mirror of
https://github.com/Relintai/props.git
synced 2024-11-12 10:15:25 +01:00
183 lines
5.6 KiB
C++
183 lines
5.6 KiB
C++
|
/*
|
||
|
Copyright (c) 2020 Péter Magyar
|
||
|
|
||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
of this software and associated documentation files (the "Software"), to deal
|
||
|
in the Software without restriction, including without limitation the rights
|
||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
copies of the Software, and to permit persons to whom the Software is
|
||
|
furnished to do so, subject to the following conditions:
|
||
|
|
||
|
The above copyright notice and this permission notice shall be included in all
|
||
|
copies or substantial portions of the Software.
|
||
|
|
||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||
|
SOFTWARE.
|
||
|
*/
|
||
|
|
||
|
#include "prop_tool_mesh.h"
|
||
|
|
||
|
#ifdef TOOLS_ENABLED
|
||
|
|
||
|
Ref<MeshDataResource> PropToolMesh::get_mesh_data() {
|
||
|
return _mesh_data;
|
||
|
}
|
||
|
void PropToolMesh::set_mesh_data(const Ref<MeshDataResource> &data) {
|
||
|
_mesh_data = data;
|
||
|
}
|
||
|
|
||
|
Ref<PropDataMesh> PropToolMesh::get_data() {
|
||
|
return _prop_mesh;
|
||
|
|
||
|
if (!is_visible() || !_mesh_data.is_valid())
|
||
|
return Ref<PropDataMesh>();
|
||
|
|
||
|
if (!_prop_mesh.is_valid())
|
||
|
_prop_mesh.instance();
|
||
|
|
||
|
_prop_mesh->set_mesh(_mesh_data);
|
||
|
_prop_mesh->set_texture(_texture);
|
||
|
_prop_mesh->set_snap_to_mesh(_snap_to_mesh);
|
||
|
_prop_mesh->set_snap_axis(_snap_axis);
|
||
|
|
||
|
return _prop_mesh;
|
||
|
}
|
||
|
void PropToolMesh::set_data(const Ref<PropDataMesh> &data) {
|
||
|
_prop_mesh = data;
|
||
|
|
||
|
if (!_prop_mesh.is_valid())
|
||
|
return;
|
||
|
|
||
|
_texture = _prop_mesh->get_texture();
|
||
|
|
||
|
_snap_to_mesh = _prop_mesh->get_snap_to_mesh();
|
||
|
_snap_axis = _prop_mesh->get_snap_axis();
|
||
|
|
||
|
set_generate(true);
|
||
|
}
|
||
|
|
||
|
Ref<Texture> PropToolMesh::get_texture() {
|
||
|
return _texture;
|
||
|
}
|
||
|
void PropToolMesh::set_texture(const Ref<Texture> &tex) {
|
||
|
_texture = tex;
|
||
|
}
|
||
|
|
||
|
bool PropToolMesh::get_snap_to_mesh() const {
|
||
|
return _snap_to_mesh;
|
||
|
}
|
||
|
void PropToolMesh::set_snap_to_mesh(const bool value) {
|
||
|
_snap_to_mesh = value;
|
||
|
}
|
||
|
|
||
|
Vector3 PropToolMesh::get_snap_axis() const {
|
||
|
return _snap_axis;
|
||
|
}
|
||
|
void PropToolMesh::set_snap_axis(const Vector3 &value) {
|
||
|
_snap_axis = value;
|
||
|
}
|
||
|
|
||
|
Ref<MeshDataResource> PropToolMesh::get_prop_mesh() {
|
||
|
return _prop_mesh;
|
||
|
}
|
||
|
void PropToolMesh::set_prop_mesh(const Ref<MeshDataResource> &data) {
|
||
|
_prop_mesh = data;
|
||
|
}
|
||
|
|
||
|
void PropToolMesh::generate() {
|
||
|
}
|
||
|
|
||
|
PropToolMesh::PropToolMesh() {
|
||
|
_snap_to_mesh = false;
|
||
|
_snap_axis = Vector3(0, -1, 0);
|
||
|
}
|
||
|
PropToolMesh::~PropToolMesh() {
|
||
|
_prop_mesh.unref();
|
||
|
_material.unref();
|
||
|
}
|
||
|
|
||
|
void PropToolMesh::set_generate(bool value) {
|
||
|
if (!value)
|
||
|
return;
|
||
|
|
||
|
if (!_mesh_data.is_valid()) {
|
||
|
mesh.unref();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
Ref<ArrayMesh> m;
|
||
|
m.instance();
|
||
|
|
||
|
Array arr;
|
||
|
arr.resize(ArrayMesh::ARRAY_MAX);
|
||
|
|
||
|
Array mda = _mesh_data->get_array();
|
||
|
|
||
|
PoolVector3Array v;
|
||
|
v.append_array(mda[Mesh::ARRAY_VERTEX]);
|
||
|
arr.set(Mesh::ARRAY_VERTEX, v);
|
||
|
|
||
|
PoolVector3Array norm;
|
||
|
norm.append_array(mda[Mesh::ARRAY_NORMAL]);
|
||
|
arr.set(Mesh::ARRAY_NORMAL, norm);
|
||
|
|
||
|
PoolVector2Array uv;
|
||
|
uv.append_array(mda[Mesh::ARRAY_TEX_UV]);
|
||
|
arr.set(Mesh::ARRAY_TEX_UV, uv);
|
||
|
|
||
|
PoolIntArray ind;
|
||
|
ind.append_array(mda[Mesh::ARRAY_INDEX]);
|
||
|
arr.set(Mesh::ARRAY_INDEX, ind);
|
||
|
|
||
|
m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arr);
|
||
|
|
||
|
mesh = m;
|
||
|
|
||
|
if (_texture.is_valid()) {
|
||
|
if (!_material.is_valid())
|
||
|
_material.instance();
|
||
|
|
||
|
_material->set_texture(SpatialMaterial::TEXTURE_ALBEDO, _texture);
|
||
|
|
||
|
set_material_override(_material);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void PropToolMesh::_bind_methods() {
|
||
|
ClassDB::bind_method(D_METHOD("get_mesh_data"), &PropToolMesh::get_mesh_data);
|
||
|
ClassDB::bind_method(D_METHOD("set_mesh_data", "value"), &PropToolMesh::set_mesh_data);
|
||
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh_data", PROPERTY_HINT_RESOURCE_TYPE, "MeshDataResource"), "set_mesh_data", "get_mesh_data");
|
||
|
|
||
|
ClassDB::bind_method(D_METHOD("get_data"), &PropToolMesh::get_data);
|
||
|
ClassDB::bind_method(D_METHOD("set_data", "value"), &PropToolMesh::set_data);
|
||
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "PropDataMesh"), "set_data", "get_data");
|
||
|
|
||
|
ClassDB::bind_method(D_METHOD("get_texture"), &PropToolMesh::get_texture);
|
||
|
ClassDB::bind_method(D_METHOD("set_texture", "value"), &PropToolMesh::set_texture);
|
||
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
|
||
|
|
||
|
ClassDB::bind_method(D_METHOD("get_snap_to_mesh"), &PropToolMesh::get_snap_to_mesh);
|
||
|
ClassDB::bind_method(D_METHOD("set_snap_to_mesh", "value"), &PropToolMesh::set_snap_to_mesh);
|
||
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_to_mesh"), "set_snap_to_mesh", "get_snap_to_mesh");
|
||
|
|
||
|
ClassDB::bind_method(D_METHOD("get_snap_axis"), &PropToolMesh::get_snap_axis);
|
||
|
ClassDB::bind_method(D_METHOD("set_snap_axis", "value"), &PropToolMesh::set_snap_axis);
|
||
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "snap_axis"), "set_snap_axis", "get_snap_axis");
|
||
|
|
||
|
ClassDB::bind_method(D_METHOD("get_prop_mesh"), &PropToolMesh::get_prop_mesh);
|
||
|
ClassDB::bind_method(D_METHOD("set_prop_mesh", "value"), &PropToolMesh::set_prop_mesh);
|
||
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "prop_mesh", PROPERTY_HINT_RESOURCE_TYPE, "MeshDataResource"), "set_prop_mesh", "get_prop_mesh");
|
||
|
|
||
|
ClassDB::bind_method(D_METHOD("generate"), &PropToolMesh::generate);
|
||
|
|
||
|
ClassDB::bind_method(D_METHOD("get_generate"), &PropToolMesh::get_generate);
|
||
|
ClassDB::bind_method(D_METHOD("set_generate"), &PropToolMesh::set_generate);
|
||
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "generate"), "set_generate", "get_generate");
|
||
|
}
|
||
|
|
||
|
#endif
|