#ifndef VECTOR3_H
#define VECTOR3_H

class Vector3 {
public:
	Vector3 abs() const;
	float angle_to(const Vector3 &b) const;
	Vector3 cross(const Vector3 &b) const;
	Vector3 clamped(float len) const;
	Vector3 direction_to(const Vector3 &b) const;
	float distance_to_squared(const Vector3 &b) const;
	float distance_to(const Vector3 &b) const;
	float dot(const Vector3 &b) const;
	bool is_equal_approx(const Vector3 &b) const;

	float length() const;
	float length_squared() const;

	Vector3 lerp(const Vector3 &b, const float t) const;

	Vector3 normalized() const;
	void normalize();

	void add(const Vector3 &b);
	void sub(const Vector3 &b);

	Vector3();
	Vector3(const Vector3 &b);
	Vector3(const float p_x, const float p_y, const float p_z);

	Vector3 &operator+=(const Vector3 &b);
	Vector3 &operator-=(const Vector3 &b);

	friend Vector3 operator+(Vector3 lhs, const Vector3 &rhs);
	friend Vector3 operator-(Vector3 lhs, const Vector3 &rhs);

	Vector3 &operator*=(const float b);
	friend Vector3 operator*(Vector3 lhs, const float rhs);

	friend bool operator==(const Vector3 &a, const Vector3 &b);
	friend bool operator!=(const Vector3 &a, const Vector3 &b);

	float x;
	float y;
	float z;
};

#endif