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# Procedural Animations
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This is a Procedural Animations engine module for the GODOT Engine.
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This is a c++ engine module for the Godot engine.
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clone this repository into your `<Godot source>/modules/`, and compile.
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![Broken Seals](screenshots/screenshot.png)
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It was inspired by this talk:
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https://www.youtube.com/watch?v=LNidsMesxSE
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It does not do everything from the talk, it only lets you compose new animations
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from other animation frames, and it alo sets up interpolations between them.
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It comes with it's own editor plugin.
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It supports both godot 3.2 and 4.0 (master). Note that since 4.0 is still in very early stages I only
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check whether it works from time to time.
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# Pre-built binaries
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You can grab a pre-built editor binary from the [Broken Seals](https://github.com/Relintai/broken_seals/releases)
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repo, should you want to. It contains all my modules.
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# Building
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1. Get the source code for the engine.
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If you want Godot 3.2:
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```git clone -b 3.2 https://github.com/godotengine/godot.git godot```
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If you want Godot 4.0:
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```git clone https://github.com/godotengine/godot.git godot```
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2. Go into Godot's modules directory.
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```
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cd <Godot source>/modules
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cd ./godot/modules/
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```
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3. Clone this repository
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```
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git clone https://github.com/Relintai/procedural_animations procedural_animation
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```
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4. Build Godot. [Tutorial](https://docs.godotengine.org/en/latest/development/compiling/index.html)
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