Improved the Renderer's api.

This commit is contained in:
Relintai 2021-04-02 19:04:07 +02:00
parent 9d4a5ca431
commit a7455d051d
5 changed files with 181 additions and 8 deletions

View File

@ -53,7 +53,7 @@ int main(int argv, char **args) {
0, 0, 0 // Black
};
SDL_Rect colorBar;
Rect2 colorBar;
colorBar.x = 0;
colorBar.y = 0;
colorBar.w = 90;

View File

@ -20,12 +20,39 @@ void Renderer::clear() {
SDL_RenderClear(_renderer);
}
void Renderer::draw_rect(const SDL_Rect &rect) {
SDL_RenderFillRect(_renderer, &rect);
SDL_BlendMode Renderer::get_blend_mode() const {
SDL_BlendMode mode;
SDL_GetRenderDrawBlendMode(_renderer, &mode);
return mode;
}
void Renderer::set_blend_mode(const SDL_BlendMode mode) {
SDL_SetRenderDrawBlendMode(_renderer, mode);
}
void Renderer::draw_point(const int x, const int y) {
SDL_RenderDrawPoint(_renderer, x, y);
}
void Renderer::draw_point(const float x, const float y) {
SDL_RenderDrawPointF(_renderer, x, y);
}
void Renderer::draw_line(const int x1, const int x2, const int y1, const int y2) {
SDL_RenderDrawLine(_renderer, x1, x2, y1, y2);
}
void Renderer::draw_line(const float x1, const float x2, const float y1, const float y2) {
SDL_RenderDrawLineF(_renderer, x1, x2, y1, y2);
}
void Renderer::draw_rect(const Rect2 &rect) {
SDL_Rect r = rect.as_rect();
SDL_RenderDrawRect(_renderer, &r);
}
void Renderer::draw_fill_rect(const Rect2 &rect) {
SDL_Rect r = rect.as_rect();
SDL_RenderFillRect(_renderer, &r);
}
@ -99,7 +126,7 @@ int Renderer::get_dpi() const {
return 1;
}
int Renderer::get_size_w() const {
int Renderer::get_window_size_w() const {
int w;
int h;
@ -108,7 +135,7 @@ int Renderer::get_size_w() const {
return w;
}
int Renderer::get_size_h() const {
int Renderer::get_window_size_h() const {
int w;
int h;
@ -117,8 +144,111 @@ int Renderer::get_size_h() const {
return h;
}
int Renderer::get_size_w() const {
int w;
int h;
SDL_RenderGetLogicalSize(_renderer, &w, &h);
return w;
}
int Renderer::get_size_h() const {
int w;
int h;
SDL_RenderGetLogicalSize(_renderer, &w, &h);
return h;
}
void Renderer::get_size(int *w, int *h) const {
SDL_GetWindowSize(_window, w, h);
SDL_RenderGetLogicalSize(_renderer, w, h);
}
void Renderer::set_size(const int w, const int h) const {
SDL_RenderSetLogicalSize(_renderer, w, h);
}
float Renderer::get_scale_w() const {
float w;
float h;
SDL_RenderGetScale(_renderer, &w, &h);
return w;
}
float Renderer::get_scale_h() const {
float w;
float h;
SDL_RenderGetScale(_renderer, &w, &h);
return h;
}
void Renderer::set_scale(const float w, const float h) const {
SDL_RenderSetScale(_renderer, w, h);
}
void Renderer::get_scale(float *w, float *h) const {
SDL_RenderGetScale(_renderer, w, h);
}
bool Renderer::get_integer_scaling() const {
return SDL_RenderGetIntegerScale(_renderer);
}
void Renderer::set_integer_scaling(const bool enable) {
if (enable)
SDL_RenderSetIntegerScale(_renderer, SDL_TRUE);
else
SDL_RenderSetIntegerScale(_renderer, SDL_FALSE);
}
Rect2 Renderer::get_viewport() const {
SDL_Rect r;
SDL_RenderGetViewport(_renderer, &r);
return Rect2(r.x, r.y, r.w, r.h);
}
void Renderer::set_viewport(const Rect2 &rect) const {
SDL_Rect r = rect.as_rect();
SDL_RenderSetViewport(_renderer, &r);
}
Rect2 Renderer::get_clip_rect() const {
SDL_Rect r;
SDL_RenderGetClipRect(_renderer, &r);
return Rect2(r.x, r.y, r.w, r.h);
}
void Renderer::set_clip_rect(Rect2 *rect) const {
if (rect) {
SDL_Rect r = rect->as_rect();
SDL_RenderSetClipRect(_renderer, &r);
} else {
SDL_RenderSetClipRect(_renderer, nullptr);
}
}
bool Renderer::clip_rect_enabled() const {
return SDL_RenderIsClipEnabled(_renderer);
}
bool Renderer::render_target_supported() {
return SDL_RenderTargetSupported(_renderer);
}
SDL_Texture *Renderer::get_render_target() {
return SDL_GetRenderTarget(_renderer);
}
void Renderer::set_render_target(Texture *texture) {
if (texture) {
SDL_SetRenderTarget(_renderer, texture->get_texture());
} else {
SDL_SetRenderTarget(_renderer, nullptr);
}
}
void Renderer::initialize() {

View File

@ -3,8 +3,8 @@
#include "color.h"
#include "rect2.h"
#include "texture.h"
#include "sprite.h"
#include "texture.h"
#include <SDL.h>
@ -15,9 +15,19 @@ public:
void set_draw_color(const Color &color);
void clear();
void draw_rect(const SDL_Rect &rect);
SDL_BlendMode get_blend_mode() const;
void set_blend_mode(const SDL_BlendMode mode);
void draw_point(const int x, const int y);
void draw_point(const float x, const float y);
void draw_line(const int x1, const int x2, const int y1, const int y2);
void draw_line(const float x1, const float x2, const float y1, const float y2);
void draw_rect(const Rect2 &rect);
void draw_fill_rect(const Rect2 &rect);
void draw_texture(const Texture &texture, const Rect2 &dst_rect);
void draw_texture(const Texture &texture, const Rect2 &src_rect, const Rect2 &dst_rect);
void draw_texture(const Texture &texture, const Rect2 &src_rect, const Rect2 &dst_rect, const double angle, const float cx = 0, const float cy = 0, const SDL_RendererFlip flip = SDL_FLIP_NONE);
@ -25,10 +35,33 @@ public:
void draw_sprite(const Sprite &sprite);
int get_dpi() const;
int get_window_size_w() const;
int get_window_size_h() const;
int get_size_w() const;
int get_size_h() const;
void set_size(const int w, const int h) const;
void get_size(int *w, int *h) const;
float get_scale_w() const;
float get_scale_h() const;
void set_scale(const float w, const float h) const;
void get_scale(float *w, float *h) const;
bool get_integer_scaling() const;
void set_integer_scaling(const bool enable);
Rect2 get_viewport() const;
void set_viewport(const Rect2 &rect) const;
Rect2 get_clip_rect() const;
void set_clip_rect(Rect2 *rect) const;
bool clip_rect_enabled() const;
bool render_target_supported();
SDL_Texture *get_render_target();
void set_render_target(Texture *texture);
void initialize();
void destroy();

View File

@ -141,6 +141,14 @@ SDL_Texture *Texture::get_texture() const {
return _texture;
}
bool Texture::is_render_target() {
if (_texture == Renderer::get_singleton()->get_render_target()) {
return true;
}
return false;
}
Texture::Texture() {
_image = nullptr;
_texture = nullptr;

View File

@ -30,6 +30,8 @@ public:
SDL_Texture *get_texture();
SDL_Texture *get_texture() const;
bool is_render_target();
Texture();
Texture(Image *image);
virtual ~Texture();