mirror of
https://github.com/Relintai/pmlpp.git
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429 lines
12 KiB
C++
429 lines
12 KiB
C++
#ifndef TYPEDEFS_H
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#define TYPEDEFS_H
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/*************************************************************************/
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/* typedefs.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include <stddef.h>
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/**
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* Basic definitions and simple functions to be used everywhere.
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*/
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//#include "platform_config.h"
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#ifndef _STR
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#define _STR(m_x) #m_x
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#define _MKSTR(m_x) _STR(m_x)
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#endif
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//should always inline no matter what
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#ifndef _ALWAYS_INLINE_
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#if defined(__GNUC__) && (__GNUC__ >= 4)
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#define _ALWAYS_INLINE_ __attribute__((always_inline)) inline
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#elif defined(__llvm__)
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#define _ALWAYS_INLINE_ __attribute__((always_inline)) inline
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#elif defined(_MSC_VER)
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#define _ALWAYS_INLINE_ __forceinline
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#else
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#define _ALWAYS_INLINE_ inline
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#endif
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#endif
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// Should always inline, except in dev builds because it makes debugging harder.
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#ifndef _FORCE_INLINE_
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#ifdef DEV_ENABLED
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#define _FORCE_INLINE_ inline
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#else
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#define _FORCE_INLINE_ _ALWAYS_INLINE_
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#endif
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#endif
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// No discard allows the compiler to flag warnings if we don't use the return value of functions / classes
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#ifndef _NO_DISCARD_
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// c++ 17 onwards
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#if __cplusplus >= 201703L
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#define _NO_DISCARD_ [[nodiscard]]
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#else
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// __warn_unused_result__ supported on clang and GCC
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#if (defined(__clang__) || defined(__GNUC__)) && defined(__has_attribute)
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#if __has_attribute(__warn_unused_result__)
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#define _NO_DISCARD_ __attribute__((__warn_unused_result__))
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#endif
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#endif
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// Visual Studio 2012 onwards
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#if _MSC_VER >= 1700
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#define _NO_DISCARD_ _Check_return_
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#endif
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// If nothing supported, just noop the macro
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#ifndef _NO_DISCARD_
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#define _NO_DISCARD_
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#endif
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#endif // not c++ 17
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#endif // not defined _NO_DISCARD_
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// In some cases _NO_DISCARD_ will get false positives,
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// we can prevent the warning in specific cases by preceding the call with a cast.
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#ifndef _ALLOW_DISCARD_
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#define _ALLOW_DISCARD_ (void)
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#endif
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// GCC (prior to c++ 17) Does not seem to support no discard with classes, only functions.
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// So we will use a specific macro for classes.
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#ifndef _NO_DISCARD_CLASS_
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#if (defined(__clang__) || defined(_MSC_VER))
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#define _NO_DISCARD_CLASS_ _NO_DISCARD_
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#else
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#define _NO_DISCARD_CLASS_
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#endif
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#endif
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//custom, gcc-safe offsetof, because gcc complains a lot.
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template <class T>
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T *_nullptr() {
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T *t = NULL;
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return t;
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}
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#define OFFSET_OF(st, m) \
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((size_t)((char *)&(_nullptr<st>()->m) - (char *)0))
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/**
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* Some platforms (devices) don't define NULL
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*/
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#ifndef NULL
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#define NULL 0
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#endif
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/**
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* Windows badly defines a lot of stuff we'll never use. Undefine it.
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*/
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#ifdef _WIN32
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#undef min // override standard definition
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#undef max // override standard definition
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#undef ERROR // override (really stupid) wingdi.h standard definition
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#undef DELETE // override (another really stupid) winnt.h standard definition
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#undef MessageBox // override winuser.h standard definition
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#undef MIN // override standard definition
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#undef MAX // override standard definition
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#undef CLAMP // override standard definition
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#undef Error
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#undef OK
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#undef CONNECT_DEFERRED // override from Windows SDK, clashes with Object enum
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#endif
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#include "int_types.h"
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#include "error_list.h"
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/** Generic ABS function, for math uses please use Math::abs */
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#ifndef ABS
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#define ABS(m_v) (((m_v) < 0) ? (-(m_v)) : (m_v))
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#endif
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#define ABSDIFF(x, y) (((x) < (y)) ? ((y) - (x)) : ((x) - (y)))
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#ifndef SGN
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#define SGN(m_v) (((m_v) < 0) ? (-1.0f) : (+1.0f))
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#endif
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#ifndef MIN
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#define MIN(m_a, m_b) (((m_a) < (m_b)) ? (m_a) : (m_b))
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#endif
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#ifndef MAX
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#define MAX(m_a, m_b) (((m_a) > (m_b)) ? (m_a) : (m_b))
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#endif
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#ifndef CLAMP
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#define CLAMP(m_a, m_min, m_max) (((m_a) < (m_min)) ? (m_min) : (((m_a) > (m_max)) ? m_max : m_a))
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#endif
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/** Generic swap template */
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#ifndef SWAP
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#define SWAP(m_x, m_y) __swap_tmpl((m_x), (m_y))
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template <class T>
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inline void __swap_tmpl(T &x, T &y) {
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T aux = x;
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x = y;
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y = aux;
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}
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#endif //swap
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/* clang-format off */
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#define HEX2CHR(m_hex) \
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((m_hex >= '0' && m_hex <= '9') ? (m_hex - '0') : \
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((m_hex >= 'A' && m_hex <= 'F') ? (10 + m_hex - 'A') : \
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((m_hex >= 'a' && m_hex <= 'f') ? (10 + m_hex - 'a') : 0)))
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/* clang-format on */
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// Macro to check whether we are compiled by clang
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// and we have a specific builtin
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#if defined(__llvm__) && defined(__has_builtin)
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#define _llvm_has_builtin(x) __has_builtin(x)
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#else
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#define _llvm_has_builtin(x) 0
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#endif
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#if (defined(__GNUC__) && (__GNUC__ >= 5)) || _llvm_has_builtin(__builtin_mul_overflow)
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#define _mul_overflow __builtin_mul_overflow
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#endif
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#if (defined(__GNUC__) && (__GNUC__ >= 5)) || _llvm_has_builtin(__builtin_add_overflow)
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#define _add_overflow __builtin_add_overflow
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#endif
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/** Function to find the next power of 2 to an integer */
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static _FORCE_INLINE_ unsigned int next_power_of_2(unsigned int x) {
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if (x == 0) {
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return 0;
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}
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--x;
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x |= x >> 1;
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x |= x >> 2;
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x |= x >> 4;
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x |= x >> 8;
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x |= x >> 16;
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return ++x;
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}
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static _FORCE_INLINE_ unsigned int previous_power_of_2(unsigned int x) {
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x |= x >> 1;
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x |= x >> 2;
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x |= x >> 4;
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x |= x >> 8;
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x |= x >> 16;
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return x - (x >> 1);
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}
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static _FORCE_INLINE_ unsigned int closest_power_of_2(unsigned int x) {
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unsigned int nx = next_power_of_2(x);
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unsigned int px = previous_power_of_2(x);
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return (nx - x) > (x - px) ? px : nx;
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}
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// We need this definition inside the function below.
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static inline int get_shift_from_power_of_2(unsigned int p_pixel);
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template <class T>
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static _FORCE_INLINE_ T nearest_power_of_2_templated(T x) {
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--x;
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// The number of operations on x is the base two logarithm
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// of the p_number of bits in the type. Add three to account
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// for sizeof(T) being in bytes.
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size_t num = get_shift_from_power_of_2(sizeof(T)) + 3;
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// If the compiler is smart, it unrolls this loop
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// If its dumb, this is a bit slow.
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for (size_t i = 0; i < num; i++) {
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x |= x >> (1 << i);
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}
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return ++x;
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}
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/** Function to find the nearest (bigger) power of 2 to an integer */
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static inline unsigned int nearest_shift(unsigned int p_number) {
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for (int i = 30; i >= 0; i--) {
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if (p_number & (1 << i)) {
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return i + 1;
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}
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}
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return 0;
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}
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/** get a shift value from a power of 2 */
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static inline int get_shift_from_power_of_2(unsigned int p_pixel) {
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// return a GL_TEXTURE_SIZE_ENUM
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for (unsigned int i = 0; i < 32; i++) {
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if (p_pixel == (unsigned int)(1 << i)) {
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return i;
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}
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}
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return -1;
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}
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/** Swap 16 bits value for endianness */
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#if defined(__GNUC__) || _llvm_has_builtin(__builtin_bswap16)
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#define BSWAP16(x) __builtin_bswap16(x)
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#else
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static inline uint16_t BSWAP16(uint16_t x) {
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return (x >> 8) | (x << 8);
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}
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#endif
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/** Swap 32 bits value for endianness */
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#if defined(__GNUC__) || _llvm_has_builtin(__builtin_bswap32)
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#define BSWAP32(x) __builtin_bswap32(x)
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#else
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static inline uint32_t BSWAP32(uint32_t x) {
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return ((x << 24) | ((x << 8) & 0x00FF0000) | ((x >> 8) & 0x0000FF00) | (x >> 24));
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}
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#endif
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/** Swap 64 bits value for endianness */
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#if defined(__GNUC__) || _llvm_has_builtin(__builtin_bswap64)
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#define BSWAP64(x) __builtin_bswap64(x)
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#else
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static inline uint64_t BSWAP64(uint64_t x) {
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x = (x & 0x00000000FFFFFFFF) << 32 | (x & 0xFFFFFFFF00000000) >> 32;
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x = (x & 0x0000FFFF0000FFFF) << 16 | (x & 0xFFFF0000FFFF0000) >> 16;
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x = (x & 0x00FF00FF00FF00FF) << 8 | (x & 0xFF00FF00FF00FF00) >> 8;
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return x;
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}
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#endif
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/** When compiling with RTTI, we can add an "extra"
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* layer of safeness in many operations, so dynamic_cast
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* is used besides casting by enum.
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*/
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template <class T>
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struct Comparator {
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_ALWAYS_INLINE_ bool operator()(const T &p_a, const T &p_b) const { return (p_a < p_b); }
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};
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void _global_lock();
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void _global_unlock();
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struct _GlobalLock {
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_GlobalLock() { _global_lock(); }
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~_GlobalLock() { _global_unlock(); }
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};
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#define GLOBAL_LOCK_FUNCTION _GlobalLock _global_lock_;
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#ifdef NO_SAFE_CAST
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#define SAFE_CAST static_cast
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#else
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#define SAFE_CAST dynamic_cast
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#endif
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#define MT_SAFE
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#define __STRX(m_index) #m_index
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#define __STR(m_index) __STRX(m_index)
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#ifdef __GNUC__
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#define likely(x) __builtin_expect(!!(x), 1)
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#define unlikely(x) __builtin_expect(!!(x), 0)
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#else
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#define likely(x) x
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#define unlikely(x) x
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#endif
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#if defined(__GNUC__)
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#define _PRINTF_FORMAT_ATTRIBUTE_2_0 __attribute__((format(printf, 2, 0)))
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#define _PRINTF_FORMAT_ATTRIBUTE_2_3 __attribute__((format(printf, 2, 3)))
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#else
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#define _PRINTF_FORMAT_ATTRIBUTE_2_0
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#define _PRINTF_FORMAT_ATTRIBUTE_2_3
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#endif
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/** This is needed due to a strange OpenGL API that expects a pointer
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* type for an argument that is actually an offset.
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*/
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#define CAST_INT_TO_UCHAR_PTR(ptr) ((uint8_t *)(uintptr_t)(ptr))
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/** Hint for compilers that this fallthrough in a switch is intentional.
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* Can be replaced by [[fallthrough]] annotation if we move to C++17.
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* Including conditional support for it for people who set -std=c++17
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* themselves.
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* Requires a trailing semicolon when used.
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*/
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#if __cplusplus >= 201703L
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#define FALLTHROUGH [[fallthrough]]
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#elif defined(__GNUC__) && __GNUC__ >= 7
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#define FALLTHROUGH __attribute__((fallthrough))
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#elif defined(__llvm__) && __cplusplus >= 201103L && defined(__has_feature)
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#if __has_feature(cxx_attributes) && defined(__has_warning)
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#if __has_warning("-Wimplicit-fallthrough")
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#define FALLTHROUGH [[clang::fallthrough]]
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#endif
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#endif
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#endif
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#ifndef FALLTHROUGH
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#define FALLTHROUGH
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#endif
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// Limit the depth of recursive algorithms when dealing with Array/Dictionary
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#define MAX_RECURSION 100
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//HAS_TRIVIAL_CONSTRUCTOR
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#if defined(__llvm__) && _llvm_has_builtin(__is_trivially_constructible)
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#define HAS_TRIVIAL_CONSTRUCTOR(T) __is_trivially_constructible(T)
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#endif
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#ifndef HAS_TRIVIAL_CONSTRUCTOR
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#define HAS_TRIVIAL_CONSTRUCTOR(T) __has_trivial_constructor(T)
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#endif
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//HAS_TRIVIAL_DESTRUCTOR
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#if defined(__llvm__) && _llvm_has_builtin(__is_trivially_destructible)
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#define HAS_TRIVIAL_DESTRUCTOR(T) __is_trivially_destructible(T)
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#endif
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#ifndef HAS_TRIVIAL_DESTRUCTOR
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#define HAS_TRIVIAL_DESTRUCTOR(T) __has_trivial_destructor(T)
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#endif
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//HAS_TRIVIAL_COPY
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#if defined(__llvm__) && _llvm_has_builtin(__is_trivially_copyable)
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#define HAS_TRIVIAL_COPY(T) __is_trivially_copyable(T)
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#endif
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#ifndef HAS_TRIVIAL_COPY
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#define HAS_TRIVIAL_COPY(T) __has_trivial_copy(T)
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#endif
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#endif // TYPEDEFS_H
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