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Now TiledWalls can be serialized into props.
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@ -38,6 +38,7 @@ sources = [
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"props/prop_data_light.cpp",
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"props/prop_data_prop.cpp",
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"props/prop_data_portal.cpp",
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"props/prop_data_tiled_wall.cpp",
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"clutter/ground_clutter.cpp",
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"clutter/ground_clutter_foliage.cpp",
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@ -15,6 +15,7 @@ def get_doc_classes():
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"PropDataProp",
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"PropDataScene",
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"PropDataPortal",
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"PropDataTiledWall",
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"PropData",
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"TiledWall",
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117
props/prop_data_tiled_wall.cpp
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117
props/prop_data_tiled_wall.cpp
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@ -0,0 +1,117 @@
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/*
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Copyright (c) 2019-2021 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "prop_data_tiled_wall.h"
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#include "../tiled_wall/tiled_wall.h"
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#include "../tiled_wall/tiled_wall_data.h"
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#include "prop_data.h"
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int PropDataTiledWall::get_width() const {
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return _width;
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}
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void PropDataTiledWall::set_width(const int value) {
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_width = value;
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}
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int PropDataTiledWall::get_heigth() const {
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return _height;
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}
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void PropDataTiledWall::set_heigth(const int value) {
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_height = value;
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}
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Ref<TiledWallData> PropDataTiledWall::get_data() {
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return _data;
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}
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void PropDataTiledWall::set_data(const Ref<TiledWallData> &data) {
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_data = data;
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}
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bool PropDataTiledWall::get_collision() const {
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return _collision;
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}
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void PropDataTiledWall::set_collision(const int value) {
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_collision = value;
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}
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bool PropDataTiledWall::_processor_handles(Node *node) {
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TiledWall *t = Object::cast_to<TiledWall>(node);
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return t;
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}
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void PropDataTiledWall::_processor_process(Ref<PropData> prop_data, Node *node, const Transform &transform) {
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TiledWall *t = Object::cast_to<TiledWall>(node);
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ERR_FAIL_COND(!t);
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Ref<PropDataTiledWall> tw;
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tw.instance();
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tw->set_width(t->get_width());
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tw->set_heigth(t->get_heigth());
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tw->set_data(t->get_data());
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tw->set_collision(t->get_collision());
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tw->set_transform(transform * t->get_transform());
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prop_data->add_prop(tw);
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}
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Node *PropDataTiledWall::_processor_get_node_for(const Transform &transform) {
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TiledWall *t = memnew(TiledWall);
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t->set_width(get_width());
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t->set_heigth(get_heigth());
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t->set_collision(get_collision());
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t->set_data(get_data());
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t->set_transform(get_transform());
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return t;
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}
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PropDataTiledWall::PropDataTiledWall() {
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_width = 1;
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_height = 1;
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_collision = true;
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}
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PropDataTiledWall::~PropDataTiledWall() {
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_data.unref();
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}
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void PropDataTiledWall::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_width"), &PropDataTiledWall::get_width);
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ClassDB::bind_method(D_METHOD("set_width", "value"), &PropDataTiledWall::set_width);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "width"), "set_width", "get_width");
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ClassDB::bind_method(D_METHOD("get_heigth"), &PropDataTiledWall::get_heigth);
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ClassDB::bind_method(D_METHOD("set_heigth", "value"), &PropDataTiledWall::set_heigth);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "heigth"), "set_heigth", "get_heigth");
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ClassDB::bind_method(D_METHOD("get_data"), &PropDataTiledWall::get_data);
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ClassDB::bind_method(D_METHOD("set_data", "value"), &PropDataTiledWall::set_data);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "TiledWallData"), "set_data", "get_data");
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ClassDB::bind_method(D_METHOD("get_collision"), &PropDataTiledWall::get_collision);
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ClassDB::bind_method(D_METHOD("set_collision", "value"), &PropDataTiledWall::set_collision);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision"), "set_collision", "get_collision");
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}
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65
props/prop_data_tiled_wall.h
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65
props/prop_data_tiled_wall.h
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@ -0,0 +1,65 @@
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/*
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Copyright (c) 2019-2021 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef PROP_DATA_TILED_WALL_H
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#define PROP_DATA_TILED_WALL_H
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#include "core/math/vector3.h"
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#include "prop_data_entry.h"
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class TiledWallData;
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class PropDataTiledWall : public PropDataEntry {
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GDCLASS(PropDataTiledWall, PropDataEntry);
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public:
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int get_width() const;
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void set_width(const int value);
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int get_heigth() const;
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void set_heigth(const int value);
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Ref<TiledWallData> get_data();
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void set_data(const Ref<TiledWallData> &data);
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bool get_collision() const;
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void set_collision(const int value);
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bool _processor_handles(Node *node);
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void _processor_process(Ref<PropData> prop_data, Node *node, const Transform &transform);
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Node *_processor_get_node_for(const Transform &transform);
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PropDataTiledWall();
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~PropDataTiledWall();
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protected:
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static void _bind_methods();
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private:
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int _width;
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int _height;
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bool _collision;
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Ref<TiledWallData> _data;
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};
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#endif
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@ -39,6 +39,7 @@ SOFTWARE.
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#include "props/prop_data_portal.h"
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#include "props/prop_data_prop.h"
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#include "props/prop_data_scene.h"
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#include "props/prop_data_tiled_wall.h"
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#include "clutter/ground_clutter.h"
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#include "clutter/ground_clutter_foliage.h"
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@ -85,6 +86,7 @@ void register_props_types() {
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ClassDB::register_class<PropDataLight>();
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ClassDB::register_class<PropDataProp>();
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ClassDB::register_class<PropDataPortal>();
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ClassDB::register_class<PropDataTiledWall>();
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ClassDB::register_class<GroundClutter>();
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ClassDB::register_class<GroundClutterFoliage>();
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@ -130,6 +132,9 @@ void register_props_types() {
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Ref<PropDataPortal> portal_processor = Ref<PropDataPortal>(memnew(PropDataPortal));
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PropUtils::add_processor(portal_processor);
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Ref<PropDataTiledWall> tiled_wall_processor = Ref<PropDataTiledWall>(memnew(PropDataTiledWall));
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PropUtils::add_processor(tiled_wall_processor);
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#ifdef TOOLS_ENABLED
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EditorPlugins::add_by_type<PropEditorPlugin>();
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#endif
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@ -209,6 +209,7 @@ void TiledWall::free_mesh() {
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TiledWall::TiledWall() {
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_width = 1;
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_height = 1;
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_collision = true;
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//temporary
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set_portal_mode(PORTAL_MODE_GLOBAL);
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