Texture uml diagram.

This commit is contained in:
Relintai 2021-04-07 18:47:44 +02:00
parent f2d1e01b11
commit ec64037fd2

View File

@ -1,41 +1,41 @@
class Texture
public:
Color get_color_mod() const;
void set_color_mod(const Color &color);
SDL_BlendMode get_blend_mode() const;
void set_blend_mode(const SDL_BlendMode blend_mode);
SDL_ScaleMode get_texture_scale_mode() const;
void set_texture_scale_mode(const SDL_ScaleMode scale_mode);
Image *get_image();
void set_image(Image *image);
int get_width() const;
int get_height() const;
Uint32 get_format() const;
int get_access() const;
void create(const int access, const int w, const int h);
void refresh();
void free();
SDL_Texture *get_texture();
SDL_Texture *get_texture() const;
bool is_render_target();
Texture();
Texture(Image *image);
virtual ~Texture();
private:
Image *_image;
SDL_Texture *_texture;
|---------------------------------------------------------------------------------------|
| class Texture |
|---------------------------------------------------------------------------------------|
| + Color get_color_mod() const; |
| + void set_color_mod(const Color &color); |
| |
| + SDL_BlendMode get_blend_mode() const; |
| + void set_blend_mode(const SDL_BlendMode blend_mode); |
| |
| + SDL_ScaleMode get_texture_scale_mode() const; |
| + void set_texture_scale_mode(const SDL_ScaleMode scale_mode); |
| |
| + Image *get_image(); |
| + void set_image(Image *image); |
| |
| + int get_width() const; |
| + int get_height() const; |
| + Uint32 get_format() const; |
| + int get_access() const; |
| |
| + void create(const int access, const int w, const int h); |
| + void refresh(); |
| + void free(); |
| |
| + SDL_Texture *get_texture(); |
| + SDL_Texture *get_texture() const; |
| |
| + bool is_render_target(); |
| |
| + Texture(); |
| + Texture(Image *image); |
| + virtual ~Texture(); |
| |
| - Image *_image; |
| - SDL_Texture *_texture; |
|---------------------------------------------------------------------------------------|
#include "texture.h"