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13 lines
350 B
C++
13 lines
350 B
C++
#ifndef PROCEDURAL_ANIMATION_PLAYER_H
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#define PROCEDURAL_ANIMATION_PLAYER_H
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#include "scene/main/node.h"
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class ProceduralAnimationPlayer : public Node {
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GDCLASS(ProceduralAnimationPlayer, Node);
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public:
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void play(const StringName &p_name = StringName(), float p_custom_blend = -1, float p_custom_scale = 1.0, bool p_from_end = false);
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};
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#endif |