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https://github.com/Relintai/procedural_animations.git
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Started work on an editor plugin.
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@ -13,6 +13,7 @@ sources = [
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"procedural_animation.cpp",
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"procedural_animation.cpp",
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"procedural_animation_player.cpp",
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"procedural_animation_player.cpp",
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"procedural_animation_editor_plugin.cpp",
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]
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]
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if ARGUMENTS.get('custom_modules_shared', 'no') == 'yes':
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if ARGUMENTS.get('custom_modules_shared', 'no') == 'yes':
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139
procedural_animation_editor_plugin.cpp
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139
procedural_animation_editor_plugin.cpp
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#include "procedural_animation_editor_plugin.h"
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#include "editor/editor_scale.h"
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void ProceduralAnimationEditor::edit(const Ref<ProceduralAnimation> &animation) {
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_animation = animation;
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}
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void ProceduralAnimationEditor::add_frame_button_pressed() {
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GraphNode *gn = memnew(GraphNode);
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gn->set_title("Animation Frame");
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gn->set_show_close_button(true);
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Label *l1 = memnew(Label);
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l1->set_text("Name");
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gn->add_child(l1);
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LineEdit *le = memnew(LineEdit);
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gn->add_child(le);
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Label *l2 = memnew(Label);
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l2->set_text("Keyframe");
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gn->add_child(l2);
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HBoxContainer *kfc = memnew(HBoxContainer);
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gn->add_child(kfc);
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OptionButton *kob = memnew(OptionButton);
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kfc->add_child(kob);
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Button *kb = memnew(Button);
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kb->set_text("Edit name");
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kfc->add_child(kb);
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Label *l3 = memnew(Label);
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l3->set_text("In Curve");
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gn->add_child(l3);
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//placeholder
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Button *pb = memnew(Button);
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pb->set_text("Edit / Show");
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pb->set_custom_minimum_size(Size2(0, 69) * EDSCALE);
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gn->add_child(pb);
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gn->set_slot(0, true, 0, Color(0, 1, 0), true, 0, Color(0, 1, 0));
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_graph_edit->add_child(gn);
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}
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void ProceduralAnimationEditor::_bind_methods() {
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ClassDB::bind_method(D_METHOD("add_frame_button_pressed"), &ProceduralAnimationEditor::add_frame_button_pressed);
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}
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ProceduralAnimationEditor::ProceduralAnimationEditor(EditorNode *p_editor) {
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set_h_size_flags(SIZE_EXPAND_FILL);
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//top bar
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HBoxContainer *hbc = memnew(HBoxContainer);
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add_child(hbc);
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MenuButton *categtnb = memnew(MenuButton);
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categtnb->set_text("Category");
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PopupMenu *cpm = categtnb->get_popup();
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cpm->add_item("Add");
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cpm->add_item("Delete");
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cpm->add_item("Rename");
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hbc->add_child(categtnb);
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OptionButton *cob = memnew(OptionButton);
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cob->set_h_size_flags(SIZE_EXPAND_FILL);
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hbc->add_child(cob);
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MenuButton *animtn = memnew(MenuButton);
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animtn->set_text("Animation");
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PopupMenu *apm = animtn->get_popup();
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apm->add_item("Add");
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apm->add_item("Delete");
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apm->add_item("Rename");
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hbc->add_child(animtn);
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OptionButton *cab = memnew(OptionButton);
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cab->set_h_size_flags(SIZE_EXPAND_FILL);
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hbc->add_child(cab);
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Button *aafb = memnew(Button);
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aafb->set_text("add frame");
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aafb->connect("pressed", this, "add_frame_button_pressed");
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hbc->add_child(aafb);
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Button *pinb = memnew(Button);
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pinb->set_text("Pin");
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hbc->add_child(pinb);
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//bottom
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_graph_edit = memnew(GraphEdit);
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_graph_edit->set_h_size_flags(SIZE_EXPAND_FILL);
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_graph_edit->set_v_size_flags(SIZE_EXPAND_FILL);
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_graph_edit->set_custom_minimum_size(Size2(0, 200) * EDSCALE);
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add_child(_graph_edit);
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}
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ProceduralAnimationEditor::~ProceduralAnimationEditor() {
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}
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void ProceduralAnimationEditorPlugin::edit(Object *p_object) {
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}
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bool ProceduralAnimationEditorPlugin::handles(Object *p_object) const {
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bool handles = p_object->is_class("ProceduralAnimation");
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if (handles) {
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animation_editor_button->show();
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} else {
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animation_editor_button->hide();
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}
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return handles;
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}
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void ProceduralAnimationEditorPlugin::make_visible(bool p_visible) {
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}
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ProceduralAnimationEditorPlugin::ProceduralAnimationEditorPlugin(EditorNode *p_node) {
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editor = p_node;
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animation_editor = memnew(ProceduralAnimationEditor(editor));
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animation_editor_button = add_control_to_bottom_panel(animation_editor, "Procedural Animations");
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animation_editor->hide();
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}
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ProceduralAnimationEditorPlugin::~ProceduralAnimationEditorPlugin() {
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}
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52
procedural_animation_editor_plugin.h
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52
procedural_animation_editor_plugin.h
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#ifndef PROCEDURAL_ANIMATION_EDITOR_PLUGIN_H
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#define PROCEDURAL_ANIMATION_EDITOR_PLUGIN_H
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#include "editor/editor_plugin.h"
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#include "editor/pane_drag.h"
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#include "scene/gui/graph_edit.h"
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#include "scene/gui/menu_button.h"
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#include "procedural_animation.h"
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class ProceduralAnimationEditor : public VBoxContainer {
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GDCLASS(ProceduralAnimationEditor, VBoxContainer);
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public:
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void edit(const Ref<ProceduralAnimation> &animation);
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void add_frame_button_pressed();
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ProceduralAnimationEditor() {}
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ProceduralAnimationEditor(EditorNode *p_editor);
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~ProceduralAnimationEditor();
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protected:
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static void _bind_methods();
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private:
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Ref<ProceduralAnimation> _animation;
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GraphEdit *_graph_edit;
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};
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class ProceduralAnimationEditorPlugin : public EditorPlugin {
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GDCLASS(ProceduralAnimationEditorPlugin, EditorPlugin);
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public:
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virtual String get_name() const { return "ProceduralAnimation"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_object);
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virtual bool handles(Object *p_object) const;
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virtual void make_visible(bool p_visible);
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ProceduralAnimationEditorPlugin(EditorNode *p_node);
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~ProceduralAnimationEditorPlugin();
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protected:
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private:
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ProceduralAnimationEditor *animation_editor;
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ToolButton *animation_editor_button;
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EditorNode *editor;
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};
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#endif
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@ -3,9 +3,15 @@
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#include "procedural_animation.h"
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#include "procedural_animation.h"
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#include "procedural_animation_player.h"
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#include "procedural_animation_player.h"
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#include "procedural_animation_editor_plugin.h"
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void register_procedural_animations_types() {
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void register_procedural_animations_types() {
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ClassDB::register_class<ProceduralAnimation>();
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ClassDB::register_class<ProceduralAnimation>();
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ClassDB::register_class<ProceduralAnimationPlayer>();
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ClassDB::register_class<ProceduralAnimationPlayer>();
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#ifdef TOOLS_ENABLED
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EditorPlugins::add_by_type<ProceduralAnimationEditorPlugin>();
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#endif
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}
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}
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void unregister_procedural_animations_types() {
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void unregister_procedural_animations_types() {
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