procedural_animations/procedural_animation_editor_plugin.h

142 lines
3.6 KiB
C++

#ifndef PROCEDURAL_ANIMATION_EDITOR_PLUGIN_H
#define PROCEDURAL_ANIMATION_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "editor/pane_drag.h"
#include "scene/gui/graph_edit.h"
#include "scene/gui/menu_button.h"
#include "procedural_animation.h"
#include "core/core_string_names.h"
#include "editor/plugins/curve_editor_plugin.h"
class ProceduralAnimationEditor : public VBoxContainer {
GDCLASS(ProceduralAnimationEditor, VBoxContainer);
public:
enum NamePopupActions {
NAME_POPUP_ADD_CATEGORY_NAME,
NAME_POPUP_EDIT_CATEGORY_NAME,
NAME_POPUP_ADD_ANIMATION_NAME,
NAME_POPUP_EDIT_ANIMATION_NAME,
};
enum DeletePopupActions {
DELETE_POPUP_CATEGORY,
DELETE_POPUP_ANIMATION,
DELETE_POPUP_KEYFRAME,
};
public:
void edit(const Ref<ProceduralAnimation> &animation);
void add_frame_button_pressed();
void load_selected_animation();
void clear_keyframe_nodes();
void on_animation_option_button_pressed(int indx);
void on_category_option_button_pressed(int indx);
void refresh_option_buttons();
void refresh_animation_option_button();
void on_keyframe_node_changed(Node *node);
void category_tool_button_id_pressed(int id);
void animation_tool_button_id_pressed(int id);
void show_name_popup(NamePopupActions action);
void on_name_popup_confirmed();
void on_delete_popup_confirmed();
ProceduralAnimationEditor();
ProceduralAnimationEditor(EditorNode *p_editor);
~ProceduralAnimationEditor();
protected:
static void _bind_methods();
private:
int _selected_category;
int _selected_animation;
OptionButton *_category_option_button;
OptionButton *_animation_option_button;
DeletePopupActions _delete_popup_action;
ConfirmationDialog *_delete_popuop;
NamePopupActions _name_popup_action;
ConfirmationDialog *_name_popuop;
Label *_name_pupup_label;
LineEdit *_name_popup_line_edit;
GraphNode *_start_node;
Ref<ProceduralAnimation> _animation;
GraphEdit *_graph_edit;
};
class ProceduralAnimationEditorGraphNode : public GraphNode {
GDCLASS(ProceduralAnimationEditorGraphNode, GraphNode);
public:
int get_id() const;
void set_id(const int id);
String get_keyframe_name() const;
void set_keyframe_name(const String &value);
void on_keyframe_name_modified(const String &value);
int get_animation_keyframe_index() const;
void set_animation_keyframe_index(const int value);
int get_next_keyframe() const;
void set_next_keyframe(const int value);
Ref<Curve> get_in_curve() const;
void set_in_curve(const Ref<Curve> &value);
void set_animation_keyframe_names(const PoolVector<String> &names);
void on_animation_keyframe_spinbox_value_changed(const String &value);
void changed();
ProceduralAnimationEditorGraphNode();
~ProceduralAnimationEditorGraphNode();
protected:
void _notification(int p_what);
static void _bind_methods();
private:
int _id;
LineEdit *_name;
//OptionButton *_animation_keyframe_index_option_button;
SpinBox *_animation_keyframe_spinbox;
int _animation_keyframe_index;
int _next_keyframe;
CurveEditor *_curve_editor;
Ref<Curve> _in_curve;
};
class ProceduralAnimationEditorPlugin : public EditorPlugin {
GDCLASS(ProceduralAnimationEditorPlugin, EditorPlugin);
public:
virtual String get_name() const { return "ProceduralAnimation"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
ProceduralAnimationEditorPlugin(EditorNode *p_node);
~ProceduralAnimationEditorPlugin();
protected:
private:
ProceduralAnimationEditor *animation_editor;
ToolButton *animation_editor_button;
EditorNode *editor;
};
#endif