// // Transforms.cpp // // Created by Marc Melikyan on 11/13/20. // #include "transforms.h" #include "../lin_alg/lin_alg.h" #include #include #include namespace MLPP{ // DCT ii. // https://www.mathworks.com/help/images/discrete-cosine-transform.html std::vector> Transforms::discreteCosineTransform(std::vector> A){ LinAlg alg; A = alg.scalarAdd(-128, A); // Center around 0. std::vector> B; B.resize(A.size()); for(int i = 0; i < B.size(); i++){ B[i].resize(A[i].size()); } int M = A.size(); for(int i = 0; i < B.size(); i++){ for(int j = 0; j < B[i].size(); j++){ double sum = 0; double alphaI; if(i == 0){ alphaI = 1/std::sqrt(M); } else{ alphaI = std::sqrt(double(2)/double(M)); } double alphaJ; if(j == 0){ alphaJ = 1/std::sqrt(M); } else{ alphaJ = std::sqrt(double(2)/double(M)); } for(int k = 0; k < B.size(); k++){ for(int f = 0; f < B[k].size(); f++){ sum += A[k][f] * std::cos( (M_PI * i * (2 * k + 1)) / (2 * M)) * std::cos( (M_PI * j * (2 * f + 1)) / (2 * M)); } } B[i][j] = sum; B[i][j] *= alphaI * alphaJ; } } return B; } }