#ifndef PROCEDURAL_ANIMATION_PLAYER_H #define PROCEDURAL_ANIMATION_PLAYER_H #include "scene/main/node.h" class ProceduralAnimationPlayer : public Node { GDCLASS(ProceduralAnimationPlayer, Node); public: void play(const StringName &p_name = StringName(), float p_custom_blend = -1, float p_custom_scale = 1.0, bool p_from_end = false); }; #endif