From 362f8f803bddac435c4cd10b8f5e8278d61bbe1a Mon Sep 17 00:00:00 2001 From: Relintai Date: Tue, 17 Aug 2021 02:08:48 +0200 Subject: [PATCH] Removed the unneeded properties from TiledWallData. --- tiled_wall/tiled_wall_data.cpp | 51 ---------------------------------- tiled_wall/tiled_wall_data.h | 15 ---------- 2 files changed, 66 deletions(-) diff --git a/tiled_wall/tiled_wall_data.cpp b/tiled_wall/tiled_wall_data.cpp index e1cd696..cd5029f 100644 --- a/tiled_wall/tiled_wall_data.cpp +++ b/tiled_wall/tiled_wall_data.cpp @@ -30,27 +30,6 @@ SOFTWARE. #define Shape Shape3D #endif -int TiledWallData::get_id() const { - return _id; -} -void TiledWallData::set_id(const int value) { - _id = value; -} - -bool TiledWallData::get_snap_to_mesh() const { - return _snap_to_mesh; -} -void TiledWallData::set_snap_to_mesh(const bool value) { - _snap_to_mesh = value; -} - -Vector3 TiledWallData::get_snap_axis() const { - return _snap_axis; -} -void TiledWallData::set_snap_axis(const Vector3 &value) { - _snap_axis = value; -} - Ref TiledWallData::get_texture(const int index) const { ERR_FAIL_INDEX_V(index, _textures.size(), Ref()); @@ -160,20 +139,6 @@ void TiledWallData::add_textures_into(Ref texture_packer) { } #endif -bool TiledWallData::get_is_room() const { - return _is_room; -} -void TiledWallData::set_is_room(const bool value) { - _is_room = value; -} - -PoolVector3Array TiledWallData::get_room_bounds() { - return _room_bounds; -} -void TiledWallData::set_room_bounds(const PoolVector3Array &bounds) { - _room_bounds = bounds; -} - void TiledWallData::copy_from(const Ref &prop_data) { _id = prop_data->_id; _snap_to_mesh = prop_data->_snap_to_mesh; @@ -206,14 +171,6 @@ TiledWallData::~TiledWallData() { } void TiledWallData::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_snap_to_mesh"), &TiledWallData::get_snap_to_mesh); - ClassDB::bind_method(D_METHOD("set_snap_to_mesh", "value"), &TiledWallData::set_snap_to_mesh); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_to_mesh"), "set_snap_to_mesh", "get_snap_to_mesh"); - - ClassDB::bind_method(D_METHOD("get_snap_axis"), &TiledWallData::get_snap_axis); - ClassDB::bind_method(D_METHOD("set_snap_axis", "value"), &TiledWallData::set_snap_axis); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "snap_axis"), "set_snap_axis", "get_snap_axis"); - //textures ClassDB::bind_method(D_METHOD("get_texture", "index"), &TiledWallData::get_texture); ClassDB::bind_method(D_METHOD("set_texture", "index", "texture"), &TiledWallData::set_texture); @@ -242,13 +199,5 @@ void TiledWallData::_bind_methods() { ClassDB::bind_method(D_METHOD("add_textures_into", "texture_packer"), &TiledWallData::add_textures_into); #endif - ClassDB::bind_method(D_METHOD("get_is_room"), &TiledWallData::get_is_room); - ClassDB::bind_method(D_METHOD("set_is_room", "value"), &TiledWallData::set_is_room); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_room"), "set_is_room", "get_is_room"); - - ClassDB::bind_method(D_METHOD("get_room_bounds"), &TiledWallData::get_room_bounds); - ClassDB::bind_method(D_METHOD("set_room_bounds", "value"), &TiledWallData::set_room_bounds); - ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "room_bounds"), "set_room_bounds", "get_room_bounds"); - ClassDB::bind_method(D_METHOD("copy_from", "prop_data"), &TiledWallData::copy_from); } diff --git a/tiled_wall/tiled_wall_data.h b/tiled_wall/tiled_wall_data.h index 0f49567..4470872 100644 --- a/tiled_wall/tiled_wall_data.h +++ b/tiled_wall/tiled_wall_data.h @@ -50,15 +50,6 @@ class TiledWallData : public Resource { GDCLASS(TiledWallData, Resource); public: - int get_id() const; - void set_id(const int value); - - bool get_snap_to_mesh() const; - void set_snap_to_mesh(const bool value); - - Vector3 get_snap_axis() const; - void set_snap_axis(const Vector3 &value); - //textures Ref get_texture(const int index) const; void set_texture(const int index, const Ref &texture); @@ -85,12 +76,6 @@ public: void add_textures_into(Ref texture_packer); #endif - bool get_is_room() const; - void set_is_room(const bool value); - - PoolVector3Array get_room_bounds(); - void set_room_bounds(const PoolVector3Array &bounds); - void copy_from(const Ref &prop_data); TiledWallData();