#ifndef MAIN_SCENE_H #define MAIN_SCENE_H #include "scene.h" #include "image.h" #include "texture.h" #include "sprite.h" #include "camera.h" class MainScene : public Scene { public: void event(const SDL_Event &ev); void update(float delta); void render(); MainScene(); ~MainScene(); Camera *_camera; Image *_image; Texture *_texture; Sprite *_sprite; }; #endif