programming_tutorials/26_sdl_button.txt

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#include <functional>
class Button {
public:
enum ButtonState {
BUTTON_STATE_UP,
BUTTON_STATE_HOVER,
BUTTON_STATE_DOWN,
BUTTON_STATE_OFF,
};
void event(const SDL_Event &ev);
void update(float delta);
void render();
//ver a: (Csak statikus fv állítható be rá)
std::function<void(void)> on_click;
//ver b: (Képes osztályok függvényeit is meghívni)
//Meg lehet oldani sokféleképp, egyik sem annyira szép sajnos
//mindneképp érdemes lenne setter mögé rejteni ezeket
void* cls;
std::function<void(void*)> on_click_member;
Button();
virtual ~Button();
ButtonState state;
Rect2 transform;
Sprite *up;
Sprite *down;
Sprite *hover;
Sprite *off;
};
#include "button.h"
#include "math.h"
void Button::event(const SDL_Event &ev) {
if (state == BUTTON_STATE_OFF) {
return;
}
switch (ev.type) {
case SDL_MOUSEMOTION: {
int x = ev.motion.x;
int y = ev.motion.y;
if (transform.x < x && transform.x + transform.w > x && transform.y < y && transform.y + transform.w > y) {
state = BUTTON_STATE_HOVER;
} else {
state = BUTTON_STATE_UP;
}
break;
}
case SDL_MOUSEBUTTONDOWN: {
int x = ev.motion.x;
int y = ev.motion.y;
if (transform.x < x && transform.x + transform.w > x && transform.y < y && transform.y + transform.w > y) {
state = BUTTON_STATE_DOWN;
}
break;
}
case SDL_MOUSEBUTTONUP: {
int x = ev.motion.x;
int y = ev.motion.y;
if (transform.x < x && transform.x + transform.w > x && transform.y < y && transform.y + transform.w > y) {
state = BUTTON_STATE_HOVER;
if (on_click) {
on_click();
}
if (on_click_member) {
on_click_member(cls);
}
} else {
state = BUTTON_STATE_UP;
}
break;
}
}
}
void Button::update(float delta) {
}
void Button::render() {
if (state == BUTTON_STATE_UP) {
if (up) {
up->set_transform(transform);
up->draw();
}
} else if (state == BUTTON_STATE_HOVER) {
if (hover) {
hover->set_transform(transform);
hover->draw();
}
} else if (state == BUTTON_STATE_DOWN) {
if (down) {
down->set_transform(transform);
down->draw();
}
} else if (state == BUTTON_STATE_OFF) {
if (off) {
off->set_transform(transform);
off->draw();
}
}
}
Button::Button() {
state = BUTTON_STATE_UP;
up = nullptr;
down = nullptr;
hover = nullptr;
off = nullptr;
}
Button::~Button() {
}