mirror of
https://github.com/Relintai/procedural_animations.git
synced 2024-11-08 20:22:10 +01:00
Added a skeleton editor plugin for the ProceduralAnimationPlayer.
This commit is contained in:
parent
ba464ef045
commit
9b1868668d
1
SCsub
1
SCsub
@ -14,6 +14,7 @@ sources = [
|
||||
"procedural_animation.cpp",
|
||||
"procedural_animation_player.cpp",
|
||||
"procedural_animation_editor_plugin.cpp",
|
||||
"procedural_animation_player_editor_plugin.cpp",
|
||||
]
|
||||
|
||||
if ARGUMENTS.get('custom_modules_shared', 'no') == 'yes':
|
||||
|
@ -124,7 +124,7 @@ public:
|
||||
|
||||
void on_animation_keyframe_spinbox_value_changed(const String &value);
|
||||
void changed();
|
||||
|
||||
|
||||
ProceduralAnimationEditorGraphNode();
|
||||
~ProceduralAnimationEditorGraphNode();
|
||||
|
||||
@ -147,9 +147,9 @@ class ProceduralAnimationEditorPlugin : public EditorPlugin {
|
||||
GDCLASS(ProceduralAnimationEditorPlugin, EditorPlugin);
|
||||
|
||||
public:
|
||||
virtual String get_name() const { return "ProceduralAnimation"; }
|
||||
virtual String get_name() const { return "ProceduralAnimationEditor"; }
|
||||
bool has_main_screen() const { return false; }
|
||||
virtual void edit(Object *p_object);
|
||||
virtual void edit(Object *p_object);
|
||||
virtual bool handles(Object *p_object) const;
|
||||
virtual void make_visible(bool p_visible);
|
||||
|
||||
|
90
procedural_animation_player_editor_plugin.cpp
Normal file
90
procedural_animation_player_editor_plugin.cpp
Normal file
@ -0,0 +1,90 @@
|
||||
/*
|
||||
Copyright (c) 2020 Péter Magyar
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "procedural_animation_player_editor_plugin.h"
|
||||
|
||||
#include "editor/editor_scale.h"
|
||||
|
||||
void ProceduralAnimationPlayerEditor::edit(ProceduralAnimationPlayer *player) {
|
||||
_animation_player = player;
|
||||
|
||||
_selected_category = -1;
|
||||
_selected_animation = -1;
|
||||
}
|
||||
|
||||
void ProceduralAnimationPlayerEditor::_bind_methods() {
|
||||
}
|
||||
|
||||
ProceduralAnimationPlayerEditor::ProceduralAnimationPlayerEditor() {
|
||||
_animation_player = NULL;
|
||||
_selected_category = -1;
|
||||
_selected_animation = -1;
|
||||
}
|
||||
|
||||
ProceduralAnimationPlayerEditor::ProceduralAnimationPlayerEditor(EditorNode *p_editor) {
|
||||
set_h_size_flags(SIZE_EXPAND_FILL);
|
||||
|
||||
_animation_player = NULL;
|
||||
_selected_category = -1;
|
||||
_selected_animation = -1;
|
||||
}
|
||||
|
||||
ProceduralAnimationPlayerEditor::~ProceduralAnimationPlayerEditor() {
|
||||
}
|
||||
|
||||
void ProceduralAnimationPlayerEditorPlugin::edit(Object *p_object) {
|
||||
if (Object::cast_to<ProceduralAnimationPlayer>(p_object)) {
|
||||
animation_editor->edit(Object::cast_to<ProceduralAnimationPlayer>(p_object));
|
||||
animation_editor_button->show();
|
||||
} else
|
||||
animation_editor_button->hide();
|
||||
}
|
||||
|
||||
bool ProceduralAnimationPlayerEditorPlugin::handles(Object *p_object) const {
|
||||
|
||||
bool handles = p_object->is_class("ProceduralAnimationPlayer");
|
||||
|
||||
if (handles) {
|
||||
animation_editor_button->show();
|
||||
} else {
|
||||
animation_editor_button->hide();
|
||||
}
|
||||
|
||||
return handles;
|
||||
}
|
||||
|
||||
void ProceduralAnimationPlayerEditorPlugin::make_visible(bool p_visible) {
|
||||
}
|
||||
|
||||
ProceduralAnimationPlayerEditorPlugin::ProceduralAnimationPlayerEditorPlugin(EditorNode *p_node) {
|
||||
|
||||
editor = p_node;
|
||||
|
||||
animation_editor = memnew(ProceduralAnimationPlayerEditor(editor));
|
||||
|
||||
animation_editor_button = add_control_to_bottom_panel(animation_editor, "Procedural Animations");
|
||||
|
||||
animation_editor->hide();
|
||||
}
|
||||
|
||||
ProceduralAnimationPlayerEditorPlugin::~ProceduralAnimationPlayerEditorPlugin() {
|
||||
}
|
72
procedural_animation_player_editor_plugin.h
Normal file
72
procedural_animation_player_editor_plugin.h
Normal file
@ -0,0 +1,72 @@
|
||||
/*
|
||||
Copyright (c) 2020 Péter Magyar
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef PROCEDURAL_ANIMATION_PLAYER_EDITOR_PLUGIN_H
|
||||
#define PROCEDURAL_ANIMATION_PLAYER_EDITOR_PLUGIN_H
|
||||
|
||||
#include "scene/gui/box_container.h"
|
||||
#include "editor/editor_plugin.h"
|
||||
|
||||
#include "procedural_animation_player.h"
|
||||
#include "core/core_string_names.h"
|
||||
|
||||
class ProceduralAnimationPlayerEditor : public VBoxContainer {
|
||||
GDCLASS(ProceduralAnimationPlayerEditor, VBoxContainer);
|
||||
|
||||
public:
|
||||
void edit(ProceduralAnimationPlayer *player);
|
||||
|
||||
ProceduralAnimationPlayerEditor();
|
||||
ProceduralAnimationPlayerEditor(EditorNode *p_editor);
|
||||
~ProceduralAnimationPlayerEditor();
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
private:
|
||||
int _selected_category;
|
||||
int _selected_animation;
|
||||
|
||||
ProceduralAnimationPlayer *_animation_player;
|
||||
};
|
||||
|
||||
class ProceduralAnimationPlayerEditorPlugin : public EditorPlugin {
|
||||
GDCLASS(ProceduralAnimationPlayerEditorPlugin, EditorPlugin);
|
||||
|
||||
public:
|
||||
virtual String get_name() const { return "ProceduralAnimationPlayerEditor"; }
|
||||
bool has_main_screen() const { return false; }
|
||||
virtual void edit(Object *p_object);
|
||||
virtual bool handles(Object *p_object) const;
|
||||
virtual void make_visible(bool p_visible);
|
||||
|
||||
ProceduralAnimationPlayerEditorPlugin(EditorNode *p_node);
|
||||
~ProceduralAnimationPlayerEditorPlugin();
|
||||
|
||||
protected:
|
||||
private:
|
||||
ProceduralAnimationPlayerEditor *animation_editor;
|
||||
ToolButton *animation_editor_button;
|
||||
EditorNode *editor;
|
||||
};
|
||||
|
||||
#endif
|
@ -26,6 +26,7 @@ SOFTWARE.
|
||||
#include "procedural_animation_player.h"
|
||||
|
||||
#include "procedural_animation_editor_plugin.h"
|
||||
#include "procedural_animation_player_editor_plugin.h"
|
||||
|
||||
void register_procedural_animations_types() {
|
||||
ClassDB::register_class<ProceduralAnimation>();
|
||||
@ -33,6 +34,7 @@ void register_procedural_animations_types() {
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
EditorPlugins::add_by_type<ProceduralAnimationEditorPlugin>();
|
||||
EditorPlugins::add_by_type<ProceduralAnimationPlayerEditorPlugin>();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user