procedural_animations/procedural_animation_player.h

13 lines
350 B
C++

#ifndef PROCEDURAL_ANIMATION_PLAYER_H
#define PROCEDURAL_ANIMATION_PLAYER_H
#include "scene/main/node.h"
class ProceduralAnimationPlayer : public Node {
GDCLASS(ProceduralAnimationPlayer, Node);
public:
void play(const StringName &p_name = StringName(), float p_custom_blend = -1, float p_custom_scale = 1.0, bool p_from_end = false);
};
#endif