mirror of
https://github.com/Relintai/programming_tutorials.git
synced 2025-04-25 21:55:03 +02:00
176 lines
3.5 KiB
C++
176 lines
3.5 KiB
C++
#include "renderer.h"
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#include <cstdio>
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void Renderer::present() {
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SDL_RenderPresent(_renderer);
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}
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void Renderer::set_draw_color(const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a) {
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SDL_SetRenderDrawColor(_renderer, r, g, b, a);
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}
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void Renderer::set_draw_color(const Color &color) {
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SDL_SetRenderDrawColor(_renderer, color.r, color.g, color.b, color.a);
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}
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void Renderer::clear() {
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SDL_RenderClear(_renderer);
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}
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void Renderer::draw_rect(const SDL_Rect &rect) {
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SDL_RenderFillRect(_renderer, &rect);
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}
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void Renderer::draw_rect(const Rect2 &rect) {
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SDL_Rect r = rect.as_rect();
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SDL_RenderFillRect(_renderer, &r);
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}
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void Renderer::draw_texture(const Texture &texture, const Rect2 &dst_rect) {
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SDL_Rect sr;
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sr.x = 0;
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sr.y = 0;
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sr.w = texture.get_width();
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sr.h = texture.get_height();
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SDL_Rect dr = dst_rect.as_rect();
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SDL_RenderCopy(_renderer, texture.get_texture(), &sr, &dr);
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}
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void Renderer::draw_texture(const Texture &texture, const Rect2 &src_rect, const Rect2 &dst_rect) {
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SDL_Rect sr = src_rect.as_rect();
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SDL_Rect dr = dst_rect.as_rect();
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SDL_RenderCopy(_renderer, texture.get_texture(), &sr, &dr);
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}
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void Renderer::draw_texture(const Texture &texture, const Rect2 &src_rect, const Rect2 &dst_rect, const double angle, const float cx, const float cy, const SDL_RendererFlip flip) {
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SDL_Rect sr = src_rect.as_rect();
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SDL_FRect dr = dst_rect.as_frect();
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SDL_FPoint p;
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p.x = cx;
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p.y = cy;
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SDL_RenderCopyExF(_renderer, texture.get_texture(), &sr, &dr, angle, &p, flip);
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}
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int Renderer::get_dpi() const {
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float ddpi;
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float hdpi;
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float vdpi;
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if (SDL_GetDisplayDPI(_window_display_index, &ddpi, &hdpi, &vdpi)) {
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return ddpi;
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}
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//fallback
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return 1;
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}
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int Renderer::get_size_w() const {
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int w;
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int h;
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SDL_GetWindowSize(_window, &w, &h);
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return w;
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}
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int Renderer::get_size_h() const {
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int w;
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int h;
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SDL_GetWindowSize(_window, &w, &h);
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return h;
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}
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void Renderer::get_size(int *w, int *h) const {
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SDL_GetWindowSize(_window, w, h);
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}
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void Renderer::initialize() {
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if (SDL_Init(_flags) != 0) {
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printf("SDL_Init() hiba!\n");
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return;
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}
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if (SDL_CreateWindowAndRenderer(_initial_window_width, _initial_window_height, _window_flags, &_window, &_renderer) != 0) {
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printf("SDL_CreateWindowAndRenderer() hiba!\n");
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return;
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}
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_window_display_index = SDL_GetWindowDisplayIndex(_window);
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}
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void Renderer::destroy() {
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if (_window)
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SDL_DestroyWindow(_window);
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if (_renderer)
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SDL_DestroyRenderer(_renderer);
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_window = nullptr;
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_renderer = nullptr;
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}
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SDL_Window *Renderer::get_window() {
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return _window;
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}
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SDL_Renderer *Renderer::get_renderer() {
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return _renderer;
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}
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Renderer::Renderer() {
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if (_singleton) {
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printf("Renderer::Renderer(): _singleton is not null!\n");
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}
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_initial_window_width = 640;
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_initial_window_height = 480;
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_singleton = this;
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_flags = SDL_INIT_VIDEO | SDL_INIT_TIMER;
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_window_flags = SDL_WINDOW_SHOWN;
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initialize();
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}
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Renderer::Renderer(unsigned int flags, unsigned int window_flags, int initial_window_width, int initial_window_height) {
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if (_singleton) {
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printf("Renderer::Renderer(flags): _singleton is not null!\n");
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}
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_initial_window_width = initial_window_width;
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_initial_window_height = initial_window_height;
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_singleton = this;
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_flags = flags;
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_window_flags = window_flags;
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initialize();
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}
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Renderer::~Renderer() {
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if (_singleton != this) {
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printf("Renderer::~Renderer(): _singleton is not this!\n");
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}
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_singleton = nullptr;
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destroy();
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}
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Renderer *Renderer::get_singleton() {
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return _singleton;
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}
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Renderer *Renderer::_singleton = nullptr; |