programming_tutorials/19_sdl_sprite.txt
2021-04-07 18:52:45 +02:00

313 lines
11 KiB
Plaintext

|---------------------------------------------------------------------------------------|
| class Sprite |
|---------------------------------------------------------------------------------------|
| + Rect2 get_texture_clip_rect() const |
| + void set_texture_clip_rect(const Rect2 &rect) |
| |
| + Rect2 get_transform() const |
| + void set_transform(const Rect2 &rect) |
| |
| + float get_x() const |
| + void set_x(const float val) |
| |
| + float get_y() const |
| + void set_y(const float val) |
| |
| + float get_w() const |
| + void set_w(const float val) |
| |
| + float get_h() const |
| + void set_h(const float val) |
| |
| + double get_angle() const |
| + void set_angle(const double val) |
| |
| + float get_anchor_x() const |
| + void set_anchor_x(const float val) |
| |
| + float get_anchor_y() const |
| + void set_anchor_y(const float val) |
| |
| + void set_anchor(const float x, const float y) |
| |
| + SDL_RendererFlip get_flip() const |
| + void set_flip(const SDL_RendererFlip val) |
| |
| + Color get_color_mod() const |
| + void set_color_mod(const Color &color) |
| |
| + Texture *get_texture() |
| + Texture *get_texture() const |
| + void set_texture(Texture *texture) |
| |
| + void draw() |
| |
| + Sprite() |
| + Sprite(Texture *texture) |
| + Sprite(Texture *texture, const Color &color_mod) |
| + Sprite(Texture *texture, const float x, const float y, const double angle = 0) |
| |
| + Sprite(Texture *texture, const float x, const float y, |
| const Rect2 &texture_clip_rect, const double angle = 0) |
| |
| + Sprite(Texture *texture, const Rect2 &transform, |
| const Rect2 &texture_clip_rect, const double angle = 0) |
| |
| + Sprite(Texture *texture, const float x, const float y, |
| const float w, const float h, const double angle = 0) |
| + virtual ~Sprite() |
| |
| - Rect2 _texture_clip_rect |
| - Rect2 _transform |
| - double _angle |
| |
| - float _anchor_x |
| - float _anchor_y |
| |
| - SDL_RendererFlip _flip |
| |
| - Color _color_mod |
| |
| - Texture *_texture |
|---------------------------------------------------------------------------------------|
#include "sprite.h"
#include "renderer.h"
Rect2 Sprite::get_texture_clip_rect() const {
return _texture_clip_rect
}
void Sprite::set_texture_clip_rect(const Rect2 &rect) {
_texture_clip_rect = rect
}
Rect2 Sprite::get_transform() const {
return _transform
}
void Sprite::set_transform(const Rect2 &rect) {
_transform = rect
}
float Sprite::get_x() const {
return _transform.x
}
void Sprite::set_x(const float val) {
_transform.x = val
}
float Sprite::get_y() const {
return _transform.y
}
void Sprite::set_y(const float val) {
_transform.y = val
}
float Sprite::get_w() const {
return _transform.w
}
void Sprite::set_w(const float val) {
_transform.w = val
}
float Sprite::get_h() const {
return _transform.h
}
void Sprite::set_h(const float val) {
_transform.h = val
}
double Sprite::get_angle() const {
return _angle
}
void Sprite::set_angle(const double val) {
_angle = val
}
float Sprite::get_anchor_x() const {
return _anchor_x
}
void Sprite::set_anchor_x(const float val) {
_anchor_x = val
}
float Sprite::get_anchor_y() const {
return _anchor_y
}
void Sprite::set_anchor_y(const float val) {
_anchor_y = val
}
void Sprite::set_anchor(const float x, const float y) {
_anchor_x = x
_anchor_y = y
}
SDL_RendererFlip Sprite::get_flip() const {
return _flip
}
void Sprite::set_flip(const SDL_RendererFlip val) {
_flip = val
}
Color Sprite::get_color_mod() const {
return _color_mod
}
void Sprite::set_color_mod(const Color &color) {
_color_mod = color
}
Texture *Sprite::get_texture() {
return _texture
}
Texture *Sprite::get_texture() const {
return _texture
}
void Sprite::set_texture(Texture *texture) {
_texture = texture
}
void Sprite::draw() {
Renderer::get_singleton()->draw_sprite(this)
}
Sprite::Sprite() {
_angle = 0
_anchor_x = 0
_anchor_y = 0
_flip = SDL_FLIP_NONE
_texture = nullptr
_color_mod = Color(255, 255, 255, 255)
}
Sprite::Sprite(Texture *texture) {
_angle = 0
_anchor_x = 0
_anchor_y = 0
_flip = SDL_FLIP_NONE
_texture = texture
if (_texture != nullptr) {
_texture_clip_rect.w = texture->get_width()
_texture_clip_rect.h = texture->get_height()
_transform.w = texture->get_width()
_transform.h = texture->get_height()
}
_color_mod = Color(255, 255, 255, 255)
}
Sprite::Sprite(Texture *texture, const Color &color_mod) {
_angle = 0
_anchor_x = 0
_anchor_y = 0
_flip = SDL_FLIP_NONE
_texture = texture
if (_texture != nullptr) {
_texture_clip_rect.w = texture->get_width()
_texture_clip_rect.h = texture->get_height()
_transform.w = texture->get_width()
_transform.h = texture->get_height()
}
_color_mod = color_mod
}
Sprite::Sprite(Texture *texture, const float x, const float y, const double angle) {
_angle = angle
_anchor_x = 0
_anchor_y = 0
_flip = SDL_FLIP_NONE
_texture = texture
_transform.x = x
_transform.y = y
if (_texture != nullptr) {
_texture_clip_rect.w = texture->get_width()
_texture_clip_rect.h = texture->get_height()
_transform.w = texture->get_width()
_transform.h = texture->get_height()
}
_color_mod = Color(255, 255, 255, 255)
}
Sprite::Sprite(Texture *texture, const float x, const float y, const Rect2 &texture_clip_rect, const double angle) {
_angle = angle
_anchor_x = 0
_anchor_y = 0
_flip = SDL_FLIP_NONE
_texture = texture
_transform.x = x
_transform.y = y
if (_texture != nullptr) {
_transform.w = texture->get_width()
_transform.h = texture->get_height()
}
_texture_clip_rect = texture_clip_rect
_color_mod = Color(255, 255, 255, 255)
}
Sprite::Sprite(Texture *texture, const Rect2 &transform, const Rect2 &texture_clip_rect, const double angle) {
_angle = angle
_anchor_x = 0
_anchor_y = 0
_flip = SDL_FLIP_NONE
_texture = texture
_transform = transform
_texture_clip_rect = texture_clip_rect
_color_mod = Color(255, 255, 255, 255)
}
Sprite::Sprite(Texture *texture, const float x, const float y, const float w, const float h, const double angle) {
_angle = angle
_anchor_x = 0
_anchor_y = 0
_flip = SDL_FLIP_NONE
_texture = texture
_transform.x = x
_transform.y = y
_transform.w = w
_transform.h = h
if (_texture != nullptr) {
_texture_clip_rect.w = texture->get_width()
_texture_clip_rect.h = texture->get_height()
}
_color_mod = Color(255, 255, 255, 255)
}
Sprite::~Sprite() {
}