#include #include "image.h" #include "renderer.h" #include int main(int argv, char **args) { Renderer r; Image i("ti.bmp"); i.lock(); i.set_pixel(i.get_height() - 1, i.get_width() - 1, Color(0, 0, 255, 255)); i.unlock(); /* old SDL_Texture *t = SDL_CreateTextureFromSurface(r.get_renderer(), i.get_surface()); r.set_draw_color(0, 0, 0, 255); r.clear(); SDL_Rect rs; rs.x = 0; rs.y = 0; rs.w = i.get_width(); rs.h = i.get_height(); SDL_RenderCopy(r.get_renderer(), t, &rs, &rs); */ r.set_draw_color(0, 0, 0, 255); r.clear(); Texture t(&i); r.draw_texture(t, Rect2(0, 0, t.get_width(), t.get_height())); r.present(); int rgb[] = { 203, 203, 203, // Gray 254, 254, 31, // Yellow 0, 255, 255, // Cyan 0, 254, 30, // Green 255, 16, 253, // Magenta 253, 3, 2, // Red 18, 14, 252, // Blue 0, 0, 0 // Black }; SDL_Rect colorBar; colorBar.x = 0; colorBar.y = 0; colorBar.w = 90; colorBar.h = 480; // Render a new color bar every 0.5 seconds for (int i = 0; i != sizeof rgb / sizeof *rgb; i += 3, colorBar.x += 90) { r.set_draw_color(rgb[i], rgb[i + 1], rgb[i + 2], 255); r.draw_rect(colorBar); r.present(); SDL_Delay(500); } //old //SDL_DestroyTexture(t); t.free(); i.free(); r.destroy(); SDL_Quit(); }