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https://github.com/Relintai/programming_tutorials.git
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137 lines
2.4 KiB
C++
137 lines
2.4 KiB
C++
#include "player.h"
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#include <stdio.h>
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String Player::get_name() {
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return _name;
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}
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void Player::set_name(const String &name) {
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_name = name;
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}
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int Player::get_tile_index() const {
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return _tile_index;
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}
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void Player::set_tile_index(const int val) {
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_tile_index = val;
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}
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int Player::get_money() const {
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return _money;
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}
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void Player::set_money(const int val) {
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_money = val;
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}
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int Player::get_jail_time() const {
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return _jail_time;
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}
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void Player::set_jail_time(const int val) {
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_jail_time = val;
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}
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bool Player::get_lost() const {
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return _lost;
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}
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void Player::set_lost(const bool val) {
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_lost = val;
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}
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bool Player::want_buy(const String &tile_name, int price) {
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return false;
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}
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void Player::pay_entry_fee(const int val, Player *to) {
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}
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void Player::throw_dice() {
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}
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void Player::on_lose() {
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}
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void Player::print() {
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printf("Player - %s - Name: %s Tile Index: %d Money: %d Jail time: %d Lost: %d\n", get_class_name().c_str(), _name.c_str(), _tile_index, _money, _jail_time, _lost);
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}
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String Player::get_class_name() {
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return "Player";
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}
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Player::Player() {
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_tile_index = 0;
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_money = 0;
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_jail_time = 0;
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_lost = 0;
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}
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Player::~Player() {
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}
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bool AgressivePlayer::want_buy(const String &tile_name, int price) {
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return false;
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}
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void AgressivePlayer::on_lose() {
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}
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String AgressivePlayer::get_class_name() {
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return "AgressivePlayer";
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}
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AgressivePlayer::AgressivePlayer() :
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Player() {
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}
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bool ConservativePlayer::want_buy(const String &tile_name, int price) {
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return false;
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}
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void ConservativePlayer::on_lose() {
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}
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String ConservativePlayer::get_class_name() {
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return "ConservativePlayer";
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}
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ConservativePlayer::ConservativePlayer() :
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Player() {
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}
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bool TrickyPlayer::want_buy(const String &tile_name, int price) {
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return false;
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}
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void TrickyPlayer::on_lose() {
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}
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String TrickyPlayer::get_class_name() {
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return "TrickyPlayer";
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}
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TrickyPlayer::TrickyPlayer() :
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Player() {
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}
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bool HumanPlayer::want_buy(const String &tile_name, int price) {
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return false;
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}
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void HumanPlayer::on_lose() {
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}
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String HumanPlayer::get_class_name() {
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return "HumanPlayer";
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}
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HumanPlayer::HumanPlayer() :
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Player() {
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}
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bool CheatingPlayer::want_buy(const String &tile_name, int price) {
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return false;
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}
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void CheatingPlayer::throw_dice() {
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}
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void CheatingPlayer::on_lose() {
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}
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String CheatingPlayer::get_class_name() {
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return "CheatingPlayer";
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}
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CheatingPlayer::CheatingPlayer() :
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Player() {
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}
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