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https://github.com/Relintai/procedural_animations.git
synced 2024-11-13 08:27:19 +01:00
Started work on getting the actual data out from animation.
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@ -56,7 +56,7 @@ PoolVector<String> ProceduralAnimation::get_animation_keyframe_names() const {
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names.set(i, String::num(E->key()) + " " + _keyframe_names[E->key()]);
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++i;
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}
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return names;
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}
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@ -70,7 +70,7 @@ PoolVector<int> ProceduralAnimation::get_category_indices() const {
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idxr.set(i, E->key());
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++i;
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}
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return idxr;
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}
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int ProceduralAnimation::add_category(const String &name) {
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@ -91,7 +91,7 @@ int ProceduralAnimation::add_category(const String &name) {
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}
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void ProceduralAnimation::remove_category(const int index) {
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ERR_FAIL_COND(!_categories.has(index));
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Category *category = _categories[index];
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_categories.erase(index);
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@ -124,7 +124,7 @@ PoolVector<int> ProceduralAnimation::get_animation_indices(const int category_in
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idxr.set(i, E->key());
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++i;
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}
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return idxr;
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}
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int ProceduralAnimation::add_animation(const int category_index) {
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@ -235,7 +235,7 @@ PoolVector<int> ProceduralAnimation::get_keyframe_indices(const int category_ind
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idxr.set(i, E->key());
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++i;
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}
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return idxr;
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}
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int ProceduralAnimation::add_keyframe(const int category_index, const int animation_index) {
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@ -415,7 +415,46 @@ void ProceduralAnimation::set_keyframe_node_position(const int category_index, c
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}
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void ProceduralAnimation::initialize() {
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ERR_FAIL_COND(!_animation.is_valid());
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for (Map<int, Vector<AnimationKey> *>::Element *E = _animation_data.front(); E; E = E->next()) {
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Vector<AnimationKey> *data = E->get();
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data->clear();
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memdelete(data);
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}
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_animation_data.clear();
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for (Map<int, Category *>::Element *E = _categories.front(); E; E = E->next()) {
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Category *category = E->get();
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for (Map<int, AnimationEntry *>::Element *A = category->animations.front(); A; A = A->next()) {
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AnimationEntry *anim_entry = A->get();
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for (Map<int, AnimationKeyFrame *>::Element *K = anim_entry->keyframes.front(); K; K = K->next()) {
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int keyframe_index = K->get()->animation_keyframe_index;
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if (!_animation_data.has(keyframe_index))
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load_keyframe_data(keyframe_index);
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}
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}
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}
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}
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void ProceduralAnimation::load_keyframe_data(int keyframe_index) {
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ERR_FAIL_COND(!_animation.is_valid());
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Vector<AnimationKey> *vec = NULL;
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if (_animation_data.has(keyframe_index)) {
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//reload data
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vec = _animation_data[keyframe_index];
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vec->clear();
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} else {
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vec = memnew(Vector<AnimationKey>);
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}
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//_animation->get_
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}
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ProceduralAnimation::ProceduralAnimation() {
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@ -427,12 +466,19 @@ ProceduralAnimation::~ProceduralAnimation() {
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memdelete(E->get());
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}
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for (Map<int, Vector<AnimationKey> *>::Element *E = _animation_data.front(); E; E = E->next()) {
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Vector<AnimationKey> *data = E->get();
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data->clear();
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memdelete(data);
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}
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_animation_data.clear();
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_categories.clear();
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_animation.unref();
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}
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ProceduralAnimation::TransformAnimationKey ProceduralAnimation::_interpolate(const ProceduralAnimation::TransformAnimationKey &p_a, const ProceduralAnimation::TransformAnimationKey &p_b, float p_c) const {
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TransformAnimationKey ret;
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@ -580,8 +626,8 @@ float ProceduralAnimation::_cubic_interpolate(const float &p_pre_a, const float
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}
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template <class T>
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T ProceduralAnimation::_interpolate(const Vector<ProceduralAnimation::AnimationKey > &p_keys, float p_time, ProceduralAnimation::KeyInterpolationType p_interp, bool p_loop_wrap, bool *p_ok) const {
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/*
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T ProceduralAnimation::_interpolate(const Vector<ProceduralAnimation::AnimationKey> &p_keys, float p_time, ProceduralAnimation::KeyInterpolationType p_interp, bool p_loop_wrap, bool *p_ok) const {
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/*
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int len = _find(p_keys, length) + 1; // try to find last key (there may be more past the end)
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if (len <= 0) {
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@ -953,7 +999,6 @@ void ProceduralAnimation::_get_property_list(List<PropertyInfo> *p_list) const {
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p_list->push_back(PropertyInfo(Variant::VECTOR2, "categories/" + itos(E->key()) + "/animation/" + itos(A->key()) + "/position", PROPERTY_HINT_NONE, "", property_usange));
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p_list->push_back(PropertyInfo(Variant::INT, "categories/" + itos(E->key()) + "/animation/" + itos(A->key()) + "/start_frame_index", PROPERTY_HINT_NONE, "", property_usange));
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for (Map<int, AnimationKeyFrame *>::Element *K = animation->keyframes.front(); K; K = K->next()) {
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p_list->push_back(PropertyInfo(Variant::STRING, "categories/" + itos(E->key()) + "/animation/" + itos(A->key()) + "/keyframe/" + itos(K->key()) + "/name", PROPERTY_HINT_NONE, "", property_usange));
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p_list->push_back(PropertyInfo(Variant::INT, "categories/" + itos(E->key()) + "/animation/" + itos(A->key()) + "/keyframe/" + itos(K->key()) + "/animation_keyframe_index", PROPERTY_HINT_NONE, "", property_usange));
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@ -26,9 +26,9 @@ SOFTWARE.
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#include "core/resource.h"
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#include "core/map.h"
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#include "core/vector.h"
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#include "core/pool_vector.h"
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#include "core/math/vector2.h"
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#include "core/pool_vector.h"
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#include "core/vector.h"
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#include "scene/resources/animation.h"
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#include "scene/resources/curve.h"
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@ -37,11 +37,11 @@ SOFTWARE.
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class ProceduralAnimation : public Resource {
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GDCLASS(ProceduralAnimation, Resource);
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friend class Animation;
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friend class Animation;
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protected:
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enum AnimationKeyTrackType {
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TYPE_VALUE = Animation::TYPE_VALUE,
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TYPE_VALUE = Animation::TYPE_VALUE,
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TYPE_TRANSFORM = Animation::TYPE_TRANSFORM,
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TYPE_METHOD = Animation::TYPE_METHOD,
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TYPE_BEZIER = Animation::TYPE_BEZIER,
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@ -63,7 +63,7 @@ protected:
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NodePath path;
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bool enabled;
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AnimationKey() {
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AnimationKey() {
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type = TYPE_NONE;
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enabled = true;
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}
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@ -72,7 +72,7 @@ protected:
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struct VariantAnimationKey : public AnimationKey {
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Variant value;
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VariantAnimationKey() {
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VariantAnimationKey() {
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type = TYPE_VALUE;
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}
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};
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@ -82,7 +82,8 @@ protected:
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Quat rot;
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Vector3 scale;
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TransformAnimationKey() : AnimationKey() {
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TransformAnimationKey() :
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AnimationKey() {
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type = TYPE_TRANSFORM;
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}
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};
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@ -91,7 +92,8 @@ protected:
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StringName method;
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Vector<Variant> params;
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MethodAnimationKey() : AnimationKey() {
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MethodAnimationKey() :
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AnimationKey() {
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type = TYPE_METHOD;
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}
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};
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@ -101,7 +103,8 @@ protected:
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float start_offset;
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float end_offset;
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AudioAnimationKey() : AnimationKey() {
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AudioAnimationKey() :
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AnimationKey() {
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type = TYPE_AUDIO;
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start_offset = 0;
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end_offset = 0;
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@ -116,7 +119,6 @@ protected:
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int next_keyframe;
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Ref<Curve> in_curve;
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Vector2 position;
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Vector<AnimationKey> keys;
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AnimationKeyFrame() {
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animation_keyframe_index = 0;
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@ -126,7 +128,6 @@ protected:
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~AnimationKeyFrame() {
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in_curve.unref();
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keys.clear();
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}
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};
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@ -212,6 +213,7 @@ public:
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void set_keyframe_node_position(const int category_index, const int animation_index, const int keyframe_index, const Vector2 &value);
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void initialize();
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void load_keyframe_data(int keyframe_index);
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ProceduralAnimation();
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~ProceduralAnimation();
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@ -231,7 +233,7 @@ protected:
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_FORCE_INLINE_ float _cubic_interpolate(const float &p_pre_a, const float &p_a, const float &p_b, const float &p_post_b, float p_c) const;
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template <class T>
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_FORCE_INLINE_ T _interpolate(const Vector<AnimationKey > &p_keys, float p_time, KeyInterpolationType p_interp, bool p_loop_wrap, bool *p_ok) const;
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_FORCE_INLINE_ T _interpolate(const Vector<AnimationKey> &p_keys, float p_time, KeyInterpolationType p_interp, bool p_loop_wrap, bool *p_ok) const;
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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@ -246,6 +248,7 @@ private:
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String _add_editor_category_animation_name;
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Map<int, Category *> _categories;
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Map<int, Vector<AnimationKey> *> _animation_data;
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Ref<Animation> _animation;
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Map<int, String> _keyframe_names;
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