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https://github.com/Relintai/procedural_animations.git
synced 2024-11-08 20:22:10 +01:00
More improvements to the code, and also to the plugin.
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71b5e46672
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@ -228,80 +228,45 @@ void ProceduralAnimation::process_animation_data() {
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}
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}
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float previous_keyframe_time = 0;
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float target_keyframe_time = 0;
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for (Map<int, AnimationKeyFrame *>::Element *K = _keyframes.front(); K; K = K->next()) {
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int keyframe_index = K->get()->animation_keyframe_index;
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float key_step = _animation->get_length() / static_cast<float>(_animation_fps);
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int next_animation_key = _start_frame_index;
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while (next_animation_key != -1) {
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ERR_BREAK(!_keyframes.has(next_animation_key));
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load_keyframe_data(target_keyframe_time, previous_keyframe_time, keyframe_index);
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AnimationKeyFrame *frame = _keyframes[next_animation_key];
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next_animation_key = frame->next_keyframe;
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//TODO add param
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previous_keyframe_time = target_keyframe_time;
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target_keyframe_time += 1.0;
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}
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}
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int animation_keyframe_index = frame->animation_keyframe_index;
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void ProceduralAnimation::load_keyframe_data(const float target_keyframe_time, const float previous_keyframe_time, const int keyframe_index, const bool interpolation_allowed) {
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ERR_FAIL_COND(!_animation.is_valid());
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ERR_FAIL_COND(!_keyframes.has(keyframe_index));
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float time = animation_keyframe_index * key_step;
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float time = keyframe_index * _animation->get_length() / static_cast<float>(_animation_fps);
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float step_time = 1 / static_cast<float>(_animation_fps);
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int steps = static_cast<int>((target_keyframe_time - previous_keyframe_time) / step_time + 0.5);
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bool found_keyframe = false;
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for (int i = 0; i < _animation->get_track_count(); ++i) {
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int key_index = _animation->track_find_key(i, time, true);
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Variant key_value;
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for (int i = 0; i < _animation->get_track_count(); ++i) {
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int key_index = _animation->track_find_key(i, time, true);
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Variant key_value;
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if (key_index == -1) {
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key_index = _animation->track_find_key(i, time, false);
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if (key_index == -1) {
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key_index = _animation->track_find_key(i, time, false);
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if (key_index != -1)
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key_value = _animation->track_get_key_value(i, key_index);
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}
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if (key_index != -1)
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key_value = _animation->track_get_key_value(i, key_index);
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/*
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else {
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if (interpolation_allowed) {
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//track doesn't have a key at the specified time. Try to create one with interpolations.
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if (key_value.get_type() == Variant::NIL)
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continue;
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Animation::TrackType tt = _animation->track_get_type(i);
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track_insert_key(i, target_keyframe_time, key_value, frame->transition);
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switch (tt) {
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case Animation::TYPE_VALUE: {
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Variant val = value_track_interpolate(i, time);
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track_insert_key(i, target_keyframe_time, val);
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} break;
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case Animation::TYPE_TRANSFORM: {
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Vector3 loc;
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Quat rot;
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Vector3 scale;
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if (_animation->transform_track_interpolate(i, time, &loc, &rot, &scale) == OK) {
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transform_track_insert_key(i, target_keyframe_time, loc, rot, scale);
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}
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} break;
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case Animation::TYPE_METHOD: {
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} break;
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case Animation::TYPE_BEZIER: {
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} break;
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case Animation::TYPE_AUDIO: {
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} break;
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case Animation::TYPE_ANIMATION: {
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} break;
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}
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}
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}*/
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found_keyframe = true;
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}
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if (key_value.get_type() == Variant::NIL)
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continue;
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if (!found_keyframe)
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ERR_PRINT("Could not find any keyframe! Index: " + String::num(animation_keyframe_index) + " at time: " + String::num(time));
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AnimationKeyFrame *frame = _keyframes[keyframe_index];
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track_insert_key(i, target_keyframe_time, key_value, frame->transition);
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//TODO add param
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target_keyframe_time += 1.0;
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}
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optimize();
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}
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ProceduralAnimation::ProceduralAnimation() {
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@ -473,12 +438,8 @@ void ProceduralAnimation::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_keyframe_transition", "keyframe_index"), &ProceduralAnimation::get_keyframe_transition);
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ClassDB::bind_method(D_METHOD("set_keyframe_transition", "keyframe_index", "value"), &ProceduralAnimation::set_keyframe_transition);
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//ClassDB::bind_method(D_METHOD("get_keyframe_in_curve", "keyframe_index"), &ProceduralAnimation::get_keyframe_in_curve);
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//ClassDB::bind_method(D_METHOD("set_keyframe_in_curve", "keyframe_index", "value"), &ProceduralAnimation::set_keyframe_in_curve);
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ClassDB::bind_method(D_METHOD("get_keyframe_node_position", "keyframe_index"), &ProceduralAnimation::get_keyframe_node_position);
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ClassDB::bind_method(D_METHOD("set_keyframe_node_position", "keyframe_index", "value"), &ProceduralAnimation::set_keyframe_node_position);
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ClassDB::bind_method(D_METHOD("process_animation_data"), &ProceduralAnimation::process_animation_data);
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ClassDB::bind_method(D_METHOD("load_keyframe_data", "keyframe_index", "keyframe_index", "interpolation_allowed"), &ProceduralAnimation::load_keyframe_data, DEFVAL(false));
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}
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@ -94,7 +94,6 @@ public:
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void set_keyframe_node_position(const int keyframe_index, const Vector2 &value);
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void process_animation_data();
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void load_keyframe_data(const float keyframe_time, const float previous_keyframe_time, const int keyframe_index, const bool interpolation_allowed = false);
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ProceduralAnimation();
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~ProceduralAnimation();
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@ -38,6 +38,10 @@ void ProceduralAnimationEditor::edit(const Ref<ProceduralAnimation> &animation)
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if (animation.is_valid())
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load_animation();
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_animation_target_animation_property->update_property();
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_animation_fps_spinbox->set_value(_animation->get_animation_fps());
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_loop_checkbox->set_pressed(_animation->has_loop());
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}
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void ProceduralAnimationEditor::load_animation() {
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@ -159,6 +163,39 @@ void ProceduralAnimationEditor::add_frame_button_pressed() {
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_graph_edit->add_child(gn);
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}
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Ref<Animation> ProceduralAnimationEditor::get_animation_target_animation() {
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if (!_animation.is_valid())
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return Ref<Animation>();
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return _animation->get_animation();
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}
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void ProceduralAnimationEditor::set_animation_target_animation(const Ref<Animation> &animation) {
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if (!_animation.is_valid())
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return;
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_animation->set_animation(animation);
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}
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void ProceduralAnimationEditor::on_animation_fps_changed(const float value) {
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if (!_animation.is_valid())
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return;
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if (_animation->get_animation_fps() == value)
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return;
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_animation->set_animation_fps(value);
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}
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void ProceduralAnimationEditor::on_loop_checkbox_toggled(const bool value) {
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if (!_animation.is_valid())
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return;
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if (_animation->has_loop() == value)
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return;
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_animation->set_loop(value);
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}
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void ProceduralAnimationEditor::_notification(int p_what) {
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switch (p_what) {
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@ -175,6 +212,13 @@ void ProceduralAnimationEditor::_bind_methods() {
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ClassDB::bind_method(D_METHOD("on_connection_request", "from", "from_slot", "to", "to_slot"), &ProceduralAnimationEditor::on_connection_request);
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ClassDB::bind_method(D_METHOD("on_disconnection_request", "from", "from_slot", "to", "to_slot"), &ProceduralAnimationEditor::on_disconnection_request);
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ClassDB::bind_method(D_METHOD("get_animation_target_animation"), &ProceduralAnimationEditor::get_animation_target_animation);
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ClassDB::bind_method(D_METHOD("set_animation_target_animation", "animation"), &ProceduralAnimationEditor::set_animation_target_animation);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "animation_target_animation", PROPERTY_HINT_RESOURCE_TYPE, "Animation"), "set_animation_target_animation", "get_animation_target_animation");
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ClassDB::bind_method(D_METHOD("on_animation_fps_changed", "value"), &ProceduralAnimationEditor::on_animation_fps_changed);
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ClassDB::bind_method(D_METHOD("on_loop_checkbox_toggled", "value"), &ProceduralAnimationEditor::on_loop_checkbox_toggled);
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}
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ProceduralAnimationEditor::ProceduralAnimationEditor() {
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@ -187,6 +231,29 @@ ProceduralAnimationEditor::ProceduralAnimationEditor(EditorNode *p_editor) {
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HBoxContainer *hbc = memnew(HBoxContainer);
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add_child(hbc);
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_animation_target_animation_property = memnew(EditorPropertyResource);
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_animation_target_animation_property->set_margin(MARGIN_TOP, 5 * EDSCALE);
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_animation_target_animation_property->set_margin(MARGIN_BOTTOM, 5 * EDSCALE);
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_animation_target_animation_property->set_custom_minimum_size(Size2(300 * EDSCALE, 0));
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_animation_target_animation_property->set_label("Animation");
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_animation_target_animation_property->set_object_and_property(this, "animation_target_animation");
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hbc->add_child(_animation_target_animation_property);
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Label *fl = memnew(Label);
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fl->set_text("FPS");
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hbc->add_child(fl);
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_animation_fps_spinbox = memnew(SpinBox);
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_animation_fps_spinbox->set_max(999999999);
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_animation_fps_spinbox->set_step(1);
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_animation_fps_spinbox->connect("value_changed", this, "on_animation_fps_changed");
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hbc->add_child(_animation_fps_spinbox);
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_loop_checkbox = memnew(CheckBox);
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_loop_checkbox->set_text("Loop");
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_loop_checkbox->connect("toggled", this, "on_loop_checkbox_toggled");
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hbc->add_child(_loop_checkbox);
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Control *spacer = memnew(Control);
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spacer->set_h_size_flags(SIZE_EXPAND_FILL);
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hbc->add_child(spacer);
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@ -374,11 +441,10 @@ ProceduralAnimationEditorGraphNode::ProceduralAnimationEditorGraphNode() {
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_animation_keyframe_spinbox->connect("value_changed", this, "on_animation_keyframe_spinbox_value_changed");
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add_child(_animation_keyframe_spinbox);
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Label *l3 = memnew(Label);
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l3->set_text("Easing");
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add_child(l3);
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_transition_editor = memnew(EditorPropertyEasing);
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_transition_editor->set_margin(MARGIN_TOP, 5 * EDSCALE);
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_transition_editor->set_margin(MARGIN_BOTTOM, 5 * EDSCALE);
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_transition_editor->set_label("Easing");
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_transition_editor->set_object_and_property(this, "transition");
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_transition_editor->set_h_size_flags(SIZE_EXPAND_FILL);
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add_child(_transition_editor);
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@ -33,6 +33,7 @@ SOFTWARE.
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#include "procedural_animation.h"
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class EditorPropertyEasing;
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class EditorPropertyResource;
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class ProceduralAnimationEditor : public VBoxContainer {
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GDCLASS(ProceduralAnimationEditor, VBoxContainer);
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@ -62,6 +63,12 @@ public:
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~ProceduralAnimationEditor();
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protected:
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Ref<Animation> get_animation_target_animation();
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void set_animation_target_animation(const Ref<Animation> &animation);
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void on_animation_fps_changed(const float value);
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void on_loop_checkbox_toggled(const bool value);
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void _notification(int p_what);
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static void _bind_methods();
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@ -73,6 +80,10 @@ private:
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Label *_name_pupup_label;
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LineEdit *_name_popup_line_edit;
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EditorPropertyResource *_animation_target_animation_property;
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SpinBox *_animation_fps_spinbox;
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CheckBox *_loop_checkbox;
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GraphNode *_start_node;
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Ref<ProceduralAnimation> _animation;
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GraphEdit *_graph_edit;
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