#ifndef MLPP_TRANSFORMS_H #define MLPP_TRANSFORMS_H // // Transforms.hpp // // #include "core/math/math_defs.h" #include "core/object/reference.h" #include #include class MLPPTransforms : public Reference { GDCLASS(MLPPTransforms, Reference); public: std::vector> discreteCosineTransform(std::vector> A); protected: static void _bind_methods(); }; #endif /* Transforms_hpp */