#ifndef MAIN_SCENE_H #define MAIN_SCENE_H #include "scene.h" #include "image.h" #include "texture.h" #include "sprite.h" #include "camera.h" #include "button.h" class MainScene : public Scene { public: void event(const SDL_Event &ev); void update(float delta); void render(); //ver a static void on_first_button_clicked(); //ver b static void on_first_button_clicked_member(void* cls); void member_print(); MainScene(); ~MainScene(); Camera *_camera; Image *_image; Texture *_texture; Button *b1; Button *b2; Button *b3; }; #endif