programming_tutorials/05_sdl_alapok/renderer.cpp
2021-04-02 15:46:06 +02:00

176 lines
3.5 KiB
C++

#include "renderer.h"
#include <cstdio>
void Renderer::present() {
SDL_RenderPresent(_renderer);
}
void Renderer::set_draw_color(const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a) {
SDL_SetRenderDrawColor(_renderer, r, g, b, a);
}
void Renderer::set_draw_color(const Color &color) {
SDL_SetRenderDrawColor(_renderer, color.r, color.g, color.b, color.a);
}
void Renderer::clear() {
SDL_RenderClear(_renderer);
}
void Renderer::draw_rect(const SDL_Rect &rect) {
SDL_RenderFillRect(_renderer, &rect);
}
void Renderer::draw_rect(const Rect2 &rect) {
SDL_Rect r = rect.as_rect();
SDL_RenderFillRect(_renderer, &r);
}
void Renderer::draw_texture(const Texture &texture, const Rect2 &dst_rect) {
SDL_Rect sr;
sr.x = 0;
sr.y = 0;
sr.w = texture.get_width();
sr.h = texture.get_height();
SDL_Rect dr = dst_rect.as_rect();
SDL_RenderCopy(_renderer, texture.get_texture(), &sr, &dr);
}
void Renderer::draw_texture(const Texture &texture, const Rect2 &src_rect, const Rect2 &dst_rect) {
SDL_Rect sr = src_rect.as_rect();
SDL_Rect dr = dst_rect.as_rect();
SDL_RenderCopy(_renderer, texture.get_texture(), &sr, &dr);
}
void Renderer::draw_texture(const Texture &texture, const Rect2 &src_rect, const Rect2 &dst_rect, const double angle, const float cx, const float cy, const SDL_RendererFlip flip) {
SDL_Rect sr = src_rect.as_rect();
SDL_FRect dr = dst_rect.as_frect();
SDL_FPoint p;
p.x = cx;
p.y = cy;
SDL_RenderCopyExF(_renderer, texture.get_texture(), &sr, &dr, angle, &p, flip);
}
int Renderer::get_dpi() const {
float ddpi;
float hdpi;
float vdpi;
if (SDL_GetDisplayDPI(_window_display_index, &ddpi, &hdpi, &vdpi)) {
return ddpi;
}
//fallback
return 1;
}
int Renderer::get_size_w() const {
int w;
int h;
SDL_GetWindowSize(_window, &w, &h);
return w;
}
int Renderer::get_size_h() const {
int w;
int h;
SDL_GetWindowSize(_window, &w, &h);
return h;
}
void Renderer::get_size(int *w, int *h) const {
SDL_GetWindowSize(_window, w, h);
}
void Renderer::initialize() {
if (SDL_Init(_flags) != 0) {
printf("SDL_Init() hiba!\n");
return;
}
if (SDL_CreateWindowAndRenderer(_initial_window_width, _initial_window_height, _window_flags, &_window, &_renderer) != 0) {
printf("SDL_CreateWindowAndRenderer() hiba!\n");
return;
}
_window_display_index = SDL_GetWindowDisplayIndex(_window);
}
void Renderer::destroy() {
if (_window)
SDL_DestroyWindow(_window);
if (_renderer)
SDL_DestroyRenderer(_renderer);
_window = nullptr;
_renderer = nullptr;
}
SDL_Window *Renderer::get_window() {
return _window;
}
SDL_Renderer *Renderer::get_renderer() {
return _renderer;
}
Renderer::Renderer() {
if (_singleton) {
printf("Renderer::Renderer(): _singleton is not null!\n");
}
_initial_window_width = 640;
_initial_window_height = 480;
_singleton = this;
_flags = SDL_INIT_VIDEO | SDL_INIT_TIMER;
_window_flags = SDL_WINDOW_SHOWN;
initialize();
}
Renderer::Renderer(unsigned int flags, unsigned int window_flags, int initial_window_width, int initial_window_height) {
if (_singleton) {
printf("Renderer::Renderer(flags): _singleton is not null!\n");
}
_initial_window_width = initial_window_width;
_initial_window_height = initial_window_height;
_singleton = this;
_flags = flags;
_window_flags = window_flags;
initialize();
}
Renderer::~Renderer() {
if (_singleton != this) {
printf("Renderer::~Renderer(): _singleton is not this!\n");
}
_singleton = nullptr;
destroy();
}
Renderer *Renderer::get_singleton() {
return _singleton;
}
Renderer *Renderer::_singleton = nullptr;