2021-04-27 16:47:46 +02:00
|
|
|
#include "prop_instance_merger.h"
|
|
|
|
|
|
|
|
#include "../mesh_data_resource/nodes/mesh_data_instance.h"
|
|
|
|
|
|
|
|
//#include "../thread_pool/thread_pool.h"
|
|
|
|
|
|
|
|
#include "core/version.h"
|
|
|
|
|
|
|
|
#if VERSION_MAJOR > 3
|
|
|
|
#include "core/config/engine.h"
|
|
|
|
|
|
|
|
#define VARIANT_ARRAY_GET(arr) \
|
|
|
|
Vector<Variant> r; \
|
|
|
|
for (int i = 0; i < arr.size(); i++) { \
|
|
|
|
r.push_back(arr[i]); \
|
|
|
|
} \
|
|
|
|
return r;
|
|
|
|
|
|
|
|
#include "servers/rendering_server.h"
|
|
|
|
typedef class RenderingServer VS;
|
|
|
|
|
|
|
|
#else
|
|
|
|
#include "core/engine.h"
|
|
|
|
|
|
|
|
#define VARIANT_ARRAY_GET(arr) \
|
|
|
|
Vector<Variant> r; \
|
|
|
|
for (int i = 0; i < arr.size(); i++) { \
|
|
|
|
r.push_back(arr[i].get_ref_ptr()); \
|
|
|
|
} \
|
|
|
|
return r;
|
|
|
|
|
|
|
|
#include "servers/visual_server.h"
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#if MESH_DATA_RESOURCE_PRESENT
|
|
|
|
//define PROPS_PRESENT, so things compile. That module's scsub will define this too while compiling,
|
|
|
|
//but not when included from here.
|
|
|
|
#define PROPS_PRESENT 1
|
|
|
|
#include "../mesh_data_resource/props/prop_data_mesh_data.h"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#include "./props/prop_data_entry.h"
|
|
|
|
#include "./props/prop_data_light.h"
|
|
|
|
#include "./props/prop_data_prop.h"
|
|
|
|
#include "./props/prop_data_scene.h"
|
|
|
|
|
|
|
|
Ref<PropInstanceJob> PropInstanceMerger::get_job() {
|
|
|
|
return _job;
|
|
|
|
}
|
|
|
|
void PropInstanceMerger::set_job(const Ref<PropInstanceJob> &job) {
|
|
|
|
_job = job;
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef TEXTURE_PACKER_PRESENT
|
|
|
|
bool PropInstanceMerger::get_merge_textures() const {
|
|
|
|
return _merge_textures;
|
|
|
|
}
|
|
|
|
|
|
|
|
void PropInstanceMerger::set_merge_textures(const bool value) {
|
|
|
|
_merge_textures = value;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
//Materials
|
|
|
|
Ref<Material> PropInstanceMerger::material_get(const int index) {
|
|
|
|
ERR_FAIL_INDEX_V(index, _materials.size(), Ref<Material>(NULL));
|
|
|
|
|
|
|
|
return _materials[index];
|
|
|
|
}
|
|
|
|
|
|
|
|
void PropInstanceMerger::material_add(const Ref<Material> &value) {
|
|
|
|
ERR_FAIL_COND(!value.is_valid());
|
|
|
|
|
|
|
|
_materials.push_back(value);
|
|
|
|
}
|
|
|
|
|
|
|
|
int PropInstanceMerger::material_get_num() const {
|
|
|
|
return _materials.size();
|
|
|
|
}
|
|
|
|
|
|
|
|
void PropInstanceMerger::materials_clear() {
|
|
|
|
_materials.clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector<Variant> PropInstanceMerger::materials_get() {
|
|
|
|
VARIANT_ARRAY_GET(_materials);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PropInstanceMerger::materials_set(const Vector<Variant> &materials) {
|
|
|
|
_materials.clear();
|
|
|
|
|
|
|
|
for (int i = 0; i < materials.size(); i++) {
|
|
|
|
Ref<Material> material = Ref<Material>(materials[i]);
|
|
|
|
|
|
|
|
_materials.push_back(material);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//Meshes
|
|
|
|
RID PropInstanceMerger::mesh_get(const int index) {
|
|
|
|
ERR_FAIL_INDEX_V(index, _meshes.size(), RID());
|
|
|
|
|
|
|
|
return _meshes[index];
|
|
|
|
}
|
|
|
|
|
|
|
|
void PropInstanceMerger::mesh_add(const RID value) {
|
|
|
|
_meshes.push_back(value);
|
|
|
|
}
|
|
|
|
|
|
|
|
int PropInstanceMerger::mesh_get_num() const {
|
|
|
|
return _meshes.size();
|
|
|
|
}
|
|
|
|
|
|
|
|
void PropInstanceMerger::meshs_clear() {
|
|
|
|
_meshes.clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector<Variant> PropInstanceMerger::meshes_get() {
|
|
|
|
Vector<Variant> r;
|
|
|
|
for (int i = 0; i < _meshes.size(); i++) {
|
|
|
|
r.push_back(_meshes[i]);
|
|
|
|
}
|
|
|
|
return r;
|
|
|
|
}
|
|
|
|
|
|
|
|
void PropInstanceMerger::meshes_set(const Vector<Variant> &meshs) {
|
|
|
|
_meshes.clear();
|
|
|
|
|
|
|
|
for (int i = 0; i < _meshes.size(); i++) {
|
|
|
|
RID mesh = RID(meshs[i]);
|
|
|
|
|
|
|
|
_meshes.push_back(mesh);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//Collider
|
|
|
|
RID PropInstanceMerger::collider_get(const int index) {
|
|
|
|
ERR_FAIL_INDEX_V(index, _colliders.size(), RID());
|
|
|
|
|
|
|
|
return _colliders[index];
|
|
|
|
}
|
|
|
|
|
|
|
|
void PropInstanceMerger::collider_add(const RID value) {
|
|
|
|
_colliders.push_back(value);
|
|
|
|
}
|
|
|
|
|
|
|
|
int PropInstanceMerger::collider_get_num() const {
|
|
|
|
return _colliders.size();
|
|
|
|
}
|
|
|
|
|
|
|
|
void PropInstanceMerger::colliders_clear() {
|
|
|
|
_colliders.clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector<Variant> PropInstanceMerger::colliders_get() {
|
|
|
|
Vector<Variant> r;
|
|
|
|
for (int i = 0; i < _colliders.size(); i++) {
|
|
|
|
r.push_back(_colliders[i]);
|
|
|
|
}
|
|
|
|
return r;
|
|
|
|
}
|
|
|
|
|
|
|
|
void PropInstanceMerger::colliders_set(const Vector<Variant> &colliders) {
|
|
|
|
_colliders.clear();
|
|
|
|
|
|
|
|
for (int i = 0; i < colliders.size(); i++) {
|
|
|
|
RID collider = (colliders[i]);
|
|
|
|
|
|
|
|
_colliders.push_back(collider);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
float PropInstanceMerger::get_first_lod_distance_squared() {
|
|
|
|
return _first_lod_distance_squared;
|
|
|
|
}
|
|
|
|
void PropInstanceMerger::set_first_lod_distance_squared(const float dist) {
|
|
|
|
_first_lod_distance_squared = dist;
|
|
|
|
}
|
|
|
|
|
|
|
|
float PropInstanceMerger::get_lod_reduction_distance_squared() {
|
|
|
|
return _lod_reduction_distance_squared;
|
|
|
|
}
|
|
|
|
void PropInstanceMerger::set_lod_reduction_distance_squared(const float dist) {
|
|
|
|
_lod_reduction_distance_squared = dist;
|
|
|
|
}
|
|
|
|
|
|
|
|
void PropInstanceMerger::free_meshes() {
|
|
|
|
}
|
|
|
|
void PropInstanceMerger::free_colliders() {
|
|
|
|
}
|
|
|
|
|
|
|
|
void PropInstanceMerger::_init_materials() {
|
|
|
|
}
|
|
|
|
|
|
|
|
void PropInstanceMerger::_build() {
|
|
|
|
_building = true;
|
|
|
|
_build_queued = false;
|
|
|
|
|
|
|
|
if (!_job.is_valid()) {
|
|
|
|
_job = Ref<PropInstanceJob>(memnew(PropInstancePropJob()));
|
|
|
|
}
|
|
|
|
|
|
|
|
_job->set_prop_instace(this);
|
|
|
|
|
|
|
|
if (!is_inside_tree()) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int i = 0; i < get_child_count(); ++i) {
|
|
|
|
Node *n = get_child(i);
|
|
|
|
|
|
|
|
//this way we won't delete the user's nodes
|
|
|
|
if (n->get_owner() == NULL) {
|
|
|
|
n->queue_delete();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!_prop_data.is_valid())
|
|
|
|
return;
|
|
|
|
|
|
|
|
prop_preprocess(Transform(), _prop_data);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PropInstanceMerger::_build_finished() {
|
|
|
|
}
|
|
|
|
|
2021-04-27 16:52:36 +02:00
|
|
|
void PropInstanceMerger::_prop_preprocess(Transform transform, const Ref<PropData> &prop) {
|
2021-04-27 16:47:46 +02:00
|
|
|
ERR_FAIL_COND(!prop.is_valid());
|
|
|
|
|
|
|
|
int count = prop->get_prop_count();
|
|
|
|
for (int i = 0; i < count; ++i) {
|
|
|
|
Ref<PropDataEntry> e = prop->get_prop(i);
|
|
|
|
|
|
|
|
if (!e.is_valid())
|
|
|
|
continue;
|
|
|
|
|
|
|
|
Transform t = transform * e->get_transform();
|
|
|
|
|
|
|
|
Ref<PropDataProp> prop_entry_data = e;
|
|
|
|
|
|
|
|
if (prop_entry_data.is_valid()) {
|
|
|
|
Ref<PropData> p = prop_entry_data->get_prop();
|
|
|
|
|
|
|
|
if (!p.is_valid())
|
|
|
|
continue;
|
|
|
|
|
|
|
|
prop_preprocess(t, p);
|
|
|
|
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
Ref<PropDataScene> scene_data = e;
|
|
|
|
|
|
|
|
if (scene_data.is_valid()) {
|
|
|
|
Ref<PackedScene> sc = scene_data->get_scene();
|
|
|
|
|
|
|
|
if (!sc.is_valid())
|
|
|
|
continue;
|
|
|
|
|
|
|
|
Node *n = sc->instance();
|
|
|
|
add_child(n);
|
|
|
|
n->set_owner(this);
|
|
|
|
|
|
|
|
Spatial *sp = Object::cast_to<Spatial>(n);
|
|
|
|
|
|
|
|
if (sp) {
|
|
|
|
sp->set_transform(t);
|
|
|
|
}
|
|
|
|
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
//Will create a Terralight node, and prop
|
|
|
|
//PropDataLight could use standard godot light nodes
|
|
|
|
Ref<PropDataLight> light_data = entry;
|
|
|
|
|
|
|
|
if (light_data.is_valid()) {
|
|
|
|
Ref<VoxelLight> light;
|
|
|
|
light.instance();
|
|
|
|
|
|
|
|
light->set_world_position(wp.x / get_voxel_scale(), wp.y / get_voxel_scale(), wp.z / get_voxel_scale());
|
|
|
|
light->set_color(light_data->get_light_color());
|
|
|
|
light->set_size(light_data->get_light_size());
|
|
|
|
|
|
|
|
light_add(light);
|
|
|
|
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
|
|
|
|
#if MESH_DATA_RESOURCE_PRESENT
|
|
|
|
Ref<PropDataMeshData> mesh_data = e;
|
|
|
|
|
|
|
|
if (mesh_data.is_valid()) {
|
|
|
|
Ref<MeshDataResource> mdr = mesh_data->get_mesh();
|
|
|
|
|
|
|
|
if (!mdr.is_valid())
|
|
|
|
continue;
|
|
|
|
|
|
|
|
//add to job
|
|
|
|
//job could merge textures if needed
|
|
|
|
//chunk->mesh_data_resource_add(t, mdr, mesh_data->get_texture());
|
|
|
|
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
PropInstanceMerger::PropInstanceMerger() {
|
|
|
|
_build_queued = false;
|
|
|
|
_building = false;
|
|
|
|
|
|
|
|
#ifdef TEXTURE_PACKER_PRESENT
|
|
|
|
_merge_textures = true;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
_first_lod_distance_squared = 20;
|
|
|
|
_lod_reduction_distance_squared = 10;
|
|
|
|
}
|
|
|
|
|
|
|
|
PropInstanceMerger::~PropInstanceMerger() {
|
|
|
|
_job.unref();
|
|
|
|
|
|
|
|
_prop_data.unref();
|
|
|
|
|
|
|
|
_materials.clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
void PropInstanceMerger::_notification(int p_what) {
|
|
|
|
switch (p_what) {
|
|
|
|
case NOTIFICATION_ENTER_TREE: {
|
|
|
|
if (_prop_data.is_valid()) {
|
|
|
|
build();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
case NOTIFICATION_EXIT_TREE: {
|
|
|
|
if (_job.is_valid()) {
|
|
|
|
_job->set_cancelled(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
free_meshes();
|
|
|
|
free_colliders();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void PropInstanceMerger::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("get_job"), &PropInstanceMerger::get_job);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_job", "value"), &PropInstanceMerger::set_job);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "job", PROPERTY_HINT_RESOURCE_TYPE, "PropInstanceJob", 0), "set_job", "get_job");
|
|
|
|
|
|
|
|
#ifdef TEXTURE_PACKER_PRESENT
|
|
|
|
ClassDB::bind_method(D_METHOD("get_merge_textures"), &PropInstanceMerger::get_merge_textures);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_merge_textures", "value"), &PropInstanceMerger::set_merge_textures);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "merge_textures"), "set_merge_textures", "get_merge_textures");
|
|
|
|
#endif
|
|
|
|
|
|
|
|
///Materials
|
|
|
|
ClassDB::bind_method(D_METHOD("material_get", "index"), &PropInstanceMerger::material_get);
|
|
|
|
ClassDB::bind_method(D_METHOD("material_add", "value"), &PropInstanceMerger::material_add);
|
|
|
|
ClassDB::bind_method(D_METHOD("material_get_num"), &PropInstanceMerger::material_get_num);
|
|
|
|
ClassDB::bind_method(D_METHOD("materials_clear"), &PropInstanceMerger::materials_clear);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("materials_get"), &PropInstanceMerger::materials_get);
|
|
|
|
ClassDB::bind_method(D_METHOD("materials_set"), &PropInstanceMerger::materials_set);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "materials", PROPERTY_HINT_NONE, "17/17:Material", PROPERTY_USAGE_DEFAULT, "Material"), "materials_set", "materials_get");
|
|
|
|
|
|
|
|
//Meshes
|
|
|
|
ClassDB::bind_method(D_METHOD("mesh_get", "index"), &PropInstanceMerger::mesh_get);
|
|
|
|
ClassDB::bind_method(D_METHOD("mesh_add", "value"), &PropInstanceMerger::mesh_add);
|
|
|
|
ClassDB::bind_method(D_METHOD("mesh_get_num"), &PropInstanceMerger::mesh_get_num);
|
|
|
|
ClassDB::bind_method(D_METHOD("meshs_clear"), &PropInstanceMerger::meshs_clear);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("meshes_get"), &PropInstanceMerger::meshes_get);
|
|
|
|
ClassDB::bind_method(D_METHOD("meshes_set"), &PropInstanceMerger::meshes_set);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "meshes", PROPERTY_HINT_NONE, "", 0), "meshes_set", "meshes_get");
|
|
|
|
|
|
|
|
//Colliders
|
|
|
|
ClassDB::bind_method(D_METHOD("collider_get", "index"), &PropInstanceMerger::collider_get);
|
|
|
|
ClassDB::bind_method(D_METHOD("collider_add", "value"), &PropInstanceMerger::collider_add);
|
|
|
|
ClassDB::bind_method(D_METHOD("collider_get_num"), &PropInstanceMerger::collider_get_num);
|
|
|
|
ClassDB::bind_method(D_METHOD("colliders_clear"), &PropInstanceMerger::colliders_clear);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("colliders_get"), &PropInstanceMerger::colliders_get);
|
|
|
|
ClassDB::bind_method(D_METHOD("colliders_set"), &PropInstanceMerger::colliders_set);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "colliders", PROPERTY_HINT_NONE, "", 0), "colliders_set", "colliders_get");
|
|
|
|
|
|
|
|
//---
|
|
|
|
ClassDB::bind_method(D_METHOD("get_first_lod_distance_squared"), &PropInstanceMerger::get_first_lod_distance_squared);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_first_lod_distance_squared", "value"), &PropInstanceMerger::set_first_lod_distance_squared);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "first_lod_distance_squared"), "set_first_lod_distance_squared", "get_first_lod_distance_squared");
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_lod_reduction_distance_squared"), &PropInstanceMerger::get_lod_reduction_distance_squared);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_lod_reduction_distance_squared", "value"), &PropInstanceMerger::set_lod_reduction_distance_squared);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "lod_reduction_distance_squared"), "set_lod_reduction_distance_squared", "get_lod_reduction_distance_squared");
|
|
|
|
|
|
|
|
//---
|
|
|
|
ClassDB::bind_method(D_METHOD("free_meshes"), &PropInstanceMerger::free_meshes);
|
|
|
|
ClassDB::bind_method(D_METHOD("free_colliders"), &PropInstanceMerger::free_colliders);
|
|
|
|
}
|