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Add missing return. Now auto lods will properly be turned off when there are no, or just one mesh in PropInstanceMerger.
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@ -322,6 +322,8 @@ void PropInstanceMerger::check_auto_lod() {
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if (!_building) {
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if (!_building) {
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set_process_internal(false);
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set_process_internal(false);
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}
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}
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return;
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}
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}
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_auto_lod_on = true;
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_auto_lod_on = true;
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