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Camera uml.
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@ -1,17 +1,18 @@
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class Camera {
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public:
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void bind();
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Camera();
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virtual ~Camera();
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bool integer_scaling;
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float scale_w;
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float scale_h;
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Rect2 viewport;
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Rect2 clip_rect;
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|---------------------------------------------------------------------------------------|
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| class Camera |
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|---------------------------------------------------------------------------------------|
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| + void bind(); |
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| + Camera(); |
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| + virtual ~Camera(); |
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| + bool integer_scaling; |
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| + float scale_w; |
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| + float scale_h; |
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| + viewport; |
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| + Rect2 clip_rect; |
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|---------------------------------------------------------------------------------------|
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#include "camera.h"
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