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Rect2 class.
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@ -4,6 +4,9 @@ rev 3: Hozzáadtam vector és float-os közötti szorzás operátorokat mindkét
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rev 4: Vector length képlet hozzáadva.
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rev 5: Vector dot() képletben hiányzott egy .y
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rev 6: lenght_squared -> length_squared
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rev 7: Rect2 is_equal_approx paraméter típus kijavítva.
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rev 8: Rect2 grow, shrink visszatérési érték javítva (Már nincs)
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rev 9: intersects_include_borders typo javítva
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1. Implementáld az alábbi 2ds matematikai vektor osztályt:
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@ -108,9 +111,9 @@ rev 6: lenght_squared -> length_squared
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| + encloses(b : Rect2) : bool | -> Lejjebb
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| + has_no_area() : bool |
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| + has_point(x : float, y : float) : bool |
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| + is_equal_approx(b : Vector3) : bool |
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| + grow(by : float) : Rect2 | -> x, y, csökkent, w,h növel by-al
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| + shrink(by : float) : Rect2 | -> x, y, növel, w,h csökkent by-al
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| + is_equal_approx(b : Rect2) : bool |
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| + grow(by : float) | -> x, y, csökkent, w,h növel by-al
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| + shrink(by : float) | -> x, y, növel, w,h csökkent by-al
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| + operator+=(b: Rect2) |
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| + operator-=(b: Rect2) |
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| + operator+(a: Rect2, b: Rect2) : Rect2 |
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@ -123,22 +126,6 @@ rev 6: lenght_squared -> length_squared
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| + Rect2(x : float, y : float, w : float, h : float) |
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------------------------------------------------------|
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intersects_include_borders:
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if (x > (b.x + b.w))
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return false;
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if ((x + w) < b.x)
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return false;
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if (y > (b.z + b.h))
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return false;
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if ((y + h) < b.y)
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return false;
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return true;
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intersects:
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if (x >= (b.x + b.w))
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return false;
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@ -153,7 +140,21 @@ intersects:
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return false;
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return true;
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}
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intersects_include_borders:
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if (x > (b.x + b.w))
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return false;
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if ((x + w) < b.x)
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return false;
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if (y > (b.y + b.h))
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return false;
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if ((y + h) < b.y)
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return false;
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return true;
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Encloses:
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@ -10,5 +10,6 @@ fi
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g++ -Wall -g -Iinclude -c main.cpp -o obj/main.o
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g++ -Wall -g -Iinclude -c vector2.cpp -o obj/vector2.o
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g++ -Wall -g -Iinclude -c vector3.cpp -o obj/vector3.o
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g++ -o bin/program obj/main.o obj/vector2.o obj/vector3.o
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g++ -Wall -g -Iinclude -c rect2.cpp -o obj/rect2.o
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g++ -o bin/program obj/main.o obj/vector2.o obj/vector3.o obj/rect2.o
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156
01_alapok/rect2.cpp
Normal file
156
01_alapok/rect2.cpp
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@ -0,0 +1,156 @@
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#include "rect2.h"
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#define EPSILON 0.00001
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float Rect2::get_area() const {
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return w * h;
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}
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bool Rect2::intersects(const Rect2 &b) const {
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if (x >= (b.x + b.w))
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return false;
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if ((x + w) <= b.x)
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return false;
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if (y >= (b.y + b.h))
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return false;
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if ((y + h) <= b.y)
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return false;
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return true;
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}
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bool Rect2::intersects_include_borders(const Rect2 &b) const {
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if (x > (b.x + b.w))
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return false;
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if ((x + w) < b.x)
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return false;
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if (y > (b.y + b.h))
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return false;
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if ((y + h) < b.y)
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return false;
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return true;
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}
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bool Rect2::encloses(const Rect2 &b) const {
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return (b.x >= x) && (b.y >= y) &&
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((b.x + b.w) <= (x + w)) &&
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((b.y + b.h) <= (y + h));
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}
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bool Rect2::has_no_area() const {
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if (w == 0 && h == 0) {
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return true;
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}
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return false;
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}
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bool Rect2::has_point(const float px, const float py) const {
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if (px > x && px < x + w && py > y && py < py + h) {
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return true;
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}
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return false;
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}
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bool Rect2::is_equal_approx(const Rect2 &b) const {
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if (x + EPSILON < b.x && x - EPSILON > b.x && y + EPSILON < b.y && y - EPSILON > b.y &&
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w + EPSILON < b.w && w - EPSILON > b.w && h + EPSILON < b.h && h - EPSILON > b.h) {
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return true;
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}
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return false;
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}
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void Rect2::grow(const float by) {
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x -= by;
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y -= by;
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h += by;
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w += by;
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}
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void Rect2::shrink(const float by) {
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x += by;
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y += by;
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h -= by;
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w -= by;
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}
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Rect2 &Rect2::operator+=(const Rect2 &b) {
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x += b.x;
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y += b.y;
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w += b.w;
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h += b.h;
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return *this;
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}
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Rect2 &Rect2::operator-=(const Rect2 &b) {
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x -= b.x;
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y -= b.y;
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w -= b.w;
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h -= b.h;
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return *this;
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}
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Rect2 operator+(Rect2 lhs, const Rect2 &rhs) {
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lhs.x += rhs.x;
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lhs.y += rhs.y;
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lhs.w += rhs.w;
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lhs.h += rhs.h;
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return lhs;
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}
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Rect2 operator-(Rect2 lhs, const Rect2 &rhs) {
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lhs.x -= rhs.x;
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lhs.y -= rhs.y;
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lhs.w -= rhs.w;
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lhs.h -= rhs.h;
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return lhs;
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}
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bool operator==(const Rect2 &a, const Rect2 &b) {
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return a.is_equal_approx(b);
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}
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bool operator!=(const Rect2 &a, const Rect2 &b) {
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return !a.is_equal_approx(b);
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}
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Rect2::Rect2() {
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x = 0;
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y = 0;
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w = 0;
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h = 0;
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}
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Rect2::Rect2(const Rect2 &b) {
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x = b.x;
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y = b.y;
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w = b.w;
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h = b.h;
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}
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Rect2::Rect2(const float rx, const float ry) {
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x = rx;
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y = ry;
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w = 0;
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h = 0;
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}
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Rect2::Rect2(const float rx, const float ry, const float rw, const float rh) {
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x = rx;
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y = ry;
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w = rw;
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h = rh;
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}
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37
01_alapok/rect2.h
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37
01_alapok/rect2.h
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@ -0,0 +1,37 @@
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#ifndef RECT2_H
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#define RECT2_H
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class Rect2 {
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public:
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float get_area() const;
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bool intersects(const Rect2 &b) const;
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bool intersects_include_borders(const Rect2 &b) const;
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bool encloses(const Rect2 &b) const;
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bool has_no_area() const;
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bool has_point(const float px, const float py) const;
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bool is_equal_approx(const Rect2 &b) const;
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void grow(const float by);
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void shrink(const float by);
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Rect2 &operator+=(const Rect2 &b);
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Rect2 &operator-=(const Rect2 &b);
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friend Rect2 operator+(Rect2 lhs, const Rect2 &rhs);
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friend Rect2 operator-(Rect2 lhs, const Rect2 &rhs);
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friend bool operator==(const Rect2 &a, const Rect2 &b);
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friend bool operator!=(const Rect2 &a, const Rect2 &b);
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Rect2();
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Rect2(const Rect2 &b);
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Rect2(const float rx, const float ry);
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Rect2(const float rx, const float ry, const float rw, const float rh);
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float x;
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float y;
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float w;
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float h;
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};
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#endif
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