Math.h and cpp.

This commit is contained in:
Relintai 2021-03-27 20:33:09 +01:00
parent 65228d249a
commit e3e3c1fec6
6 changed files with 361 additions and 13 deletions

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@ -78,13 +78,13 @@ float Math::atan2(float a, float b) {
return ::atan2(a, b);
}
Akkor a feladat:
Akkor a feladatok:
1. Írd meg az alábbi segédosztályt:
(Az includeok: #include <math.h>, #include <stdlib.h>, #include <time.h>, #include <cstdint>)
Defineok a tetejére:
Defineok a header tetejére:
#define MATH_PI 3.1415926535897932384626433833
#define EPSILON 0.00001
@ -110,8 +110,8 @@ UML:
| + acos(x : double) : double { static } | -> return ::acos(x);
| + atan(x : float) : float { static } | -> return ::atanf(x);
| + atan(x : double) : double { static } | -> return ::atan(x);
| + atan2(x : float) : float { static } | -> return ::atan2f(x);
| + atan2(x : double) : double { static } | -> return ::atan2(x);
| + atan2(x : float, y : float) : float { static } | -> return ::atan2f(x, y);
| + atan2(x : double, y : double) : double { static } | -> return ::atan2(x, y);
| |
| + sqrt(x : float) : float { static } | -> return ::sqrtf(x);
| + sqrt(x : double) : double { static } | -> return ::sqrt(x);
@ -126,30 +126,36 @@ UML:
| + log(x : float) : float { static } | -> return ::logf(x);
| + log(x : double) : double { static } | -> return ::log(x);
| |
| + inv_sqrt(x : float) : float { static } | -> return (float)(1.0 / ::sqrt(x));
| + fast_inv_sqrt(x : float) : float { static } | -> Implementáció lejjebb
| + inv_sqrt(x : float) : float { static } | -> return (float)(1.0 / ::sqrtf(x));
| + fast_inv_sqrt(number : float) : float { static } | -> Implementáció lejjebb
| |
| + abs(x : float) : float { static } | -> return absd(x);
| + abs(x : double) : double { static } | -> return absf(x);
| + abs(x : float) : float { static } | -> return x > 0 ? x : -x;
| + abs(x : double) : double { static } | -> return x > 0 ? x : -x;
| + abs(x : int) : int { static } | -> return x > 0 ? x : -x;
| |
| + deg2rad(x : float) : float { static } | -> return x * MATH_PI / 180.0;
| + deg2rad(x : double) : double { static } | -> return x * MATH_PI / 180.0;
| + deg2rad(x : int) : int { static } | -> return x * MATH_PI / 180.0;
| |
| + rad2deg(x : float) : float { static } | -> return x * 180.0 / MATH_PI;
| + rad2deg(x : double) : double { static } | -> return x * 180.0 / MATH_PI;
| + rad2deg(x : int) : int { static } | -> return x * 180.0 / MATH_PI;
| |
| + is_equal_approx(float a, float b) : bool { static } | -> mint vektorban
| + is_zero_approx(float a) : bool { static } |
| + is_equal_approx(a : float, b : float) : bool { static } | -> mint vektorban
| + is_zero_approx(a : float) : bool { static } |
| |
| + seed(unsigned int s) { static } | -> srand(s);
| + seed(s : unsigned int) { static } | -> srand(s);
| + randomize() { static } | -> srand(time(NULL));
| |
| + rand() : int { static } | -> return rand();
| + randf() : float { static } | -> return rand() / RANDOM_32BIT_MAX;
| + randd() : float { static } | -> return rand() / RANDOM_32BIT_MAX;
| |
| + rand(float from, float to) : float { static } | -> return randf() * to + from;
| + rand(double from, double to) : double { static } | -> return randd() * to + from;
| + rand(int m) : int { static } | -> return rand() % m;
| |
| + rand(from : int, to : int) : int { static } | -> return (rand() % (to - from)) + from;
| + rand(from : float, to : float) : float { static } | -> return randf() * (to - from) + from;
| + rand(from : double, to : double) : double { static } | -> return randd() * (to - from) + from;
|------------------------------------------------------------|
fast_inv_sqrt:
@ -190,3 +196,8 @@ Megj: Ezek a random (ranf, randd) függvények nem a leggyorsabbak, nagyon sokat
alapszinű /low level/ hardwares ismeretekkel, és matematikával. Akit érdekel érdemes kürölnézni nagyobb
projektekben, hogy hogy vannak ilyenek implementálva.
2. Most, hogy már kész a Math osztályod, menj visza a Vector2, Vector3, és Rect2 osztályokba,
nézd végig a függvényeiket, és cserélj le mindent amit lehet, Math osztálybelire.

128
02_math_osztaly/.clang-format Executable file
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@ -0,0 +1,128 @@
# Commented out parameters are those with the same value as base LLVM style
# We can uncomment them if we want to change their value, or enforce the
# chosen value in case the base style changes (last sync: Clang 6.0.1).
---
### General config, applies to all languages ###
BasedOnStyle: LLVM
AccessModifierOffset: -4
AlignAfterOpenBracket: DontAlign
# AlignConsecutiveAssignments: false
# AlignConsecutiveDeclarations: false
# AlignEscapedNewlines: Right
# AlignOperands: true
AlignTrailingComments: false
AllowAllParametersOfDeclarationOnNextLine: false
# AllowShortBlocksOnASingleLine: false
AllowShortCaseLabelsOnASingleLine: true
AllowShortFunctionsOnASingleLine: Inline
AllowShortIfStatementsOnASingleLine: true
# AllowShortLoopsOnASingleLine: false
# AlwaysBreakAfterDefinitionReturnType: None
# AlwaysBreakAfterReturnType: None
# AlwaysBreakBeforeMultilineStrings: false
# AlwaysBreakTemplateDeclarations: false
# BinPackArguments: true
# BinPackParameters: true
# BraceWrapping:
# AfterClass: false
# AfterControlStatement: false
# AfterEnum: false
# AfterFunction: false
# AfterNamespace: false
# AfterObjCDeclaration: false
# AfterStruct: false
# AfterUnion: false
# AfterExternBlock: false
# BeforeCatch: false
# BeforeElse: false
# IndentBraces: false
# SplitEmptyFunction: true
# SplitEmptyRecord: true
# SplitEmptyNamespace: true
# BreakBeforeBinaryOperators: None
# BreakBeforeBraces: Attach
# BreakBeforeInheritanceComma: false
BreakBeforeTernaryOperators: false
# BreakConstructorInitializersBeforeComma: false
BreakConstructorInitializers: AfterColon
# BreakStringLiterals: true
ColumnLimit: 0
# CommentPragmas: '^ IWYU pragma:'
# CompactNamespaces: false
ConstructorInitializerAllOnOneLineOrOnePerLine: true
ConstructorInitializerIndentWidth: 8
ContinuationIndentWidth: 8
Cpp11BracedListStyle: false
# DerivePointerAlignment: false
# DisableFormat: false
# ExperimentalAutoDetectBinPacking: false
# FixNamespaceComments: true
# ForEachMacros:
# - foreach
# - Q_FOREACH
# - BOOST_FOREACH
# IncludeBlocks: Preserve
IncludeCategories:
- Regex: '".*"'
Priority: 1
- Regex: '^<.*\.h>'
Priority: 2
- Regex: '^<.*'
Priority: 3
# IncludeIsMainRegex: '(Test)?$'
IndentCaseLabels: true
# IndentPPDirectives: None
IndentWidth: 4
# IndentWrappedFunctionNames: false
# JavaScriptQuotes: Leave
# JavaScriptWrapImports: true
# KeepEmptyLinesAtTheStartOfBlocks: true
# MacroBlockBegin: ''
# MacroBlockEnd: ''
# MaxEmptyLinesToKeep: 1
# NamespaceIndentation: None
# PenaltyBreakAssignment: 2
# PenaltyBreakBeforeFirstCallParameter: 19
# PenaltyBreakComment: 300
# PenaltyBreakFirstLessLess: 120
# PenaltyBreakString: 1000
# PenaltyExcessCharacter: 1000000
# PenaltyReturnTypeOnItsOwnLine: 60
# PointerAlignment: Right
# RawStringFormats:
# - Delimiter: pb
# Language: TextProto
# BasedOnStyle: google
# ReflowComments: true
# SortIncludes: true
# SortUsingDeclarations: true
# SpaceAfterCStyleCast: false
# SpaceAfterTemplateKeyword: true
# SpaceBeforeAssignmentOperators: true
# SpaceBeforeParens: ControlStatements
# SpaceInEmptyParentheses: false
# SpacesBeforeTrailingComments: 1
# SpacesInAngles: false
# SpacesInContainerLiterals: true
# SpacesInCStyleCastParentheses: false
# SpacesInParentheses: false
# SpacesInSquareBrackets: false
TabWidth: 4
UseTab: Always
---
### C++ specific config ###
Language: Cpp
Standard: Cpp03
---
### ObjC specific config ###
Language: ObjC
Standard: Cpp03
ObjCBlockIndentWidth: 4
# ObjCSpaceAfterProperty: false
# ObjCSpaceBeforeProtocolList: true
---
### Java specific config ###
Language: Java
# BreakAfterJavaFieldAnnotations: false
JavaImportGroups: ['org.godotengine', 'android', 'androidx', 'com.android', 'com.google', 'java', 'javax']
...

15
02_math_osztaly/compile.sh Executable file
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@ -0,0 +1,15 @@
if [ ! -d "obj" ]; then
mkdir obj
fi
if [ ! -d "bin" ]; then
mkdir bin
fi
#-Iinclude
g++ -Wall -g -c math.cpp -o obj/math.o
g++ -Wall -g -c main.cpp -o obj/main.o
g++ -o bin/program obj/math.o obj/main.o

15
02_math_osztaly/main.cpp Normal file
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@ -0,0 +1,15 @@
#include <iostream>
#include "math.h"
int main() {
std::cout << Math::sin(1.43) << std::endl;
std::cout << Math::fast_inv_sqrt(1.43) << std::endl;
std::cout << Math::inv_sqrt(1.43) << std::endl;
std::cout << "asd" << std::endl;
return 0;
}

90
02_math_osztaly/math.cpp Normal file
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@ -0,0 +1,90 @@
#include "math.h"
float Math::inv_sqrt(const float x) {
return (float)(1.0 / ::sqrtf(x));
}
float Math::fast_inv_sqrt(const float number) {
long i;
float x2, y;
const float threehalfs = 1.5F;
x2 = number * 0.5F;
y = number;
i = *(long *)&y;
i = 0x5f3759df - (i >> 1);
y = *(float *)&i;
y = y * (threehalfs - (x2 * y * y));
return y;
}
float Math::is_equal_approx(const float a, const float b) {
if (a + EPSILON < b && a - EPSILON > b) {
return true;
}
return false;
}
float Math::is_zero_approx(const float a) {
if (a + EPSILON < 0 && a - EPSILON > 0) {
return true;
}
return false;
}
void Math::seed(const unsigned int s) {
srand(s);
}
void Math::randomize() {
srand(time(NULL));
}
int Math::rand() {
return rand();
}
float Math::randf() {
return rand() / RANDOM_32BIT_MAX;
}
double Math::randd() {
return rand() / RANDOM_32BIT_MAX;
}
int rand(const int m) {
return rand() % m;
}
int rand(const int from, const int to) {
return (rand() % (to - from)) + from;
}
float Math::rand(const float from, const float to) {
return randf() * (to - from) + from;
}
float Math::rand(const double from, const double to) {
return randd() * (to - from) + from;
}
/*
| + is_equal_approx(float a, float b) : bool { } | -> mint vektorban
| + is_zero_approx(float a) : bool { } |
| |
| + seed(unsigned int s) { } | -> srand(s);
| + randomize() { } | -> srand(time(NULL));
| |
| + rand() : int { } | -> return rand();
| + randf() : float { } | -> return rand() / RANDOM_32BIT_MAX;
| + randd() : float { } | -> return rand() / RANDOM_32BIT_MAX;
| |
| + rand(float from, float to) : float { } | -> return randf() * to + from;
| + rand(double from, double to) : double { } | -> return randd() * to + from;
|------------------------------------------------------------|
*/

89
02_math_osztaly/math.h Normal file
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@ -0,0 +1,89 @@
#ifndef MATH_H
#define MATH_H
#include <math.h>
#include <stdlib.h>
#include <time.h>
#include <cstdint>
#define MATH_PI 3.1415926535897932384626433833
#define EPSILON 0.00001
class Math {
public:
static const uint64_t RANDOM_32BIT_MAX = 0xFFFFFFFF;
inline static float sin(const float x) { return ::sinf(x); }
inline static double sin(const double x) { return ::sin(x); }
inline static float cos(const float x) { return ::cosf(x); }
inline static double cos(const double x) { return ::cos(x); }
inline static float tan(const float x) { return ::tanf(x); }
inline static double tan(const double x) { return ::tan(x); }
inline static float asin(const float x) { return ::asinf(x); }
inline static double asin(const double x) { return ::asin(x); }
inline static float acos(const float x) { return ::acosf(x); }
inline static double acos(const double x) { return ::acos(x); }
inline static float atan(const float x) { return ::atanf(x); }
inline static double atan(const double x) { return ::atan(x); }
inline static float atan2(const float x, const float y) { return ::atan2f(x, y); }
inline static double atan2(const double x, const float y) { return ::atan2(x, y); }
inline static float sqrt(const float x) { return ::sqrtf(x); }
inline static double sqrt(const double x) { return ::sqrt(x); }
inline static float fmod(const float x, const float y) { return ::fmodf(x, y); }
inline static double fmod(const double x, const float y) { return ::fmod(x, y); }
inline static float floor(const float x) { return ::floorf(x); }
inline static double floor(const double x) { return ::floor(x); }
inline static float ceil(const float x) { return ::ceilf(x); }
inline static double ceil(const double x) { return ::ceil(x); }
inline static float pow(const float x, const float y) { return ::powf(x, y); }
inline static double pow(const double x, const float y) { return ::pow(x, y); }
inline static float log(const float x) { return ::logf(x); }
inline static double log(const double x) { return ::log(x); }
static float inv_sqrt(const float x);
static float fast_inv_sqrt(const float x);
inline static float abs(const float x) { return x > 0 ? x : -x; }
inline static double abs(const double x) { return x > 0 ? x : -x; }
inline static int abs(const int x) { return x > 0 ? x : -x; }
inline static float deg2rad(const float x) { return x * MATH_PI / 180.0; }
inline static double deg2rad(const double x) { return x * MATH_PI / 180.0; }
inline static int deg2rad(const int x) { return x * MATH_PI / 180.0; }
inline static float rad2deg(const float x) { return x * 180.0 / MATH_PI; }
inline static double rad2deg(const double x) { return x * 180.0 / MATH_PI; }
inline static int rad2deg(const int x) { return x * 180.0 / MATH_PI; }
static float is_equal_approx(const float a, const float b);
static float is_zero_approx(const float a);
static void seed(const unsigned int s);
static void randomize();
static int rand();
static float randf();
static double randd();
static int rand(const int m);
static int rand(const int from, const int to);
static float rand(const float from, const float to);
static float rand(const double from, const double to);
};
#endif