mirror of
https://github.com/Relintai/props.git
synced 2024-11-10 10:12:13 +01:00
70 lines
1.9 KiB
C
70 lines
1.9 KiB
C
|
/*
|
||
|
Copyright (c) 2020 Péter Magyar
|
||
|
|
||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
of this software and associated documentation files (the "Software"), to deal
|
||
|
in the Software without restriction, including without limitation the rights
|
||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
copies of the Software, and to permit persons to whom the Software is
|
||
|
furnished to do so, subject to the following conditions:
|
||
|
|
||
|
The above copyright notice and this permission notice shall be included in all
|
||
|
copies or substantial portions of the Software.
|
||
|
|
||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||
|
SOFTWARE.
|
||
|
*/
|
||
|
|
||
|
#ifndef PROP_SCENE_INSTANCE_H
|
||
|
#define PROP_SCENE_INSTANCE_H
|
||
|
|
||
|
#include "core/version.h"
|
||
|
|
||
|
#if VERSION_MAJOR < 4
|
||
|
#include "scene/3d/spatial.h"
|
||
|
#else
|
||
|
#include "scene/3d/node_3d.h"
|
||
|
|
||
|
#define Spatial Node3D
|
||
|
#endif
|
||
|
|
||
|
#include "core/math/vector3.h"
|
||
|
|
||
|
#include "props/prop_data.h"
|
||
|
#include "scene/resources/packed_scene.h"
|
||
|
|
||
|
class PropSceneInstance : public Spatial {
|
||
|
GDCLASS(PropSceneInstance, Spatial);
|
||
|
|
||
|
public:
|
||
|
Ref<PackedScene> get_scene();
|
||
|
void set_scene(const Ref<PackedScene> &data);
|
||
|
|
||
|
bool get_snap_to_mesh() const;
|
||
|
void set_snap_to_mesh(const bool value);
|
||
|
|
||
|
Vector3 get_snap_axis() const;
|
||
|
void set_snap_axis(const Vector3 &value);
|
||
|
|
||
|
void build();
|
||
|
|
||
|
PropSceneInstance();
|
||
|
~PropSceneInstance();
|
||
|
|
||
|
protected:
|
||
|
void _notification(int p_what);
|
||
|
static void _bind_methods();
|
||
|
|
||
|
private:
|
||
|
Ref<PackedScene> _scene;
|
||
|
bool _snap_to_mesh;
|
||
|
Vector3 _snap_axis;
|
||
|
};
|
||
|
|
||
|
#endif
|