#include #include "string.h" #include "vector.h" #include "player.h" #include "tile.h" #include "tile_loader.h" #include "player_loader.h" int main() { Vector tiles = TileLoader::load_tile_file("tiles.config"); Vector players = PlayerLoader::load_player_file("players.config"); for (int i = 0; i < tiles.size(); ++i) { tiles[i]->print(); } for (int i = 0; i < players.size(); ++i) { players[i]->print(); } return 0; }