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https://github.com/Relintai/programming_tutorials.git
synced 2025-04-21 21:51:22 +02:00
Added a simple color class.
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ac2a6000bc
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18
05_sdl_alapok/color.cpp
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18
05_sdl_alapok/color.cpp
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@ -0,0 +1,18 @@
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#include "color.h"
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Color::Color() {
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r = 0;
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g = 0;
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b = 0;
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a = 255;
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}
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Color::Color(uint8_t p_r, uint8_t p_g, uint8_t p_b, uint8_t p_a) {
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r = p_r;
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g = p_g;
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b = p_b;
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a = p_a;
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}
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Color::~Color() {
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}
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18
05_sdl_alapok/color.h
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18
05_sdl_alapok/color.h
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#ifndef COLOR_H
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#define COLOR_H
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#include <inttypes.h>
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class Color {
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public:
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Color();
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Color(uint8_t p_r, uint8_t p_g, uint8_t p_b, uint8_t p_a = 255);
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virtual ~Color();
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uint8_t r;
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uint8_t g;
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uint8_t b;
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uint8_t a;
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};
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#endif
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@ -16,8 +16,9 @@ fi
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g++ -Wall -g -c math.cpp -o obj/math.o
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g++ -Wall -g -c rect2.cpp -o obj/rect2.o
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g++ -Wall -g -c color.cpp -o obj/color.o
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g++ -Wall -g $(sdl2-config --cflags) -c renderer.cpp -o obj/renderer.o
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g++ -Wall -g $(sdl2-config --cflags) -c main.cpp -o obj/main.o
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g++ -o bin/program obj/math.o obj/rect2.o obj/renderer.o obj/main.o $(sdl2-config --libs)
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g++ -o bin/program obj/math.o obj/rect2.o obj/color.o obj/renderer.o obj/main.o $(sdl2-config --libs)
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@ -6,10 +6,14 @@ void Renderer::present() {
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SDL_RenderPresent(_renderer);
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}
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void Renderer::set_draw_color(Uint8 r, Uint8 g, Uint8 b, Uint8 a) {
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void Renderer::set_draw_color(const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a) {
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SDL_SetRenderDrawColor(_renderer, r, g, b, a);
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}
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void Renderer::set_draw_color(const Color &color) {
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SDL_SetRenderDrawColor(_renderer, color.r, color.g, color.b, color.a);
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}
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void Renderer::clear() {
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SDL_RenderClear(_renderer);
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}
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@ -2,12 +2,15 @@
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#define RENDERER_H
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#include "rect2.h"
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#include "color.h"
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#include <SDL.h>
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class Renderer {
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public:
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void present();
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void set_draw_color(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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void set_draw_color(const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a);
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void set_draw_color(const Color &color);
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void clear();
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void draw_rect(const SDL_Rect &rect);
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