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56 lines
1.3 KiB
C++
56 lines
1.3 KiB
C++
#ifndef RENDERER_H
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#define RENDERER_H
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#include "color.h"
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#include "rect2.h"
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#include "texture.h"
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#include <SDL.h>
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class Renderer {
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public:
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void present();
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void set_draw_color(const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a);
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void set_draw_color(const Color &color);
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void clear();
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void draw_rect(const SDL_Rect &rect);
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void draw_rect(const Rect2 &rect);
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void draw_texture(const Texture &texture, const Rect2 &dst_rect);
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void draw_texture(const Texture &texture, const Rect2 &src_rect, const Rect2 &dst_rect);
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void draw_texture(const Texture &texture, const Rect2 &src_rect, const Rect2 &dst_rect, const double angle, const float cx = 0, const float cy = 0, const SDL_RendererFlip flip = SDL_FLIP_NONE);
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int get_dpi() const;
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int get_size_w() const;
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int get_size_h() const;
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void get_size(int *w, int *h) const;
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void initialize();
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void destroy();
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SDL_Window *get_window();
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SDL_Renderer *get_renderer();
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Renderer();
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Renderer(unsigned int flags, unsigned int window_flags, int window_width = 640, int window_height = 480);
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virtual ~Renderer();
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static Renderer *get_singleton();
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private:
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int _initial_window_width;
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int _initial_window_height;
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unsigned int _flags;
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unsigned int _window_flags;
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SDL_Window *_window;
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SDL_Renderer *_renderer;
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int _window_display_index;
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static Renderer *_singleton;
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};
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#endif |