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Rework MLPPVector::cross().
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@ -851,18 +851,24 @@ real_t MLPPVector::dot(const Ref<MLPPVector> &b) const {
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return c;
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}
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/*
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std::vector<real_t> MLPPVector::cross(std::vector<real_t> a, std::vector<real_t> b) {
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Ref<MLPPVector> MLPPVector::cross(const Ref<MLPPVector> &b) {
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// Cross products exist in R^7 also. Though, I will limit it to R^3 as Wolfram does this.
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std::vector<std::vector<real_t>> mat = { onevec(3), a, b };
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//std::vector<std::vector<real_t>> mat = { onevec(3), a, b };
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real_t det1 = det({ { a[1], a[2] }, { b[1], b[2] } }, 2);
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real_t det2 = -det({ { a[0], a[2] }, { b[0], b[2] } }, 2);
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real_t det3 = det({ { a[0], a[1] }, { b[0], b[1] } }, 2);
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real_t det1 = element_get(1) * b->element_get(2) - element_get(2) * b->element_get(1);
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real_t det2 = -(element_get(0) * b->element_get(2) - element_get(2) * b->element_get(0));
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real_t det3 = element_get(0) * b->element_get(1) - element_get(1) * b->element_get(0);
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return { det1, det2, det3 };
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Ref<MLPPVector> ret;
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ret.instance();
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ret->resize(3);
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ret->element_set(0, det1);
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ret->element_set(1, det2);
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ret->element_set(2, det3);
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return ret;
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}
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*/
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void MLPPVector::abs() {
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real_t *out_ptr = ptrw();
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@ -195,7 +195,7 @@ public:
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real_t dot(const Ref<MLPPVector> &b) const;
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//std::vector<real_t> cross(std::vector<real_t> a, std::vector<real_t> b);
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Ref<MLPPVector> cross(const Ref<MLPPVector> &b);
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void abs();
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Ref<MLPPVector> absn() const;
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