diff --git a/prop_instance_merger.cpp b/prop_instance_merger.cpp index c267816..4b8d039 100644 --- a/prop_instance_merger.cpp +++ b/prop_instance_merger.cpp @@ -19,6 +19,8 @@ #include "servers/rendering_server.h" typedef class RenderingServer VS; +#define GET_WORLD get_world_3d + #else #include "core/engine.h" @@ -31,14 +33,16 @@ typedef class RenderingServer VS; #include "servers/visual_server.h" +#define GET_WORLD get_world + #endif #if MESH_DATA_RESOURCE_PRESENT -//define PROPS_PRESENT, so things compile. That module's scsub will define this too while compiling, +//define PROPS_PRESENT, so things compile. That module's scsub will define this too while compiling, //but not when included from here. #define PROPS_PRESENT 1 #include "../mesh_data_resource/props/prop_data_mesh_data.h" -#endif +#endif #include "./props/prop_data_entry.h" #include "./props/prop_data_light.h" @@ -109,25 +113,66 @@ void PropInstanceMerger::materials_set(const Vector &materials) { RID PropInstanceMerger::mesh_get(const int index) { ERR_FAIL_INDEX_V(index, _meshes.size(), RID()); - return _meshes[index]; + return _meshes[index].mesh; } -void PropInstanceMerger::mesh_add(const RID value) { - _meshes.push_back(value); +RID PropInstanceMerger::mesh_instance_get(const int index) { + ERR_FAIL_INDEX_V(index, _meshes.size(), RID()); + + return _meshes[index].mesh_instance; +} + +void PropInstanceMerger::mesh_add(const RID mesh_instance, const RID mesh) { + MeshEntry e; + e.mesh = mesh; + e.mesh_instance = mesh_instance; + + _meshes.push_back(e); } int PropInstanceMerger::mesh_get_num() const { return _meshes.size(); } -void PropInstanceMerger::meshs_clear() { +void PropInstanceMerger::meshes_clear() { _meshes.clear(); } +void PropInstanceMerger::meshes_create(const int num) { + free_meshes(); + + for (int i = 0; i < num; ++i) { + RID mesh_instance_rid = VS::get_singleton()->instance_create(); + + if (GET_WORLD().is_valid()) + VS::get_singleton()->instance_set_scenario(mesh_instance_rid, GET_WORLD()->get_scenario()); + + RID mesh_rid = VS::get_singleton()->mesh_create(); + + VS::get_singleton()->instance_set_base(mesh_instance_rid, mesh_rid); + + VS::get_singleton()->instance_set_transform(mesh_instance_rid, get_transform()); + + if (i != 0) + VS::get_singleton()->instance_set_visible(mesh_instance_rid, false); + + MeshEntry e; + e.mesh = mesh_rid; + e.mesh_instance = mesh_instance_rid; + + _meshes.push_back(e); + } +} + Vector PropInstanceMerger::meshes_get() { Vector r; for (int i = 0; i < _meshes.size(); i++) { - r.push_back(_meshes[i]); + Array a; + + a.push_back(_meshes[i].mesh); + a.push_back(_meshes[i].mesh_instance); + + r.push_back(a); } return r; } @@ -136,21 +181,58 @@ void PropInstanceMerger::meshes_set(const Vector &meshs) { _meshes.clear(); for (int i = 0; i < _meshes.size(); i++) { - RID mesh = RID(meshs[i]); + Array arr = Array(meshs[i]); - _meshes.push_back(mesh); + ERR_CONTINUE(arr.size() != 2); + + MeshEntry e; + e.mesh = RID(arr[0]); + e.mesh_instance = RID(arr[1]); + + _meshes.push_back(e); } } //Collider -RID PropInstanceMerger::collider_get(const int index) { - ERR_FAIL_INDEX_V(index, _colliders.size(), RID()); - return _colliders[index]; +Transform PropInstanceMerger::collider_local_transform_get(const int index) { + ERR_FAIL_INDEX_V(index, _colliders.size(), Transform()); + + return _colliders[index].transform; } -void PropInstanceMerger::collider_add(const RID value) { - _colliders.push_back(value); +RID PropInstanceMerger::collider_body_get(const int index) { + ERR_FAIL_INDEX_V(index, _colliders.size(), RID()); + + return _colliders[index].body; +} + +Ref PropInstanceMerger::collider_shape_get(const int index) { + ERR_FAIL_INDEX_V(index, _colliders.size(), Ref()); + + return _colliders[index].shape; +} + +RID PropInstanceMerger::collider_shape_rid_get(const int index) { + ERR_FAIL_INDEX_V(index, _colliders.size(), RID()); + + return _colliders[index].shape_rid; +} + +int PropInstanceMerger::collider_add(const Transform &local_transform, const Ref &shape, const RID &shape_rid, const RID &body) { + ERR_FAIL_COND_V(!shape.is_valid() && shape_rid == RID(), 0); + + int index = _colliders.size(); + + ColliderBody e; + e.transform = local_transform; + e.body = body; + e.shape = shape; + e.shape_rid = shape_rid; + + _colliders.push_back(e); + + return index; } int PropInstanceMerger::collider_get_num() const { @@ -164,7 +246,7 @@ void PropInstanceMerger::colliders_clear() { Vector PropInstanceMerger::colliders_get() { Vector r; for (int i = 0; i < _colliders.size(); i++) { - r.push_back(_colliders[i]); + r.push_back(_colliders[i].body); } return r; } @@ -175,7 +257,92 @@ void PropInstanceMerger::colliders_set(const Vector &colliders) { for (int i = 0; i < colliders.size(); i++) { RID collider = (colliders[i]); - _colliders.push_back(collider); + ColliderBody c; + c.body = collider; + + _colliders.push_back(c); + } +} + +void PropInstanceMerger::debug_mesh_allocate() { + if (_debug_mesh_rid == RID()) { + _debug_mesh_rid = VisualServer::get_singleton()->mesh_create(); + } + + if (_debug_mesh_instance == RID()) { + _debug_mesh_instance = VisualServer::get_singleton()->instance_create(); + + if (GET_WORLD().is_valid()) + VS::get_singleton()->instance_set_scenario(_debug_mesh_instance, GET_WORLD()->get_scenario()); + + VS::get_singleton()->instance_set_base(_debug_mesh_instance, _debug_mesh_rid); + VS::get_singleton()->instance_set_transform(_debug_mesh_instance, get_transform()); + VS::get_singleton()->instance_set_visible(_debug_mesh_instance, true); + } +} +void PropInstanceMerger::debug_mesh_free() { + if (_debug_mesh_instance != RID()) { + VisualServer::get_singleton()->free(_debug_mesh_instance); + } + + if (_debug_mesh_rid != RID()) { + VisualServer::get_singleton()->free(_debug_mesh_rid); + } +} +bool PropInstanceMerger::debug_mesh_has() { + return _debug_mesh_rid != RID(); +} +void PropInstanceMerger::debug_mesh_clear() { + if (_debug_mesh_rid != RID()) { + VisualServer::get_singleton()->mesh_clear(_debug_mesh_rid); + } +} +void PropInstanceMerger::debug_mesh_array_clear() { + _debug_mesh_array.resize(0); +} +void PropInstanceMerger::debug_mesh_add_vertices_to(const PoolVector3Array &arr) { + _debug_mesh_array.append_array(arr); + + if (_debug_mesh_array.size() % 2 == 1) { + _debug_mesh_array.append(_debug_mesh_array[_debug_mesh_array.size() - 1]); + } +} +void PropInstanceMerger::debug_mesh_send() { + debug_mesh_allocate(); + debug_mesh_clear(); + + if (_debug_mesh_array.size() == 0) + return; + + SceneTree *st = SceneTree::get_singleton(); + + Array arr; + arr.resize(VisualServer::ARRAY_MAX); + arr[VisualServer::ARRAY_VERTEX] = _debug_mesh_array; + + VisualServer::get_singleton()->mesh_add_surface_from_arrays(_debug_mesh_rid, VisualServer::PRIMITIVE_LINES, arr); + + if (st) { + VisualServer::get_singleton()->mesh_surface_set_material(_debug_mesh_rid, 0, SceneTree::get_singleton()->get_debug_collision_material()->get_rid()); + } + + debug_mesh_array_clear(); +} + +void PropInstanceMerger::draw_debug_mdr_colliders() { + if (!debug_mesh_has()) { + debug_mesh_allocate(); + } + + for (int i = 0; i < collider_get_num(); ++i) { + Ref shape = collider_shape_get(i); + + if (!shape.is_valid()) + continue; + + Transform t = collider_local_transform_get(i); + + shape->add_vertices_to_array(_debug_mesh_array, t); } } @@ -194,8 +361,30 @@ void PropInstanceMerger::set_lod_reduction_distance_squared(const float dist) { } void PropInstanceMerger::free_meshes() { + RID rid; + + for (int i = 0; i < _meshes.size(); ++i) { + MeshEntry &e = _meshes.write[i]; + + if (e.mesh_instance != rid) { + VS::get_singleton()->free(e.mesh_instance); + } + + if (e.mesh != rid) { + VS::get_singleton()->free(e.mesh); + } + + e.mesh_instance = rid; + e.mesh = rid; + } } + void PropInstanceMerger::free_colliders() { + for (int i = 0; i < _colliders.size(); ++i) { + PhysicsServer::get_singleton()->free(_colliders[i].body); + + _colliders.write[i].body = RID(); + } } void PropInstanceMerger::_init_materials() { @@ -233,7 +422,6 @@ void PropInstanceMerger::_build() { _job->set_texture_packer(packer); #endif - for (int i = 0; i < get_child_count(); ++i) { Node *n = get_child(i); @@ -366,6 +554,11 @@ void PropInstanceMerger::_notification(int p_what) { if (_prop_data.is_valid()) { build(); } + + set_physics_process_internal(true); + set_process_internal(true); + + break; } case NOTIFICATION_EXIT_TREE: { if (_job.is_valid()) { @@ -374,6 +567,29 @@ void PropInstanceMerger::_notification(int p_what) { free_meshes(); free_colliders(); + break; + } + case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { + //todo turn this on and off properly + + if (_building) { + if (_job->get_build_phase_type() == PropInstanceJob::BUILD_PHASE_TYPE_PHYSICS_PROCESS) { + _job->physics_process(get_physics_process_delta_time()); + } + } + + break; + } + case NOTIFICATION_INTERNAL_PROCESS: { + //todo turn this on and off properly + + if (_building) { + if (_job->get_build_phase_type() == PropInstanceJob::BUILD_PHASE_TYPE_PROCESS) { + _job->process(get_process_delta_time()); + } + } + + break; } } } @@ -401,23 +617,34 @@ void PropInstanceMerger::_bind_methods() { //Meshes ClassDB::bind_method(D_METHOD("mesh_get", "index"), &PropInstanceMerger::mesh_get); - ClassDB::bind_method(D_METHOD("mesh_add", "value"), &PropInstanceMerger::mesh_add); + ClassDB::bind_method(D_METHOD("mesh_instance_get", "index"), &PropInstanceMerger::mesh_instance_get); + ClassDB::bind_method(D_METHOD("mesh_add", "mesh_instance", "mesh"), &PropInstanceMerger::mesh_add); ClassDB::bind_method(D_METHOD("mesh_get_num"), &PropInstanceMerger::mesh_get_num); - ClassDB::bind_method(D_METHOD("meshs_clear"), &PropInstanceMerger::meshs_clear); + ClassDB::bind_method(D_METHOD("meshes_clear"), &PropInstanceMerger::meshes_clear); ClassDB::bind_method(D_METHOD("meshes_get"), &PropInstanceMerger::meshes_get); ClassDB::bind_method(D_METHOD("meshes_set"), &PropInstanceMerger::meshes_set); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "meshes", PROPERTY_HINT_NONE, "", 0), "meshes_set", "meshes_get"); //Colliders - ClassDB::bind_method(D_METHOD("collider_get", "index"), &PropInstanceMerger::collider_get); - ClassDB::bind_method(D_METHOD("collider_add", "value"), &PropInstanceMerger::collider_add); + ClassDB::bind_method(D_METHOD("collider_local_transform_get", "index"), &PropInstanceMerger::collider_local_transform_get); + ClassDB::bind_method(D_METHOD("collider_body_get", "index"), &PropInstanceMerger::collider_body_get); + ClassDB::bind_method(D_METHOD("collider_shape_get", "index"), &PropInstanceMerger::collider_shape_get); + ClassDB::bind_method(D_METHOD("collider_shape_rid_get", "index"), &PropInstanceMerger::collider_shape_rid_get); + ClassDB::bind_method(D_METHOD("collider_add", "local_transform", "shape", "shape_rid", "body"), &PropInstanceMerger::collider_add); ClassDB::bind_method(D_METHOD("collider_get_num"), &PropInstanceMerger::collider_get_num); ClassDB::bind_method(D_METHOD("colliders_clear"), &PropInstanceMerger::colliders_clear); + ClassDB::bind_method(D_METHOD("meshes_create", "num"), &PropInstanceMerger::meshes_create); - ClassDB::bind_method(D_METHOD("colliders_get"), &PropInstanceMerger::colliders_get); - ClassDB::bind_method(D_METHOD("colliders_set"), &PropInstanceMerger::colliders_set); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "colliders", PROPERTY_HINT_NONE, "", 0), "colliders_set", "colliders_get"); + //Colliders + ClassDB::bind_method(D_METHOD("debug_mesh_allocate"), &PropInstanceMerger::debug_mesh_allocate); + ClassDB::bind_method(D_METHOD("debug_mesh_free"), &PropInstanceMerger::debug_mesh_free); + ClassDB::bind_method(D_METHOD("debug_mesh_has"), &PropInstanceMerger::debug_mesh_has); + ClassDB::bind_method(D_METHOD("debug_mesh_clear"), &PropInstanceMerger::debug_mesh_clear); + ClassDB::bind_method(D_METHOD("debug_mesh_array_clear"), &PropInstanceMerger::debug_mesh_array_clear); + ClassDB::bind_method(D_METHOD("debug_mesh_add_vertices_to", "arr"), &PropInstanceMerger::debug_mesh_add_vertices_to); + ClassDB::bind_method(D_METHOD("debug_mesh_send"), &PropInstanceMerger::debug_mesh_send); + ClassDB::bind_method(D_METHOD("draw_debug_mdr_colliders"), &PropInstanceMerger::draw_debug_mdr_colliders); //--- ClassDB::bind_method(D_METHOD("get_first_lod_distance_squared"), &PropInstanceMerger::get_first_lod_distance_squared); diff --git a/prop_instance_merger.h b/prop_instance_merger.h index 1e77a04..fb779c1 100644 --- a/prop_instance_merger.h +++ b/prop_instance_merger.h @@ -66,22 +66,37 @@ public: //Meshes RID mesh_get(const int index); - void mesh_add(const RID value); + RID mesh_instance_get(const int index); + void mesh_add(const RID mesh_instance, const RID mesh); int mesh_get_num() const; - void meshs_clear(); + void meshes_clear(); + void meshes_create(const int num); Vector meshes_get(); void meshes_set(const Vector &meshes); //Colliders - RID collider_get(const int index); - void collider_add(const RID value); + Transform collider_local_transform_get(const int index); + RID collider_body_get(const int index); + Ref collider_shape_get(const int index); + RID collider_shape_rid_get(const int index); + int collider_add(const Transform &local_transform, const Ref &shape, const RID &shape_rid, const RID &body); int collider_get_num() const; void colliders_clear(); Vector colliders_get(); void colliders_set(const Vector &colliders); + //Debug + void debug_mesh_allocate(); + void debug_mesh_free(); + bool debug_mesh_has(); + void debug_mesh_clear(); + void debug_mesh_array_clear(); + void debug_mesh_add_vertices_to(const PoolVector3Array &arr); + void debug_mesh_send(); + void draw_debug_mdr_colliders(); + float get_first_lod_distance_squared(); void set_first_lod_distance_squared(const float dist); @@ -105,6 +120,19 @@ protected: void _notification(int p_what); static void _bind_methods(); +protected: + struct ColliderBody { + Transform transform; + RID body; + Ref shape; + RID shape_rid; + }; + + struct MeshEntry { + RID mesh; + RID mesh_instance; + }; + private: Ref _prop_data; @@ -118,11 +146,16 @@ private: #endif Vector > _materials; - Vector _meshes; - Vector _colliders; + Vector _meshes; + Vector _colliders; float _first_lod_distance_squared; float _lod_reduction_distance_squared; + + //debug + RID _debug_mesh_rid; + RID _debug_mesh_instance; + PoolVector3Array _debug_mesh_array; }; #endif diff --git a/prop_instance_prop_job.cpp b/prop_instance_prop_job.cpp index 440cd52..4cb1cde 100644 --- a/prop_instance_prop_job.cpp +++ b/prop_instance_prop_job.cpp @@ -22,7 +22,16 @@ SOFTWARE. #include "prop_instance_prop_job.h" +#include "core/version.h" + +#if VERSION_MAYOR > 3 +#define GET_WORLD get_world_3d +#else +#define GET_WORLD get_world +#endif + #include "prop_instance.h" +#include "prop_instance_merger.h" #include "prop_mesher.h" #ifdef MESH_DATA_RESOURCE_PRESENT @@ -38,11 +47,11 @@ SOFTWARE. #endif #if MESH_DATA_RESOURCE_PRESENT -//define PROPS_PRESENT, so things compile. That module's scsub will define this too while compiling, +//define PROPS_PRESENT, so things compile. That module's scsub will define this too while compiling, //but not when included from here. #define PROPS_PRESENT 1 #include "../mesh_data_resource/props/prop_data_mesh_data.h" -#endif +#endif #if TEXTURE_PACKER_PRESENT Ref PropInstancePropJob::get_texture_packer() { @@ -53,14 +62,14 @@ void PropInstancePropJob::set_texture_packer(const Ref &packer) { } #endif -PropInstance *PropInstancePropJob::get_prop_instace() { +PropInstanceMerger *PropInstancePropJob::get_prop_instace() { return _prop_instace; } -void PropInstancePropJob::set_prop_instace(PropInstance *prop) { +void PropInstancePropJob::set_prop_instace(PropInstanceMerger *prop) { _prop_instace = prop; } void PropInstancePropJob::set_prop_instace_bind(Node *prop) { - set_prop_instace(Object::cast_to(prop)); + set_prop_instace(Object::cast_to(prop)); } Ref PropInstancePropJob::get_prop_mesher() const { @@ -85,19 +94,28 @@ void PropInstancePropJob::clear_meshes() { #endif void PropInstancePropJob::phase_physics_process() { - /* - Ref chunk = _chunk; //TODO this should only update the differences - for (int i = 0; i < chunk->collider_get_count(); ++i) { - PhysicsServer::get_singleton()->free(chunk->collider_get_body(i)); + for (int i = 0; i < _prop_instace->collider_get_num(); ++i) { + PhysicsServer::get_singleton()->free(_prop_instace->collider_body_get(i)); } - chunk->colliders_clear(); + _prop_instace->colliders_clear(); #ifdef MESH_DATA_RESOURCE_PRESENT - for (int i = 0; i < chunk->mesh_data_resource_get_count(); ++i) { - Ref mdr = chunk->mesh_data_resource_get(i); + for (int i = 0; i < _prop_mesh_datas.size(); ++i) { + PMDREntry &e = _prop_mesh_datas.write[i]; + + Ref pe = e.mesh_data; + + ERR_CONTINUE(!pe.is_valid()); + + Ref mdr = pe->get_mesh(); + + ERR_CONTINUE(!mdr.is_valid()); + + Transform t = pe->get_transform(); + t *= e.base_transform; for (int j = 0; j < mdr->get_collision_shape_count(); ++j) { Ref shape = mdr->get_collision_shape(j); @@ -109,7 +127,7 @@ void PropInstancePropJob::phase_physics_process() { RID body = PhysicsServer::get_singleton()->body_create(PhysicsServer::BODY_MODE_STATIC); - Transform transform = chunk->mesh_data_resource_get_transform(i); + Transform transform = t; transform *= offset; PhysicsServer::get_singleton()->body_add_shape(body, shape->get_rid()); @@ -118,24 +136,24 @@ void PropInstancePropJob::phase_physics_process() { PhysicsServer::get_singleton()->body_set_collision_layer(body, 1); PhysicsServer::get_singleton()->body_set_collision_mask(body, 1); - if (chunk->get_voxel_world()->is_inside_tree() && chunk->get_voxel_world()->is_inside_world()) { - Ref world = chunk->get_voxel_world()->GET_WORLD(); + if (_prop_instace->is_inside_tree() && _prop_instace->is_inside_world()) { + Ref world = _prop_instace->GET_WORLD(); if (world.is_valid() && world->get_space() != RID()) { PhysicsServer::get_singleton()->body_set_space(body, world->get_space()); } } - PhysicsServer::get_singleton()->body_set_state(body, PhysicsServer::BODY_STATE_TRANSFORM, chunk->get_transform() * transform); + PhysicsServer::get_singleton()->body_set_state(body, PhysicsServer::BODY_STATE_TRANSFORM, _prop_instace->get_transform() * transform); - chunk->collider_add(transform, shape, shape->get_rid(), body); + _prop_instace->collider_add(transform, shape, shape->get_rid(), body); } } #endif #if TOOLS_ENABLED - if (SceneTree::get_singleton()->is_debugging_collisions_hint() && chunk->collider_get_count() > 0) { - chunk->draw_debug_mdr_colliders(); + if (SceneTree::get_singleton()->is_debugging_collisions_hint() && _prop_instace->collider_get_num() > 0) { + _prop_instace->draw_debug_mdr_colliders(); } #endif @@ -145,32 +163,45 @@ void PropInstancePropJob::phase_physics_process() { void PropInstancePropJob::phase_prop() { #ifdef MESH_DATA_RESOURCE_PRESENT - Ref chunk = _chunk; - if (!get_prop_mesher().is_valid()) { + if (!_prop_mesher.is_valid()) { set_complete(true); //So threadpool knows it's done - next_job(); return; } if (should_do()) { - if (chunk->mesh_data_resource_get_count() == 0) { + if (_prop_mesh_datas.size() == 0) { set_complete(true); //So threadpool knows it's done - next_job(); return; } - for (int i = 0; i < chunk->mesh_data_resource_get_count(); ++i) { - if (chunk->mesh_data_resource_get_is_inside(i)) { - get_prop_mesher()->add_mesh_data_resource_transform(chunk->mesh_data_resource_get(i), chunk->mesh_data_resource_get_transform(i), chunk->mesh_data_resource_get_uv_rect(i)); + for (int i = 0; i < _prop_mesh_datas.size(); ++i) { + PMDREntry &e = _prop_mesh_datas.write[i]; + + Ref pmd = e.mesh_data; + + Ref mesh = pmd->get_mesh(); + Ref tex = pmd->get_texture(); + Transform t = pmd->get_transform(); + t *= e.base_transform; + + Rect2 uvr = Rect2(0, 0, 1, 1); + + if (_texture_packer.is_valid() && tex.is_valid()) { + Ref at = _texture_packer->get_texture(tex); + + if (at.is_valid()) { + uvr = at->get_region(); + } } + + get_prop_mesher()->add_mesh_data_resource_transform(mesh, t, uvr); } if (get_prop_mesher()->get_vertex_count() == 0) { //reset_stages(); set_complete(true); //So threadpool knows it's done - next_job(); return; } @@ -179,16 +210,20 @@ void PropInstancePropJob::phase_prop() { } } + /* if (should_do()) { if ((chunk->get_build_flags() & TerraChunkDefault::BUILD_FLAG_USE_LIGHTING) != 0) { - get_prop_mesher()->bake_colors(_chunk); + _prop_mesher->bake_colors(_chunk); } if (should_return()) { return; } } - +*/ + /* + //lights should be added here by the prop instance preemtively + //Also this system should use it's own lights if (should_do()) { if ((chunk->get_build_flags() & TerraChunkDefault::BUILD_FLAG_USE_LIGHTING) != 0) { TerraWorldDefault *world = Object::cast_to(chunk->get_voxel_world()); @@ -226,6 +261,7 @@ void PropInstancePropJob::phase_prop() { return; } } + */ if (get_prop_mesher()->get_vertex_count() != 0) { if (should_do()) { @@ -236,9 +272,14 @@ void PropInstancePropJob::phase_prop() { } } - RID mesh_rid = chunk->mesh_rid_get_index(TerraChunkDefault::MESH_INDEX_PROP, TerraChunkDefault::MESH_TYPE_INDEX_MESH, 0); - if (should_do()) { + if (_prop_instace->mesh_get_num() == 0) { + _prop_instace->meshes_create(1); + } + + RID mesh_rid = _prop_instace->mesh_get(0); + + /* if (mesh_rid == RID()) { if ((chunk->get_build_flags() & TerraChunkDefault::BUILD_FLAG_CREATE_LODS) != 0) chunk->meshes_create(TerraChunkDefault::MESH_INDEX_PROP, chunk->get_lod_num() + 1); @@ -246,7 +287,7 @@ void PropInstancePropJob::phase_prop() { chunk->meshes_create(TerraChunkDefault::MESH_INDEX_PROP, 1); mesh_rid = chunk->mesh_rid_get_index(TerraChunkDefault::MESH_INDEX_PROP, TerraChunkDefault::MESH_TYPE_INDEX_MESH, 0); - } + }*/ if (VS::get_singleton()->mesh_get_surface_count(mesh_rid) > 0) #if !GODOT4 @@ -262,16 +303,22 @@ void PropInstancePropJob::phase_prop() { if (should_do()) { + RID mesh_rid = _prop_instace->mesh_get(0); + VS::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr); - if (chunk->get_library()->prop_material_get(0).is_valid()) - VS::get_singleton()->mesh_surface_set_material(mesh_rid, 0, chunk->get_library()->prop_material_get(0)->get_rid()); + Ref mat = _prop_instace->material_get(0); + + if (mat.is_valid()) + VS::get_singleton()->mesh_surface_set_material(mesh_rid, 0, mat->get_rid()); if (should_return()) { return; } } + /* + //skip lod generation for now if ((chunk->get_build_flags() & TerraChunkDefault::BUILD_FLAG_CREATE_LODS) != 0) { if (should_do()) { @@ -357,10 +404,11 @@ void PropInstancePropJob::phase_prop() { } #endif } + */ } #endif -*/ + set_complete(true); //So threadpool knows it's done finished(); } @@ -417,6 +465,8 @@ void PropInstancePropJob::_reset() { PropInstancePropJob::PropInstancePropJob() { set_build_phase_type(BUILD_PHASE_TYPE_PHYSICS_PROCESS); + + _prop_instace = NULL; } PropInstancePropJob::~PropInstancePropJob() { diff --git a/prop_instance_prop_job.h b/prop_instance_prop_job.h index 1039a1d..fd3e685 100644 --- a/prop_instance_prop_job.h +++ b/prop_instance_prop_job.h @@ -31,6 +31,7 @@ class TexturePacker; class PropMesher; class PropInstance; +class PropInstanceMerger; #if MESH_DATA_RESOURCE_PRESENT class PropDataMeshData; @@ -45,8 +46,8 @@ public: void set_texture_packer(const Ref &packer); #endif - PropInstance *get_prop_instace(); - void set_prop_instace(PropInstance *prop); + PropInstanceMerger *get_prop_instace(); + void set_prop_instace(PropInstanceMerger *prop); void set_prop_instace_bind(Node *prop); Ref get_prop_mesher() const; @@ -82,7 +83,7 @@ protected: Ref _texture_packer; #endif Ref _prop_mesher; - PropInstance *_prop_instace; + PropInstanceMerger *_prop_instace; #if MESH_DATA_RESOURCE_PRESENT Vector _prop_mesh_datas;