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synced 2024-12-22 15:06:47 +01:00
Start reworking vector's math api. Alno some notes.
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@ -3,7 +3,33 @@
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#include "mlpp_matrix.h"
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#include "mlpp_matrix.h"
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Ref<MLPPVector> MLPPVector::flattenmnv(const Vector<Ref<MLPPVector>> &A) {
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void MLPPVector::flatten_vectors(const Vector<Ref<MLPPVector>> &A) {
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int vsize = 0;
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for (int i = 0; i < A.size(); ++i) {
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vsize += A[i]->size();
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}
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resize(vsize);
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int a_index = 0;
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real_t *a_ptr = ptrw();
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for (int i = 0; i < A.size(); ++i) {
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const Ref<MLPPVector> &r = A[i];
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int r_size = r->size();
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const real_t *r_ptr = r->ptr();
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for (int j = 0; j < r_size; ++j) {
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a_ptr[a_index] = r_ptr[j];
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++a_index;
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}
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}
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}
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Ref<MLPPVector> MLPPVector::flatten_vectorsn(const Vector<Ref<MLPPVector>> &A) {
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Ref<MLPPVector> a;
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Ref<MLPPVector> a;
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a.instance();
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a.instance();
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@ -32,44 +58,55 @@ Ref<MLPPVector> MLPPVector::flattenmnv(const Vector<Ref<MLPPVector>> &A) {
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return a;
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return a;
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}
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}
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Ref<MLPPVector> MLPPVector::hadamard_productnv(const Ref<MLPPVector> &a, const Ref<MLPPVector> &b) {
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void MLPPVector::hadamard_product(const Ref<MLPPVector> &b) {
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ERR_FAIL_COND_V(!a.is_valid() || !b.is_valid(), Ref<MLPPVector>());
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ERR_FAIL_COND(!b.is_valid());
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ERR_FAIL_COND(_size != b->size());
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const real_t *a_ptr = ptr();
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const real_t *b_ptr = b->ptr();
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real_t *out_ptr = ptrw();
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for (int i = 0; i < _size; ++i) {
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out_ptr[i] = a_ptr[i] * b_ptr[i];
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}
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}
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Ref<MLPPVector> MLPPVector::hadamard_productn(const Ref<MLPPVector> &b) {
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ERR_FAIL_COND_V(!b.is_valid(), Ref<MLPPVector>());
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Ref<MLPPVector> out;
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Ref<MLPPVector> out;
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out.instance();
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out.instance();
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int size = a->size();
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ERR_FAIL_COND_V(_size != b->size(), Ref<MLPPVector>());
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ERR_FAIL_COND_V(size != b->size(), Ref<MLPPVector>());
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out->resize(_size);
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out->resize(size);
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const real_t *a_ptr = ptr();
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const real_t *a_ptr = a->ptr();
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const real_t *b_ptr = b->ptr();
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const real_t *b_ptr = b->ptr();
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real_t *out_ptr = out->ptrw();
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real_t *out_ptr = out->ptrw();
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for (int i = 0; i < size; ++i) {
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for (int i = 0; i < _size; ++i) {
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out_ptr[i] = a_ptr[i] * b_ptr[i];
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out_ptr[i] = a_ptr[i] * b_ptr[i];
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}
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}
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return out;
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return out;
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}
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}
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void MLPPVector::hadamard_productv(const Ref<MLPPVector> &a, const Ref<MLPPVector> &b, Ref<MLPPVector> out) {
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void MLPPVector::hadamard_productb(const Ref<MLPPVector> &a, const Ref<MLPPVector> &b) {
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ERR_FAIL_COND(!a.is_valid() || !b.is_valid() || !out.is_valid());
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ERR_FAIL_COND(!a.is_valid() || !b.is_valid());
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int size = a->size();
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int s = a->size();
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ERR_FAIL_COND(size != b->size());
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ERR_FAIL_COND(s != b->size());
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if (unlikely(out->size() != size)) {
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if (unlikely(size() != s)) {
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out->resize(size);
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resize(s);
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}
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}
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const real_t *a_ptr = a->ptr();
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const real_t *a_ptr = a->ptr();
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const real_t *b_ptr = b->ptr();
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const real_t *b_ptr = b->ptr();
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real_t *out_ptr = out->ptrw();
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real_t *out_ptr = ptrw();
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for (int i = 0; i < size; ++i) {
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for (int i = 0; i < s; ++i) {
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out_ptr[i] = a_ptr[i] * b_ptr[i];
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out_ptr[i] = a_ptr[i] * b_ptr[i];
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}
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}
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}
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}
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@ -330,14 +330,22 @@ public:
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}
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}
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// New apis should look like this:
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// New apis should look like this:
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//Ref<MLPPVector> substract(const Ref<MLPPVector> &b);
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//void substract(const Ref<MLPPVector> &b); <- this should be the simplest / most obvious method
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//void substracted(const Ref<MLPPVector> &b);
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//Ref<MLPPVector> substractn(const Ref<MLPPVector> &b);
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//void subtraction(const Ref<MLPPVector> &a, const Ref<MLPPVector> &b); -> result is in this (subtractionv like)
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//void substractb(const Ref<MLPPVector> &a, const Ref<MLPPVector> &b); -> result is in this (subtractionv like)
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Ref<MLPPVector> flattenmnv(const Vector<Ref<MLPPVector>> &A);
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// Or:
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//void hadamard_product(const Ref<MLPPVector> &b); <- this should be the simplest / most obvious method
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//Ref<MLPPVector> hadamard_productn(const Ref<MLPPVector> &b); <- n -> new
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//void hadamard_productb(const Ref<MLPPVector> &a, const Ref<MLPPVector> &b); <- b -> between, result is stored in *this
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Ref<MLPPVector> hadamard_productnv(const Ref<MLPPVector> &a, const Ref<MLPPVector> &b);
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void hadamard_productv(const Ref<MLPPVector> &a, const Ref<MLPPVector> &b, Ref<MLPPVector> out);
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void flatten_vectors(const Vector<Ref<MLPPVector>> &A);
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Ref<MLPPVector> flatten_vectorsn(const Vector<Ref<MLPPVector>> &A);
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void hadamard_product(const Ref<MLPPVector> &b);
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Ref<MLPPVector> hadamard_productn(const Ref<MLPPVector> &b);
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void hadamard_productb(const Ref<MLPPVector> &a, const Ref<MLPPVector> &b);
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Ref<MLPPVector> element_wise_divisionnv(const Ref<MLPPVector> &a, const Ref<MLPPVector> &b);
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Ref<MLPPVector> element_wise_divisionnv(const Ref<MLPPVector> &a, const Ref<MLPPVector> &b);
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