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https://github.com/Relintai/procedural_animations.git
synced 2024-11-13 08:27:19 +01:00
Emit the change signal whenever the ProceduralAnimation changes. This fixes editing them in the editor.
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@ -27,6 +27,8 @@ Ref<Animation> ProceduralAnimation::get_animation() const {
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}
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void ProceduralAnimation::set_animation(const Ref<Animation> &value) {
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_animation = value;
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emit_changed();
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}
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int ProceduralAnimation::get_animation_fps() const {
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@ -34,6 +36,8 @@ int ProceduralAnimation::get_animation_fps() const {
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}
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void ProceduralAnimation::set_animation_fps(const int index) {
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_animation_fps = index;
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emit_changed();
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}
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String ProceduralAnimation::get_animation_keyframe_name(int keyframe_index) const {
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@ -45,6 +49,8 @@ String ProceduralAnimation::get_animation_keyframe_name(int keyframe_index) cons
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}
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void ProceduralAnimation::set_animation_keyframe_name(int keyframe_index, const String &value) {
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_keyframe_names[keyframe_index] = value;
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emit_changed();
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}
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void ProceduralAnimation::remove_animation_keyframe_name(int keyframe_index) {
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if (!_keyframe_names.has(keyframe_index)) {
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@ -52,6 +58,8 @@ void ProceduralAnimation::remove_animation_keyframe_name(int keyframe_index) {
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}
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_keyframe_names.erase(keyframe_index);
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emit_changed();
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}
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PoolVector<String> ProceduralAnimation::get_animation_keyframe_names() const {
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PoolVector<String> names;
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@ -72,6 +80,8 @@ Vector2 ProceduralAnimation::get_start_node_position() const {
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}
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void ProceduralAnimation::set_start_node_position(const Vector2 &value) {
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_start_node_position = value;
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emit_changed();
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}
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int ProceduralAnimation::get_start_frame_index() const {
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@ -81,6 +91,8 @@ void ProceduralAnimation::set_start_frame_index(const int value) {
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_start_frame_index = value;
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process_animation_data();
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emit_changed();
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}
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//Keyframes
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@ -123,6 +135,8 @@ void ProceduralAnimation::remove_keyframe(const int keyframe_index) {
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memdelete(entry);
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process_animation_data();
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emit_changed();
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}
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bool ProceduralAnimation::has_keyframe(const int keyframe_index) const {
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@ -138,6 +152,8 @@ void ProceduralAnimation::set_keyframe_name(const int keyframe_index, const Stri
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ERR_FAIL_COND(!_keyframes.has(keyframe_index));
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_keyframes[keyframe_index]->name = value;
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emit_changed();
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}
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int ProceduralAnimation::get_keyframe_animation_keyframe_index(const int keyframe_index) const {
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@ -151,6 +167,8 @@ void ProceduralAnimation::set_keyframe_animation_keyframe_index(const int keyfra
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_keyframes[keyframe_index]->animation_keyframe_index = value;
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process_animation_data();
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emit_changed();
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}
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int ProceduralAnimation::get_keyframe_next_keyframe_index(const int keyframe_index) const {
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@ -164,6 +182,8 @@ void ProceduralAnimation::set_keyframe_next_keyframe_index(const int keyframe_in
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_keyframes[keyframe_index]->next_keyframe = value;
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process_animation_data();
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emit_changed();
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}
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float ProceduralAnimation::get_keyframe_transition(const int keyframe_index) const {
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@ -177,6 +197,8 @@ void ProceduralAnimation::set_keyframe_transition(const int keyframe_index, cons
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_keyframes[keyframe_index]->transition = value;
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process_animation_data();
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emit_changed();
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}
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float ProceduralAnimation::get_keyframe_time(const int keyframe_index) const {
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@ -190,6 +212,8 @@ void ProceduralAnimation::set_keyframe_time(const int keyframe_index, const floa
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_keyframes[keyframe_index]->time = value;
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process_animation_data();
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emit_changed();
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}
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Vector2 ProceduralAnimation::get_keyframe_node_position(const int keyframe_index) const {
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@ -201,6 +225,8 @@ void ProceduralAnimation::set_keyframe_node_position(const int keyframe_index, c
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ERR_FAIL_COND(!_keyframes.has(keyframe_index));
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_keyframes[keyframe_index]->position = value;
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emit_changed();
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}
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void ProceduralAnimation::process_animation_data() {
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