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Added the planned class skeletons.
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@ -17,8 +17,13 @@ fi
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g++ -Wall -g -c math.cpp -o obj/math.o
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g++ -Wall -g -c rect2.cpp -o obj/rect2.o
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g++ -Wall -g -c color.cpp -o obj/color.o
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g++ -Wall -g $(sdl2-config --cflags) -c renderer.cpp -o obj/renderer.o
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g++ -Wall -g $(sdl2-config --cflags) -c image.cpp -o obj/image.o
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g++ -Wall -g $(sdl2-config --cflags) -c texture.cpp -o obj/texture.o
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g++ -Wall -g $(sdl2-config --cflags) -c texture_editor.cpp -o obj/texture_editor.o
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g++ -Wall -g $(sdl2-config --cflags) -c main.cpp -o obj/main.o
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g++ -o bin/program obj/math.o obj/rect2.o obj/color.o obj/renderer.o obj/main.o $(sdl2-config --libs)
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g++ -o bin/program obj/math.o obj/rect2.o obj/color.o obj/renderer.o obj/image.o obj/texture.o obj/texture_editor.o obj/main.o $(sdl2-config --libs)
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05_sdl_alapok/image.cpp
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05_sdl_alapok/image.cpp
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#include "image.h"
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05_sdl_alapok/image.h
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05_sdl_alapok/image.h
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#ifndef IMAGE_H
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#define IMAGE_H
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class Image {
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public:
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};
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#endif
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05_sdl_alapok/texture.cpp
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05_sdl_alapok/texture.cpp
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#include "texture.h"
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05_sdl_alapok/texture.h
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05_sdl_alapok/texture.h
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#ifndef TEXTURE_H
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#define TEXTURE_H
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class Texture {
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public:
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};
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#endif
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05_sdl_alapok/texture_editor.cpp
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05_sdl_alapok/texture_editor.cpp
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#include "texture_editor.h"
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05_sdl_alapok/texture_editor.h
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05_sdl_alapok/texture_editor.h
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#ifndef TEXTURE_EDITOR_H
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#define TEXTURE_EDITOR_H
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class TextureEditor {
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public:
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};
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#endif
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