Propagated back some of the changes to older projects.

This commit is contained in:
Relintai 2021-04-05 15:30:11 +02:00
parent 478578f2fe
commit 47b9d65596
9 changed files with 213 additions and 24 deletions

View File

@ -93,6 +93,8 @@ void Renderer::draw_sprite(const Sprite &sprite) {
return;
}
t->set_color_mod(sprite.get_color_mod());
double angle = sprite.get_angle();
if (Math::is_zero_approx(angle)) {
@ -114,12 +116,17 @@ void Renderer::draw_sprite(const Sprite &sprite) {
}
void Renderer::draw_sprite(const Sprite *sprite) {
if (!sprite)
return;
Texture *t = sprite->get_texture();
if (!t) {
return;
}
t->set_color_mod(sprite->get_color_mod());
double angle = sprite->get_angle();
if (Math::is_zero_approx(angle)) {

View File

@ -1,5 +1,7 @@
#include "sprite.h"
#include "renderer.h"
Rect2 Sprite::get_texture_clip_rect() const {
return _texture_clip_rect;
}
@ -75,6 +77,13 @@ void Sprite::set_flip(const SDL_RendererFlip val) {
_flip = val;
}
Color Sprite::get_color_mod() const {
return _color_mod;
}
void Sprite::set_color_mod(const Color &color) {
_color_mod = color;
}
Texture *Sprite::get_texture() {
return _texture;
}
@ -85,6 +94,10 @@ void Sprite::set_texture(Texture *texture) {
_texture = texture;
}
void Sprite::draw() {
Renderer::get_singleton()->draw_sprite(this);
}
Sprite::Sprite() {
_angle = 0;
@ -94,6 +107,8 @@ Sprite::Sprite() {
_flip = SDL_FLIP_NONE;
_texture = nullptr;
_color_mod = Color(255, 255, 255, 255);
}
Sprite::Sprite(Texture *texture) {
_angle = 0;
@ -112,7 +127,31 @@ Sprite::Sprite(Texture *texture) {
_transform.w = texture->get_width();
_transform.h = texture->get_height();
}
_color_mod = Color(255, 255, 255, 255);
}
Sprite::Sprite(Texture *texture, const Color &color_mod) {
_angle = 0;
_anchor_x = 0;
_anchor_y = 0;
_flip = SDL_FLIP_NONE;
_texture = texture;
if (_texture != nullptr) {
_texture_clip_rect.w = texture->get_width();
_texture_clip_rect.h = texture->get_height();
_transform.w = texture->get_width();
_transform.h = texture->get_height();
}
_color_mod = color_mod;
}
Sprite::Sprite(Texture *texture, const float x, const float y, const double angle) {
_angle = angle;
@ -133,6 +172,8 @@ Sprite::Sprite(Texture *texture, const float x, const float y, const double angl
_transform.w = texture->get_width();
_transform.h = texture->get_height();
}
_color_mod = Color(255, 255, 255, 255);
}
Sprite::Sprite(Texture *texture, const float x, const float y, const Rect2 &texture_clip_rect, const double angle) {
_angle = angle;
@ -153,6 +194,8 @@ Sprite::Sprite(Texture *texture, const float x, const float y, const Rect2 &text
}
_texture_clip_rect = texture_clip_rect;
_color_mod = Color(255, 255, 255, 255);
}
Sprite::Sprite(Texture *texture, const Rect2 &transform, const Rect2 &texture_clip_rect, const double angle) {
_angle = angle;
@ -166,6 +209,8 @@ Sprite::Sprite(Texture *texture, const Rect2 &transform, const Rect2 &texture_cl
_transform = transform;
_texture_clip_rect = texture_clip_rect;
_color_mod = Color(255, 255, 255, 255);
}
Sprite::Sprite(Texture *texture, const float x, const float y, const float w, const float h, const double angle) {
_angle = angle;
@ -186,6 +231,8 @@ Sprite::Sprite(Texture *texture, const float x, const float y, const float w, co
_texture_clip_rect.w = texture->get_width();
_texture_clip_rect.h = texture->get_height();
}
_color_mod = Color(255, 255, 255, 255);
}
Sprite::~Sprite() {
}

View File

@ -5,6 +5,7 @@
#include "rect2.h"
#include "texture.h"
#include "color.h"
class Sprite {
public:
@ -35,22 +36,28 @@ public:
float get_anchor_y() const;
void set_anchor_y(const float val);
void set_anchor(const float x, const float y);
void set_anchor(const float x, const float y);
SDL_RendererFlip get_flip() const;
void set_flip(const SDL_RendererFlip val);
Color get_color_mod() const;
void set_color_mod(const Color &color);
Texture *get_texture();
Texture *get_texture() const;
void set_texture(Texture *texture);
Sprite();
Sprite(Texture *texture);
Sprite(Texture *texture, const float x, const float y, const double angle = 0);
Sprite(Texture *texture, const float x, const float y, const Rect2 &texture_clip_rect, const double angle = 0);
Sprite(Texture *texture, const Rect2 &transform, const Rect2 &texture_clip_rect, const double angle = 0);
Sprite(Texture *texture, const float x, const float y, const float w, const float h, const double angle = 0);
virtual ~Sprite();
void draw();
Sprite();
Sprite(Texture *texture);
Sprite(Texture *texture, const Color &color_mod);
Sprite(Texture *texture, const float x, const float y, const double angle = 0);
Sprite(Texture *texture, const float x, const float y, const Rect2 &texture_clip_rect, const double angle = 0);
Sprite(Texture *texture, const Rect2 &transform, const Rect2 &texture_clip_rect, const double angle = 0);
Sprite(Texture *texture, const float x, const float y, const float w, const float h, const double angle = 0);
virtual ~Sprite();
private:
Rect2 _texture_clip_rect;
@ -62,6 +69,8 @@ private:
SDL_RendererFlip _flip;
Color _color_mod;
Texture *_texture;
};

View File

@ -93,6 +93,8 @@ void Renderer::draw_sprite(const Sprite &sprite) {
return;
}
t->set_color_mod(sprite.get_color_mod());
double angle = sprite.get_angle();
if (Math::is_zero_approx(angle)) {
@ -114,12 +116,17 @@ void Renderer::draw_sprite(const Sprite &sprite) {
}
void Renderer::draw_sprite(const Sprite *sprite) {
if (!sprite)
return;
Texture *t = sprite->get_texture();
if (!t) {
return;
}
t->set_color_mod(sprite->get_color_mod());
double angle = sprite->get_angle();
if (Math::is_zero_approx(angle)) {

View File

@ -1,5 +1,7 @@
#include "sprite.h"
#include "renderer.h"
Rect2 Sprite::get_texture_clip_rect() const {
return _texture_clip_rect;
}
@ -75,6 +77,13 @@ void Sprite::set_flip(const SDL_RendererFlip val) {
_flip = val;
}
Color Sprite::get_color_mod() const {
return _color_mod;
}
void Sprite::set_color_mod(const Color &color) {
_color_mod = color;
}
Texture *Sprite::get_texture() {
return _texture;
}
@ -85,6 +94,10 @@ void Sprite::set_texture(Texture *texture) {
_texture = texture;
}
void Sprite::draw() {
Renderer::get_singleton()->draw_sprite(this);
}
Sprite::Sprite() {
_angle = 0;
@ -94,6 +107,8 @@ Sprite::Sprite() {
_flip = SDL_FLIP_NONE;
_texture = nullptr;
_color_mod = Color(255, 255, 255, 255);
}
Sprite::Sprite(Texture *texture) {
_angle = 0;
@ -112,7 +127,31 @@ Sprite::Sprite(Texture *texture) {
_transform.w = texture->get_width();
_transform.h = texture->get_height();
}
_color_mod = Color(255, 255, 255, 255);
}
Sprite::Sprite(Texture *texture, const Color &color_mod) {
_angle = 0;
_anchor_x = 0;
_anchor_y = 0;
_flip = SDL_FLIP_NONE;
_texture = texture;
if (_texture != nullptr) {
_texture_clip_rect.w = texture->get_width();
_texture_clip_rect.h = texture->get_height();
_transform.w = texture->get_width();
_transform.h = texture->get_height();
}
_color_mod = color_mod;
}
Sprite::Sprite(Texture *texture, const float x, const float y, const double angle) {
_angle = angle;
@ -133,6 +172,8 @@ Sprite::Sprite(Texture *texture, const float x, const float y, const double angl
_transform.w = texture->get_width();
_transform.h = texture->get_height();
}
_color_mod = Color(255, 255, 255, 255);
}
Sprite::Sprite(Texture *texture, const float x, const float y, const Rect2 &texture_clip_rect, const double angle) {
_angle = angle;
@ -153,6 +194,8 @@ Sprite::Sprite(Texture *texture, const float x, const float y, const Rect2 &text
}
_texture_clip_rect = texture_clip_rect;
_color_mod = Color(255, 255, 255, 255);
}
Sprite::Sprite(Texture *texture, const Rect2 &transform, const Rect2 &texture_clip_rect, const double angle) {
_angle = angle;
@ -166,6 +209,8 @@ Sprite::Sprite(Texture *texture, const Rect2 &transform, const Rect2 &texture_cl
_transform = transform;
_texture_clip_rect = texture_clip_rect;
_color_mod = Color(255, 255, 255, 255);
}
Sprite::Sprite(Texture *texture, const float x, const float y, const float w, const float h, const double angle) {
_angle = angle;
@ -186,6 +231,8 @@ Sprite::Sprite(Texture *texture, const float x, const float y, const float w, co
_texture_clip_rect.w = texture->get_width();
_texture_clip_rect.h = texture->get_height();
}
_color_mod = Color(255, 255, 255, 255);
}
Sprite::~Sprite() {
}

View File

@ -5,6 +5,7 @@
#include "rect2.h"
#include "texture.h"
#include "color.h"
class Sprite {
public:
@ -35,22 +36,28 @@ public:
float get_anchor_y() const;
void set_anchor_y(const float val);
void set_anchor(const float x, const float y);
void set_anchor(const float x, const float y);
SDL_RendererFlip get_flip() const;
void set_flip(const SDL_RendererFlip val);
Color get_color_mod() const;
void set_color_mod(const Color &color);
Texture *get_texture();
Texture *get_texture() const;
void set_texture(Texture *texture);
Sprite();
Sprite(Texture *texture);
Sprite(Texture *texture, const float x, const float y, const double angle = 0);
Sprite(Texture *texture, const float x, const float y, const Rect2 &texture_clip_rect, const double angle = 0);
Sprite(Texture *texture, const Rect2 &transform, const Rect2 &texture_clip_rect, const double angle = 0);
Sprite(Texture *texture, const float x, const float y, const float w, const float h, const double angle = 0);
virtual ~Sprite();
void draw();
Sprite();
Sprite(Texture *texture);
Sprite(Texture *texture, const Color &color_mod);
Sprite(Texture *texture, const float x, const float y, const double angle = 0);
Sprite(Texture *texture, const float x, const float y, const Rect2 &texture_clip_rect, const double angle = 0);
Sprite(Texture *texture, const Rect2 &transform, const Rect2 &texture_clip_rect, const double angle = 0);
Sprite(Texture *texture, const float x, const float y, const float w, const float h, const double angle = 0);
virtual ~Sprite();
private:
Rect2 _texture_clip_rect;
@ -62,6 +69,8 @@ private:
SDL_RendererFlip _flip;
Color _color_mod;
Texture *_texture;
};

View File

@ -93,6 +93,8 @@ void Renderer::draw_sprite(const Sprite &sprite) {
return;
}
t->set_color_mod(sprite.get_color_mod());
double angle = sprite.get_angle();
if (Math::is_zero_approx(angle)) {
@ -114,12 +116,17 @@ void Renderer::draw_sprite(const Sprite &sprite) {
}
void Renderer::draw_sprite(const Sprite *sprite) {
if (!sprite)
return;
Texture *t = sprite->get_texture();
if (!t) {
return;
}
t->set_color_mod(sprite->get_color_mod());
double angle = sprite->get_angle();
if (Math::is_zero_approx(angle)) {

View File

@ -1,5 +1,7 @@
#include "sprite.h"
#include "renderer.h"
Rect2 Sprite::get_texture_clip_rect() const {
return _texture_clip_rect;
}
@ -75,6 +77,13 @@ void Sprite::set_flip(const SDL_RendererFlip val) {
_flip = val;
}
Color Sprite::get_color_mod() const {
return _color_mod;
}
void Sprite::set_color_mod(const Color &color) {
_color_mod = color;
}
Texture *Sprite::get_texture() {
return _texture;
}
@ -85,6 +94,10 @@ void Sprite::set_texture(Texture *texture) {
_texture = texture;
}
void Sprite::draw() {
Renderer::get_singleton()->draw_sprite(this);
}
Sprite::Sprite() {
_angle = 0;
@ -94,6 +107,8 @@ Sprite::Sprite() {
_flip = SDL_FLIP_NONE;
_texture = nullptr;
_color_mod = Color(255, 255, 255, 255);
}
Sprite::Sprite(Texture *texture) {
_angle = 0;
@ -112,7 +127,31 @@ Sprite::Sprite(Texture *texture) {
_transform.w = texture->get_width();
_transform.h = texture->get_height();
}
_color_mod = Color(255, 255, 255, 255);
}
Sprite::Sprite(Texture *texture, const Color &color_mod) {
_angle = 0;
_anchor_x = 0;
_anchor_y = 0;
_flip = SDL_FLIP_NONE;
_texture = texture;
if (_texture != nullptr) {
_texture_clip_rect.w = texture->get_width();
_texture_clip_rect.h = texture->get_height();
_transform.w = texture->get_width();
_transform.h = texture->get_height();
}
_color_mod = color_mod;
}
Sprite::Sprite(Texture *texture, const float x, const float y, const double angle) {
_angle = angle;
@ -133,6 +172,8 @@ Sprite::Sprite(Texture *texture, const float x, const float y, const double angl
_transform.w = texture->get_width();
_transform.h = texture->get_height();
}
_color_mod = Color(255, 255, 255, 255);
}
Sprite::Sprite(Texture *texture, const float x, const float y, const Rect2 &texture_clip_rect, const double angle) {
_angle = angle;
@ -153,6 +194,8 @@ Sprite::Sprite(Texture *texture, const float x, const float y, const Rect2 &text
}
_texture_clip_rect = texture_clip_rect;
_color_mod = Color(255, 255, 255, 255);
}
Sprite::Sprite(Texture *texture, const Rect2 &transform, const Rect2 &texture_clip_rect, const double angle) {
_angle = angle;
@ -166,6 +209,8 @@ Sprite::Sprite(Texture *texture, const Rect2 &transform, const Rect2 &texture_cl
_transform = transform;
_texture_clip_rect = texture_clip_rect;
_color_mod = Color(255, 255, 255, 255);
}
Sprite::Sprite(Texture *texture, const float x, const float y, const float w, const float h, const double angle) {
_angle = angle;
@ -186,6 +231,8 @@ Sprite::Sprite(Texture *texture, const float x, const float y, const float w, co
_texture_clip_rect.w = texture->get_width();
_texture_clip_rect.h = texture->get_height();
}
_color_mod = Color(255, 255, 255, 255);
}
Sprite::~Sprite() {
}

View File

@ -5,6 +5,7 @@
#include "rect2.h"
#include "texture.h"
#include "color.h"
class Sprite {
public:
@ -35,22 +36,28 @@ public:
float get_anchor_y() const;
void set_anchor_y(const float val);
void set_anchor(const float x, const float y);
void set_anchor(const float x, const float y);
SDL_RendererFlip get_flip() const;
void set_flip(const SDL_RendererFlip val);
Color get_color_mod() const;
void set_color_mod(const Color &color);
Texture *get_texture();
Texture *get_texture() const;
void set_texture(Texture *texture);
Sprite();
Sprite(Texture *texture);
Sprite(Texture *texture, const float x, const float y, const double angle = 0);
Sprite(Texture *texture, const float x, const float y, const Rect2 &texture_clip_rect, const double angle = 0);
Sprite(Texture *texture, const Rect2 &transform, const Rect2 &texture_clip_rect, const double angle = 0);
Sprite(Texture *texture, const float x, const float y, const float w, const float h, const double angle = 0);
virtual ~Sprite();
void draw();
Sprite();
Sprite(Texture *texture);
Sprite(Texture *texture, const Color &color_mod);
Sprite(Texture *texture, const float x, const float y, const double angle = 0);
Sprite(Texture *texture, const float x, const float y, const Rect2 &texture_clip_rect, const double angle = 0);
Sprite(Texture *texture, const Rect2 &transform, const Rect2 &texture_clip_rect, const double angle = 0);
Sprite(Texture *texture, const float x, const float y, const float w, const float h, const double angle = 0);
virtual ~Sprite();
private:
Rect2 _texture_clip_rect;
@ -62,6 +69,8 @@ private:
SDL_RendererFlip _flip;
Color _color_mod;
Texture *_texture;
};