mirror of
https://github.com/Relintai/props.git
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245 lines
5.1 KiB
C++
245 lines
5.1 KiB
C++
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#include "tiled_wall.h"
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#include "core/version.h"
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#include "core/version.h"
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#include "scene/resources/texture.h"
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#if VERSION_MAJOR < 4
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#include "core/image.h"
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#define GET_WORLD get_world
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#else
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#include "core/io/image.h"
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#define GET_WORLD get_world_3d
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#endif
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#if TEXTURE_PACKER_PRESENT
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#include "../../texture_packer/texture_resource/packer_image_resource.h"
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#endif
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#include "scene/3d/mesh_instance.h"
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int TiledWall::get_width() const {
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return _width;
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}
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void TiledWall::set_width(const int value) {
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_width = value;
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}
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int TiledWall::get_heigt() const {
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return _height;
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}
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void TiledWall::set_heigt(const int value) {
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_height = value;
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}
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Ref<Texture> TiledWall::get_texture() {
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return _texture;
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}
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void TiledWall::set_texture(const Ref<Texture> &texture) {
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_texture = texture;
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setup_material_texture();
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refresh();
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}
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Ref<Material> TiledWall::get_material() {
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return _material;
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}
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void TiledWall::set_material(const Ref<Material> &mat) {
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_material = mat;
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setup_material_texture();
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refresh();
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}
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AABB TiledWall::get_aabb() const {
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return AABB();
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}
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PoolVector<Face3> TiledWall::get_faces(uint32_t p_usage_flags) const {
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PoolVector<Face3> faces;
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/*
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if (_mesh.is_valid()) {
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Array arrs = _mesh->get_array_const();
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if (arrs.size() != Mesh::ARRAY_MAX) {
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return faces;
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}
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PoolVector<Vector3> vertices = arrs[Mesh::ARRAY_VERTEX];
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PoolVector<int> indices = arrs[Mesh::ARRAY_INDEX];
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int ts = indices.size() / 3;
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faces.resize(ts);
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PoolVector<Face3>::Write w = faces.write();
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PoolVector<Vector3>::Read rv = vertices.read();
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PoolVector<int>::Read ri = indices.read();
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for (int i = 0; i < ts; i++) {
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int im3 = (i * 3);
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for (int j = 0; j < 3; j++) {
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w[i].vertex[j] = rv[indices[im3 + j]];
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}
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}
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w.release();
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}
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*/
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return faces;
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}
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void TiledWall::refresh() {
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if (!is_inside_tree()) {
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return;
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}
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/*
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if (_mesh_rid == RID()) {
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_mesh_rid = VisualServer::get_singleton()->mesh_create();
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VS::get_singleton()->instance_set_base(get_instance(), _mesh_rid);
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}
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VisualServer::get_singleton()->mesh_clear(_mesh_rid);
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if (!_mesh.is_valid()) {
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return;
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}
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Array arr = _mesh->get_array();
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if (arr.size() != Mesh::ARRAY_MAX) {
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return;
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}
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PoolVector<Vector3> vertices = arr[Mesh::ARRAY_VERTEX];
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if (vertices.size() == 0) {
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return;
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}
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(_mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, arr);
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if (_material.is_valid()) {
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VisualServer::get_singleton()->mesh_surface_set_material(_mesh_rid, 0, _material->get_rid());
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}
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*/
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}
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void TiledWall::setup_material_texture() {
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if (!is_inside_tree()) {
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return;
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}
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if (!_texture.is_valid()) {
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if (_material.is_valid()) {
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Ref<SpatialMaterial> sm = _material;
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if (!sm.is_valid()) {
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return;
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}
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sm->set_texture(SpatialMaterial::TEXTURE_ALBEDO, _texture);
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}
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return;
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} else {
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Ref<SpatialMaterial> sm = _material;
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if (!sm.is_valid()) {
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return;
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}
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#if TEXTURE_PACKER_PRESENT
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Ref<PackerImageResource> r = _texture;
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if (r.is_valid()) {
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Ref<Image> i = r->get_data();
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Ref<ImageTexture> tex;
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tex.instance();
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#if VERSION_MAJOR < 4
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tex->create_from_image(i, 0);
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#else
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tex->create_from_image(i);
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#endif
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if (sm.is_valid()) {
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sm->set_texture(SpatialMaterial::TEXTURE_ALBEDO, tex);
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}
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return;
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}
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#endif
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sm->set_texture(SpatialMaterial::TEXTURE_ALBEDO, _texture);
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}
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}
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void TiledWall::free_meshes() {
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if (_mesh_rid != RID()) {
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VS::get_singleton()->free(_mesh_rid);
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_mesh_rid = RID();
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}
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}
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TiledWall::TiledWall() {
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_width = 1;
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_height = 1;
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//temporary
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set_portal_mode(PORTAL_MODE_GLOBAL);
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//set_notify_transform(true);
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}
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TiledWall::~TiledWall() {
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_texture.unref();
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}
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void TiledWall::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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setup_material_texture();
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refresh();
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break;
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}
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case NOTIFICATION_EXIT_TREE: {
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free_meshes();
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break;
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}
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/*
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case NOTIFICATION_TRANSFORM_CHANGED: {
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VisualServer *vs = VisualServer::get_singleton();
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vs->instance_set_transform(get_instance(), get_global_transform());
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break;
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}*/
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}
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}
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void TiledWall::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_width"), &TiledWall::get_width);
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ClassDB::bind_method(D_METHOD("set_width", "value"), &TiledWall::set_width);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "width"), "set_width", "get_width");
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ClassDB::bind_method(D_METHOD("get_heigt"), &TiledWall::get_heigt);
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ClassDB::bind_method(D_METHOD("set_heigt", "value"), &TiledWall::set_heigt);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "heigt"), "set_heigt", "get_heigt");
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ClassDB::bind_method(D_METHOD("get_texture"), &TiledWall::get_texture);
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ClassDB::bind_method(D_METHOD("set_texture", "value"), &TiledWall::set_texture);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
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ClassDB::bind_method(D_METHOD("get_material"), &TiledWall::get_material);
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ClassDB::bind_method(D_METHOD("set_material", "value"), &TiledWall::set_material);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_material", "get_material");
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ClassDB::bind_method(D_METHOD("refresh"), &TiledWall::refresh);
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}
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