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https://github.com/Relintai/props.git
synced 2024-11-12 10:15:25 +01:00
Added 2 more virtual methods to PropDataEntry.
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@ -33,6 +33,8 @@ SOFTWARE.
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#define Spatial Node3D
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#endif
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#include "../prop_mesher.h"
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Transform PropDataEntry::get_transform() const {
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return _transform;
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}
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@ -59,6 +61,12 @@ Node *PropDataEntry::processor_get_node_for(const Transform &transform) {
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bool PropDataEntry::processor_evaluate_children() {
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return call("_processor_evaluate_children");
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}
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bool PropDataEntry::only_contains_mesh() {
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return call("_only_contains_mesh");
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}
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void PropDataEntry::add_to_mesher(Ref<PropMesher> mesher) {
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call("_add_to_mesher", mesher);
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}
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bool PropDataEntry::_processor_handles(Node *node) {
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return false;
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@ -71,6 +79,11 @@ Node *PropDataEntry::_processor_get_node_for(const Transform &transform) {
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bool PropDataEntry::_processor_evaluate_children() {
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return true;
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}
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bool PropDataEntry::_only_contains_mesh() {
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return false;
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}
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void PropDataEntry::_add_to_mesher(Ref<PropMesher> mesher) {
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}
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PropDataEntry::PropDataEntry() {
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}
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@ -99,13 +112,21 @@ void PropDataEntry::_bind_methods() {
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BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::BOOL, "evaluate"), "_processor_evaluate_children"));
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BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::BOOL, "is"), "_only_contains_mesh"));
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BIND_VMETHOD(MethodInfo("_add_to_mesher", PropertyInfo(Variant::OBJECT, "mesher", PROPERTY_HINT_RESOURCE_TYPE, "PropMesher")));
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ClassDB::bind_method(D_METHOD("processor_handles", "node"), &PropDataEntry::processor_handles);
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ClassDB::bind_method(D_METHOD("processor_process", "prop_data", "node", "transform"), &PropDataEntry::processor_process);
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ClassDB::bind_method(D_METHOD("processor_get_node_for", "prop_data"), &PropDataEntry::processor_get_node_for);
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ClassDB::bind_method(D_METHOD("processor_evaluate_children"), &PropDataEntry::processor_evaluate_children);
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ClassDB::bind_method(D_METHOD("only_contains_mesh"), &PropDataEntry::only_contains_mesh);
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ClassDB::bind_method(D_METHOD("add_to_mesher", "mesher"), &PropDataEntry::add_to_mesher);
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ClassDB::bind_method(D_METHOD("_processor_handles", "node"), &PropDataEntry::_processor_handles);
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ClassDB::bind_method(D_METHOD("_processor_process", "prop_data", "node", "transform"), &PropDataEntry::_processor_process);
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ClassDB::bind_method(D_METHOD("_processor_get_node_for", "transform"), &PropDataEntry::_processor_get_node_for);
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ClassDB::bind_method(D_METHOD("_processor_evaluate_children"), &PropDataEntry::_processor_evaluate_children);
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ClassDB::bind_method(D_METHOD("_only_contains_mesh"), &PropDataEntry::_only_contains_mesh);
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ClassDB::bind_method(D_METHOD("_add_to_mesher", "mesher"), &PropDataEntry::_add_to_mesher);
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}
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@ -38,6 +38,7 @@ SOFTWARE.
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#endif
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class PropData;
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class PropMesher;
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class PropDataEntry : public Resource {
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GDCLASS(PropDataEntry, Resource);
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@ -54,11 +55,15 @@ public:
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void processor_process(Ref<PropData> prop_data, Node *node, const Transform &transform);
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Node *processor_get_node_for(const Transform &transform);
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bool processor_evaluate_children();
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bool only_contains_mesh();
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void add_to_mesher(Ref<PropMesher> mesher);
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virtual bool _processor_handles(Node *node);
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virtual void _processor_process(Ref<PropData> prop_data, Node *node, const Transform &transform);
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virtual Node *_processor_get_node_for(const Transform &transform);
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virtual bool _processor_evaluate_children();
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virtual bool _only_contains_mesh();
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virtual void _add_to_mesher(Ref<PropMesher> mesher);
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PropDataEntry();
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~PropDataEntry();
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