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https://github.com/Relintai/props.git
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Implement NOTIFICATION_TRANSFORM_CHANGED.
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6e5836a859
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@ -448,7 +448,7 @@ void PropInstanceMerger::_build() {
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prop_preprocess(Transform(), _prop_data);
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/*
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/*
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Don't submit here, as it starts in physics process mode
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@ -550,6 +550,8 @@ PropInstanceMerger::PropInstanceMerger() {
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_build_queued = false;
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set_building(false);
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set_notify_transform(true);
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_first_lod_distance_squared = 20;
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_lod_reduction_distance_squared = 10;
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@ -601,7 +603,6 @@ void PropInstanceMerger::_notification(int p_what) {
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break;
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}
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case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
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if (_building) {
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if (!_job.is_valid()) {
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return;
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@ -623,7 +624,6 @@ void PropInstanceMerger::_notification(int p_what) {
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break;
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}
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case NOTIFICATION_INTERNAL_PROCESS: {
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if (_building) {
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if (!_job.is_valid()) {
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return;
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@ -642,6 +642,29 @@ void PropInstanceMerger::_notification(int p_what) {
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}
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}
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break;
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}
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case NOTIFICATION_TRANSFORM_CHANGED: {
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VisualServer *vs = VisualServer::get_singleton();
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for (int i = 0; i < _meshes.size(); ++i) {
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RID mir = _meshes[i].mesh_instance;
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if (mir != RID()) {
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vs->instance_set_transform(mir, get_transform());
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}
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}
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if (_debug_mesh_instance != RID()) {
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vs->instance_set_transform(_debug_mesh_instance, get_transform());
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}
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for (int i = 0; i < _colliders.size(); ++i) {
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const ColliderBody &c = _colliders[i];
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PhysicsServer::get_singleton()->body_set_shape_transform(c.body, 0, get_transform() * c.transform);
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}
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break;
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}
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}
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