utils = NULL;
static PropTextureCache *prop_texture_cache = NULL;
@ -86,6 +92,12 @@ void register_props_types() {
ClassDB::register_class<PropSceneInstance>();
ClassDB::register_class<PropMaterialCache>();
#ifdef TEXTURE_PACKER_PRESENT
ClassDB::register_class<PropMaterialCachePCM>();
#endif
prop_utils = memnew(PropUtils);
ClassDB::register_class<PropUtils>();
Engine::get_singleton()->add_singleton(Engine::Singleton("PropUtils", PropUtils::get_singleton()));