mirror of
https://github.com/Relintai/props.git
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72 lines
2.4 KiB
C++
72 lines
2.4 KiB
C++
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/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "register_types.h"
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#include "props/prop_data.h"
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#include "props/prop_data_entity.h"
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#include "props/prop_data_entry.h"
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#include "props/prop_data_light.h"
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#include "props/prop_data_mesh.h"
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#include "props/prop_data_prop.h"
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#include "props/prop_data_scene.h"
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#include "clutter/ground_clutter.h"
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#include "clutter/ground_clutter_foliage.h"
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#include "prop_tool/prop_tool.h"
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#include "prop_tool/prop_tool_entity.h"
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#include "prop_tool/prop_tool_light.h"
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#include "prop_tool/prop_tool_mesh.h"
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#include "prop_tool/prop_tool_prop.h"
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#include "prop_tool/prop_tool_scene.h"
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#ifdef TOOLS_ENABLED
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#include "prop_tool/prop_tool_editor_plugin.h"
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#endif
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void register_props_types() {
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ClassDB::register_class<PropData>();
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ClassDB::register_class<PropDataEntry>();
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ClassDB::register_class<PropDataScene>();
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ClassDB::register_class<PropDataMesh>();
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ClassDB::register_class<PropDataLight>();
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ClassDB::register_class<PropDataProp>();
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ClassDB::register_class<PropDataEntity>();
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ClassDB::register_class<GroundClutterFoliage>();
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ClassDB::register_class<PropTool>();
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ClassDB::register_class<PropToolEntity>();
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ClassDB::register_class<PropToolProp>();
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ClassDB::register_class<PropToolMesh>();
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ClassDB::register_class<PropToolLight>();
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ClassDB::register_class<PropToolScene>();
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#ifdef TOOLS_ENABLED
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EditorPlugins::add_by_type<PropToolEditorPlugin>();
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#endif
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}
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void unregister_props_types() {
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}
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